Search found 919 matches

by MirceaKitsune
Tue Apr 16, 2024 01:28
Forum: Game Releases
Topic: [Game] Repixture [3.13.1]
Replies: 230
Views: 89775

Re: [Game] Repixture [3.13.1]

I run Repixture from Git and just did "git pull" before getting it. Must mean the repository has changed, I'll clone it again from the URL in the first post. That's a circumstance I often don't think about, I'm used to pulling everything and presuming it's updated. Update: That seems to ha...
by MirceaKitsune
Mon Apr 15, 2024 13:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11110
Views: 2060988

Re: Post your screenshots!

apercy wrote:
Mon Apr 15, 2024 09:02
Shaders
I'm eagerly waiting for this shader to make it into the engine by default. I think there were a few issues left to fix with its implementation, but it should happen eventually and will be another great day for Minetest.
by MirceaKitsune
Sun Apr 14, 2024 21:04
Forum: WIP Games
Topic: [Game] Mineclonia [0.94.0]
Replies: 137
Views: 31605

Re: [Game] Mineclonia [0.94.0]

Getting the chance to give this a try in single-player: Just like Mineclone 2 I'm amazed by how harmonious and complete all mods of the game are! In many ways it's better than vanilla Minecraft, with additions not found in MC such as beautiful biomes and unique mobs. I still wish blatantly MC specif...
by MirceaKitsune
Sun Apr 14, 2024 14:29
Forum: General Discussion
Topic: Creating flexible moving structures made of nodes
Replies: 7
Views: 165

Re: Creating flexible moving structures made of nodes

This isn't exactly what you're talking about maybe, but pretty similar: https://forum.minetest.net/viewtopic.php?p=432214#p432214 They were working on it up until pretty recently anyhow. Nice. It would be a whole vehicle moving in this case, but even that would be impressive to see with current eng...
by MirceaKitsune
Sat Apr 13, 2024 17:00
Forum: General Discussion
Topic: Creating flexible moving structures made of nodes
Replies: 7
Views: 165

Re: Creating flexible moving structures made of nodes

well there is a mod named meshnode. its good you make a build then add the meshnode block and put glue in it and it starts moving. sadly its not working anymore and is outdated. your idea also seems like something about voxel area enteties (see: celeron55 roadmap) You mean this one ? It does seem t...
by MirceaKitsune
Sat Apr 13, 2024 16:53
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 92
Views: 16307

Re: [Mod] Settlements [settlements]

I'm curious if this mod is still being maintained. Good village generator mods are hard to come by, especially one with roads or support for large structures: Been waiting to see that improve and noticed this one, but like a lot such mods they appear to be discontinued after a while.
by MirceaKitsune
Sat Apr 13, 2024 16:50
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2502
Views: 637605

Re: [Mod] Mobs Redo [1.61] [mobs]

Hi! Where I can I find the latest Git repository for this API, as well as the mobs using it? I run Minetest from Git and as such prefer having all mods from it as well: My repo is very old, initially I thought this was discontinued but I'm happy to see it's still maintained which makes me feel bette...
by MirceaKitsune
Sat Apr 13, 2024 16:27
Forum: Game Releases
Topic: [Game] Repixture [3.13.1]
Replies: 230
Views: 89775

Re: [Game] Repixture [3.13.1]

Caught a crash that occurs in latest Minetest Git version. Don't know if it's the same as the one in another game which was already reported and pending a fix, but posting just in case. AsyncErr: Lua: Runtime error from mod 'rp_builtin_item' in callback luaentity_Step(): /home/mircea/.minetest/games...
by MirceaKitsune
Sat Apr 13, 2024 15:34
Forum: General Discussion
Topic: Creating flexible moving structures made of nodes
Replies: 7
Views: 165

Creating flexible moving structures made of nodes

For a long time I had an interesting idea in mind for a mod, but the problem is very complex and no matter how many times I think of it I can't grasp the full picture of how to write an efficient implementation, I know it's possible and all required engine features are there. I'd love to hear others...
by MirceaKitsune
Mon Mar 11, 2024 16:57
Forum: Feature Discussion
Topic: Support for mesh skinning, allow 3D tiles to be set as voxel faces
Replies: 5
Views: 450

Re: Support for mesh skinning, allow 3D tiles to be set as voxel faces

you can just ... use a mesh It doesn't work that way currently, see what I described about the limitation. You can have mesh voxels, but they only allow a fixed mesh: What we need is voxel meshes with support for changing the mesh based on connecting neighbors. there's connected nodebox drawtypes T...
by MirceaKitsune
Thu Feb 29, 2024 13:41
Forum: General Discussion
Topic: Minetest schematic format for Goxel editor
Replies: 5
Views: 343

Re: Minetest schematic format for Goxel editor

i apologize for not reading closely enough. Admittedly, i also confused myself with obj format being in export, which (derp) is not used for schematics. Fail all around, basically. No worries! But yeah in this case I was referring to the mts format: Convert Goxel materials to Minetest node names an...
by MirceaKitsune
Wed Feb 28, 2024 20:49
Forum: General Discussion
Topic: Minetest schematic format for Goxel editor
Replies: 5
Views: 343

Re: Minetest schematic format for Goxel editor

This is interesting, thanks for mentioning. I looked in the export menu but didn't see a Minetest option, and since I thought the chances would be low they'd support the mts format I didn't expect anything in that regard. The option does indeed exist for import, but no export so I wasn't wrong on th...
by MirceaKitsune
Fri Feb 23, 2024 22:21
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11110
Views: 2060988

Re: Post your screenshots!

I recently adapted my map rendering script into a full fledged console application. Server administrators can now explore any map.sqlite database interactively from the convenience of the shell. That's an amazing idea, very nice! It also needs to be said how much that looks just like a Dwarf Fortre...
by MirceaKitsune
Fri Feb 23, 2024 21:29
Forum: General Discussion
Topic: Minetest schematic format for Goxel editor
Replies: 5
Views: 343

Minetest schematic format for Goxel editor

https://goxel.xyz Goxel is a voxel painting and editing tool, similar to Magicavoxel but seems even better and more readily available for Linux. It can export to a variety of formats, including obj which already makes it usable for static mesh models. It now supports custom scripts, which I presume ...
by MirceaKitsune
Fri Feb 23, 2024 17:02
Forum: WIP Games
Topic: [Game] Mineclonia [0.94.0]
Replies: 137
Views: 31605

Re: [Game] Mineclonia [0.94.0]

Very happy to see the Mineclone / Mineclonia project thrive! While I don't like the thought of copying exact (any potentially copyrighted) aspects from Minecraft, this is by far the most functional and standard game for Minetest that exists and is in fact fun to play. Can't wait to see this grow and...
by MirceaKitsune
Fri Feb 23, 2024 16:27
Forum: Feature Discussion
Topic: Support for mesh skinning, allow 3D tiles to be set as voxel faces
Replies: 5
Views: 450

Re: Support for mesh skinning, allow 3D tiles to be set as voxel faces

Any thoughts on this? It's a possibility I'm still very interested in, as I've thought of making a voxel game but with meshes for voxel faces: I'd want to have some actual detail rather than everything being a block... rocky cliffs that zig-zag, brick walls with a few bricks popping out of them, 45*...
by MirceaKitsune
Fri Feb 23, 2024 16:09
Forum: Feature Discussion
Topic: Support for 3D pixel formats, like Magicavoxel vox format
Replies: 1
Views: 244

Support for 3D pixel formats, like Magicavoxel vox format

Recently I've been playing with making my own voxel engine. This had me looking into voxel editing tools such as Magicavoxel, or for my Linux distro I use Goxel. I learned there are a few 3D texture formats for storing pure voxel models, most notably the vox format . Minetest uses the b3d, which wor...
by MirceaKitsune
Fri Jan 26, 2024 22:12
Forum: Feature Discussion
Topic: Ideas for an in-world mod editor
Replies: 14
Views: 2181

Re: Ideas for an in-world mod editor

The problem in my case is detecting and applying changes to any script without restarting the server: I'm not aware of any way in which this is possible, or could easily be made so. If you have an entity like a mob running a looping function and change that function, reloading it would likely crash ...
by MirceaKitsune
Mon Jan 15, 2024 21:28
Forum: Feature Discussion
Topic: Ideas for an in-world mod editor
Replies: 14
Views: 2181

Re: Ideas for an in-world mod editor

Nininik wrote:
Mon Jan 15, 2024 16:58
Yo maybe when will we be able to access this?
Still need to finish a few things, planning to in the next weeks at most. Been working on my own voxel engine, hopefully I'll find enough time to get back to it since most is already done (within current Minetest capabilities).
by MirceaKitsune
Thu Jan 11, 2024 23:18
Forum: WIP Mods
Topic: [mod] Creatura (API) [0.2.8-beta] [creatura]
Replies: 31
Views: 6122

Re: [mod] Creatura (API) [0.2.8-beta] [creatura]

I've been wondering if this mod is still being updated. Seeing how amazingly well designed it is, I've been thinking of using it as the mob system of games I may make, albeit it's a bit complex when it comes to defining behaviors. Is it still maintained though, and assured to always work well with l...
by MirceaKitsune
Thu Jan 04, 2024 02:59
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11110
Views: 2060988

Re: Post your screenshots!

Since I haven't seen good screenshots posted of this anywhere, I decided to make a few myself. Obviously I'm not showcasing something I made in this case, credits go to everyone that did the amazing work on the shaders recently! Anyway here are some views of the lovely god rays in Minetest Game unde...
by MirceaKitsune
Wed Jan 03, 2024 16:17
Forum: Feature Discussion
Topic: EFX reverberation
Replies: 7
Views: 570

Re: EFX reverberation

Here's a link for you: https://github.com/Raulshc/OpenAL-EXT-Repository/tree/master/EFX%20Extension Wonderful, thanks! My hope is the developers could see this and be interested in giving it a try: I've never been good with C++ and only handle modding in Lua, this will need a new API hook to define...
by MirceaKitsune
Wed Jan 03, 2024 14:51
Forum: General Discussion
Topic: Has anyone experimented with raytracing in Minetest?
Replies: 4
Views: 634

Re: Has anyone experimented with raytracing in Minetest?

rubenwardy wrote:
Wed Jan 03, 2024 10:02
The game needs to opt into it, probably
It's Minetest Game so it should be on by default. Started a new world and although I get bloom, no volumes.
by MirceaKitsune
Wed Jan 03, 2024 04:39
Forum: General Discussion
Topic: Has anyone experimented with raytracing in Minetest?
Replies: 4
Views: 634

Re: Has anyone experimented with raytracing in Minetest?

Oh wow, that looks amazing. If the fork is still active and works maybe I'll try it out! Seems like most features were already merged into vanilla though: There's even a volumetric lighting option in latest Git, though for some reason it doesn't seem to work for me... Yes, most realtime raytracing i...
by MirceaKitsune
Wed Jan 03, 2024 04:32
Forum: Feature Discussion
Topic: EFX reverberation
Replies: 7
Views: 570

Re: EFX reverberation

The project "EFX" you mentioned is relatively obscure. Is it bibendovsky/eaxefx ? Though that mentions it's a part of "OpenAL soft", whose website seems to be down right now.. I think I saw it called OpenAL Soft once. I thought EFX was the official name for it, maybe that's a te...