Search found 910 matches

by MirceaKitsune
Mon Mar 11, 2024 16:57
Forum: Feature Discussion
Topic: Support for mesh skinning, allow 3D tiles to be set as voxel faces
Replies: 5
Views: 434

Re: Support for mesh skinning, allow 3D tiles to be set as voxel faces

you can just ... use a mesh It doesn't work that way currently, see what I described about the limitation. You can have mesh voxels, but they only allow a fixed mesh: What we need is voxel meshes with support for changing the mesh based on connecting neighbors. there's connected nodebox drawtypes T...
by MirceaKitsune
Thu Feb 29, 2024 13:41
Forum: General Discussion
Topic: Minetest schematic format for Goxel editor
Replies: 5
Views: 327

Re: Minetest schematic format for Goxel editor

i apologize for not reading closely enough. Admittedly, i also confused myself with obj format being in export, which (derp) is not used for schematics. Fail all around, basically. No worries! But yeah in this case I was referring to the mts format: Convert Goxel materials to Minetest node names an...
by MirceaKitsune
Wed Feb 28, 2024 20:49
Forum: General Discussion
Topic: Minetest schematic format for Goxel editor
Replies: 5
Views: 327

Re: Minetest schematic format for Goxel editor

This is interesting, thanks for mentioning. I looked in the export menu but didn't see a Minetest option, and since I thought the chances would be low they'd support the mts format I didn't expect anything in that regard. The option does indeed exist for import, but no export so I wasn't wrong on th...
by MirceaKitsune
Fri Feb 23, 2024 22:21
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054274

Re: Post your screenshots!

I recently adapted my map rendering script into a full fledged console application. Server administrators can now explore any map.sqlite database interactively from the convenience of the shell. That's an amazing idea, very nice! It also needs to be said how much that looks just like a Dwarf Fortre...
by MirceaKitsune
Fri Feb 23, 2024 21:29
Forum: General Discussion
Topic: Minetest schematic format for Goxel editor
Replies: 5
Views: 327

Minetest schematic format for Goxel editor

https://goxel.xyz Goxel is a voxel painting and editing tool, similar to Magicavoxel but seems even better and more readily available for Linux. It can export to a variety of formats, including obj which already makes it usable for static mesh models. It now supports custom scripts, which I presume ...
by MirceaKitsune
Fri Feb 23, 2024 17:02
Forum: WIP Games
Topic: [Game] Mineclonia [0.94.0]
Replies: 131
Views: 29958

Re: [Game] Mineclonia [0.94.0]

Very happy to see the Mineclone / Mineclonia project thrive! While I don't like the thought of copying exact (any potentially copyrighted) aspects from Minecraft, this is by far the most functional and standard game for Minetest that exists and is in fact fun to play. Can't wait to see this grow and...
by MirceaKitsune
Fri Feb 23, 2024 16:27
Forum: Feature Discussion
Topic: Support for mesh skinning, allow 3D tiles to be set as voxel faces
Replies: 5
Views: 434

Re: Support for mesh skinning, allow 3D tiles to be set as voxel faces

Any thoughts on this? It's a possibility I'm still very interested in, as I've thought of making a voxel game but with meshes for voxel faces: I'd want to have some actual detail rather than everything being a block... rocky cliffs that zig-zag, brick walls with a few bricks popping out of them, 45*...
by MirceaKitsune
Fri Feb 23, 2024 16:09
Forum: Feature Discussion
Topic: Support for 3D pixel formats, like Magicavoxel vox format
Replies: 1
Views: 230

Support for 3D pixel formats, like Magicavoxel vox format

Recently I've been playing with making my own voxel engine. This had me looking into voxel editing tools such as Magicavoxel, or for my Linux distro I use Goxel. I learned there are a few 3D texture formats for storing pure voxel models, most notably the vox format . Minetest uses the b3d, which wor...
by MirceaKitsune
Fri Jan 26, 2024 22:12
Forum: Feature Discussion
Topic: Ideas for an in-world mod editor
Replies: 14
Views: 2114

Re: Ideas for an in-world mod editor

The problem in my case is detecting and applying changes to any script without restarting the server: I'm not aware of any way in which this is possible, or could easily be made so. If you have an entity like a mob running a looping function and change that function, reloading it would likely crash ...
by MirceaKitsune
Mon Jan 15, 2024 21:28
Forum: Feature Discussion
Topic: Ideas for an in-world mod editor
Replies: 14
Views: 2114

Re: Ideas for an in-world mod editor

Nininik wrote:
Mon Jan 15, 2024 16:58
Yo maybe when will we be able to access this?
Still need to finish a few things, planning to in the next weeks at most. Been working on my own voxel engine, hopefully I'll find enough time to get back to it since most is already done (within current Minetest capabilities).
by MirceaKitsune
Thu Jan 11, 2024 23:18
Forum: WIP Mods
Topic: [mod] Creatura (API) [0.2.8-beta] [creatura]
Replies: 31
Views: 6045

Re: [mod] Creatura (API) [0.2.8-beta] [creatura]

I've been wondering if this mod is still being updated. Seeing how amazingly well designed it is, I've been thinking of using it as the mob system of games I may make, albeit it's a bit complex when it comes to defining behaviors. Is it still maintained though, and assured to always work well with l...
by MirceaKitsune
Thu Jan 04, 2024 02:59
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054274

Re: Post your screenshots!

Since I haven't seen good screenshots posted of this anywhere, I decided to make a few myself. Obviously I'm not showcasing something I made in this case, credits go to everyone that did the amazing work on the shaders recently! Anyway here are some views of the lovely god rays in Minetest Game unde...
by MirceaKitsune
Wed Jan 03, 2024 16:17
Forum: Feature Discussion
Topic: EFX reverberation
Replies: 7
Views: 562

Re: EFX reverberation

Here's a link for you: https://github.com/Raulshc/OpenAL-EXT-Repository/tree/master/EFX%20Extension Wonderful, thanks! My hope is the developers could see this and be interested in giving it a try: I've never been good with C++ and only handle modding in Lua, this will need a new API hook to define...
by MirceaKitsune
Wed Jan 03, 2024 14:51
Forum: General Discussion
Topic: Has anyone experimented with raytracing in Minetest?
Replies: 4
Views: 621

Re: Has anyone experimented with raytracing in Minetest?

rubenwardy wrote:
Wed Jan 03, 2024 10:02
The game needs to opt into it, probably
It's Minetest Game so it should be on by default. Started a new world and although I get bloom, no volumes.
by MirceaKitsune
Wed Jan 03, 2024 04:39
Forum: General Discussion
Topic: Has anyone experimented with raytracing in Minetest?
Replies: 4
Views: 621

Re: Has anyone experimented with raytracing in Minetest?

Oh wow, that looks amazing. If the fork is still active and works maybe I'll try it out! Seems like most features were already merged into vanilla though: There's even a volumetric lighting option in latest Git, though for some reason it doesn't seem to work for me... Yes, most realtime raytracing i...
by MirceaKitsune
Wed Jan 03, 2024 04:32
Forum: Feature Discussion
Topic: EFX reverberation
Replies: 7
Views: 562

Re: EFX reverberation

The project "EFX" you mentioned is relatively obscure. Is it bibendovsky/eaxefx ? Though that mentions it's a part of "OpenAL soft", whose website seems to be down right now.. I think I saw it called OpenAL Soft once. I thought EFX was the official name for it, maybe that's a te...
by MirceaKitsune
Tue Jan 02, 2024 23:39
Forum: Feature Discussion
Topic: EFX reverberation
Replies: 7
Views: 562

Re: EFX reverberation

Adding support for audio effects extensions is on my imaginary TODO list. I'm not yet sure however how the API should look like and how the feature should work exactly. Another (voxel) game that uses openal audio effects is openspades. AFAIK, it does raycasts to guess how big the room is that you'r...
by MirceaKitsune
Tue Jan 02, 2024 23:23
Forum: General Discussion
Topic: Has anyone experimented with raytracing in Minetest?
Replies: 4
Views: 621

Has anyone experimented with raytracing in Minetest?

Being clear from the start, this is in no way an expectation that such a change could happen in vanilla Minetest anytime soon if ever, both due to the difficulty of doing it right and the old hardware MT aims to stay compayible with: It's primarily a curiosity, namely on whether anyone's ever consid...
by MirceaKitsune
Tue Jan 02, 2024 22:37
Forum: Feature Discussion
Topic: EFX reverberation
Replies: 7
Views: 562

EFX reverberation

Seeing how much amazing work is being done on shaders at last, I couldn't help thinking about audio too. Any chance we could readily get support for reverb at this stage? I imagine it would sound pretty amazing to have realistic echoes in caves far underground! Another wonderful open-source project ...
by MirceaKitsune
Tue Jan 02, 2024 18:51
Forum: Feature Discussion
Topic: Support for mesh skinning, allow 3D tiles to be set as voxel faces
Replies: 5
Views: 434

Re: Support for mesh skinning, allow 3D tiles to be set as voxel faces

A little bit of self correction: Corner meshes may be different from edge meshes, the answer may not be as simple as defining 6 models per voxel. We probably want a more flexible system, like giving each mesh a set of free neighbors we want it to represent at every rotation, for example: meshes = {{...
by MirceaKitsune
Tue Jan 02, 2024 18:09
Forum: Feature Discussion
Topic: Support for mesh skinning, allow 3D tiles to be set as voxel faces
Replies: 5
Views: 434

Support for mesh skinning, allow 3D tiles to be set as voxel faces

From my experience with modding and never seeing evidence of the opposite, I presume the system I'm imagining doesn't exist so far, which seems to be confirmed by the drawtype documentation in various places. This is a simple and in my opinion useful feature which I'm rather surprised hasn't happene...
by MirceaKitsune
Tue Dec 05, 2023 14:30
Forum: Feature Discussion
Topic: My experiment and suggestion for a chunk LOD system
Replies: 17
Views: 3226

Re: My experiment and suggestion for a chunk LOD system

A little addition to what I said above: Clients should give the server their maximum LOD level of choice mixed with their desired draw distance, the server then uses that info to provide the result closest to their decision. This means that if clients don't enable the new system, servers don't care ...
by MirceaKitsune
Sun Dec 03, 2023 22:16
Forum: Feature Discussion
Topic: My experiment and suggestion for a chunk LOD system
Replies: 17
Views: 3226

Re: My experiment and suggestion for a chunk LOD system

still available around https://github.com/freeminer/freeminer/blob/master/src/client/mapblock_mesh.cpp#L39 and still some holes not fixed on two levels joint Also it was tried many years ago, now need to adjust settings for modern hardware Oh yes, I remember the Freeminer fork! Been a while since I...
by MirceaKitsune
Sun Dec 03, 2023 15:46
Forum: Feature Discussion
Topic: My experiment and suggestion for a chunk LOD system
Replies: 17
Views: 3226

Re: My experiment and suggestion for a chunk LOD system

https://youtu.be/trM2iTgLn_Y?t=192 Yep, that's exactly what I was thinking of! Except with a much larger draw distance that would (ideally) be enabled by this change so the lower LOD levels only appear much further... even like that though it doesn't look bad at all, you see the snapping which coul...
by MirceaKitsune
Sat Dec 02, 2023 15:03
Forum: General Discussion
Topic: Defragmenting the Minetest community
Replies: 36
Views: 8653

Re: Defragmenting the Minetest community

Also we forgot one: There's no Minetest group chat on Telegram! Gotta catch them all. *cough* https://forum.minetest.net/viewtopic.php?t=22128 after 5 years of being in it, I left it, because there was an average of 5 posts per year. It was not successful. It is only valid for fashion, deco, animal...