Search found 23 matches
- Fri Jan 17, 2014 00:56
- Forum: Servers
- Topic: [Server] VanessaE's Survival Server [5.4.0]
- Replies: 663
- Views: 133503
- Mon Jan 06, 2014 03:11
- Forum: Servers
- Topic: [0.4.12] Minerealm Server
- Replies: 388
- Views: 71669
Here is my skin: https://dl-web.dropbox.com/get/character.png?w=AACZFwkPC8dpsL4p72fD7tq4EUvPO7BjI3h4wSHte15m9Q and, my in-game name is Block_Guy. (just a notice) The link you gave seems to be broken. Try to reupload it. Also, I recommend you use an image hosting service for a simple skin, as it is ...
- Sun Dec 29, 2013 03:00
- Forum: Servers
- Topic: bloster's survival server
- Replies: 44
- Views: 9440
- Sat Dec 28, 2013 02:31
- Forum: Problems
- Topic: problem when upgrading to 0.4.8
- Replies: 6
- Views: 1362
Hello, 0.4.8 works fine in standalone, but when I connect to redcrab, I see nothing but a dark screen and I can't seem to be able to do anything apart from chatting: --snip-- This isn't really the same problem as stated above. You should note that redcrab's server is using 0.4.4-dev, so that could ...
- Sat Dec 28, 2013 00:56
- Forum: Game Releases
- Topic: [Game] Eden2 -Reinvigorated for 0.4.13
- Replies: 89
- Views: 52756
This is a super fun game! All of the details in it are amazing. The plants, the animals, and even the dirt types are great. I just have a slight issue. So, I was playing around, gathering resources, when I felt like mining. I jumped down the nearest cave and began mining. I turn around and see this ...
- Thu Dec 26, 2013 22:01
- Forum: Mod Releases
- Topic: [Mod] Player Radar - hud rehub [player_radar] [0.2]
- Replies: 43
- Views: 18343
There's a bit of a problem with this. Since the range of the radar is always going to be half the height, you won't be able to see players on the ground level of the map if you try to build a large radar tower. The range should be extended, or maybe made into a tall, rectangular shape, although that...
- Tue Dec 24, 2013 19:59
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70451
When shooting at an unknown node, the game crashes. debug.txt gives the following: 14:57:20: ACTION[ServerThread]: singleplayer uses shooter:shotgun, pointing at [node under=-28,2,-11 above=-28,2,-12] 14:57:20: ACTION[ServerThread]: singleplayer leaves game. List of players: 14:57:20: ERROR[main]: S...
- Tue Dec 24, 2013 19:14
- Forum: Problems
- Topic: problem when upgrading to 0.4.8
- Replies: 6
- Views: 1362
13:52:43: VERBOSE[main]: Reading player Froggy from /home/optimus/.minetest/worlds/server map/players/Froggy 13:52:43: INFO[main]: Starting server on port 30303... 13:52:43: ACTION[main]: .__ __ __ 13:52:43: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_ 13:52:43: ACTION[main]: / \| |/ \_...
- Sun Dec 22, 2013 21:05
- Forum: Mod Releases
- Topic: [Mod] Firearms [0.2.0] [firearms]
- Replies: 224
- Views: 98049
You guys may want to give this a try:
viewtopic.php?id=4922
It gives you a short range mini map in-game. Works quite well.
viewtopic.php?id=4922
It gives you a short range mini map in-game. Works quite well.
- Sun Dec 22, 2013 17:21
- Forum: Mod Releases
- Topic: [Mod] Firearms [0.2.0] [firearms]
- Replies: 224
- Views: 98049
The zoom bug occurred with the older version of the mod. Just zoom in singleplayer, then leave while still zoomed, and you'll be stuck like that forever. That's all I did, and I have no idea how to fix it. D: Edit: I just realized that when I did the first experiment with the zooming, and leaving wh...
- Sun Dec 22, 2013 16:18
- Forum: Mod Releases
- Topic: [Mod] Firearms [0.2.0] [firearms]
- Replies: 224
- Views: 98049
- Sun Dec 22, 2013 03:01
- Forum: Mod Releases
- Topic: [Mod] Firearms [0.2.0] [firearms]
- Replies: 224
- Views: 98049
I redownloaded the mod and discovered another (very) big issue. The slabs issue seems to be fixed, but I've got a new problem. I made a new world to test out the sniper rifle, and found that the zoom feature worked very nicely on singleplayer. I left the game shortly after, but then had a thought. I...
- Sat Dec 21, 2013 20:48
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055032
- Sat Dec 21, 2013 20:12
- Forum: Mod Releases
- Topic: [Mod] Firearms [0.2.0] [firearms]
- Replies: 224
- Views: 98049
After trying out this mod, I found a bug. When you shoot at slabs of any material, the game crashes. debug.txt gives this: 10:18:53: ACTION[ServerThread]: Froggy uses firearms:m4, pointing at [nothing] 10:18:56: ACTION[ServerThread]: Froggy uses firearms:m4, pointing at [nothing] 10:18:58: ACTION[Se...
- Fri Nov 29, 2013 02:34
- Forum: Servers
- Topic: VanessaE's Realtest Survival Server [0.4.8]
- Replies: 38
- Views: 5286
- Wed Nov 27, 2013 22:42
- Forum: Game Releases
- Topic: [Game] Wasteland [0.5 beta]
- Replies: 135
- Views: 77184
Awesome game! You should add small villages too. They should have a few run down shacks with NPCs in them. Also, enemy mobs walking around, and hiding in caves would add to the wasteland atmosphere. Using the zombie_waves mod really adds an extra challenge. Using firearms to fight was really cool to...
- Mon Aug 05, 2013 02:00
- Forum: Game Releases
- Topic: [Game] The Hungry Games [hungry_games] [0.4]
- Replies: 114
- Views: 57395
- Mon Aug 05, 2013 01:53
- Forum: Servers
- Topic: Zombie Land idea?
- Replies: 18
- Views: 7133
I had a very similar idea to this... pretty much the same. It was inspired heavily by Fallout. I was thinking of having an underground sanctuary (the vault) where the main spawn would be, and above there would be the wasteland. It would have limited free supplies along with many shops where you coul...
- Mon Aug 05, 2013 00:06
- Forum: Feature Discussion
- Topic: Single biome world
- Replies: 6
- Views: 2611
-- line numbers can be old -- I found this, but don't know how to use perlin.noise, but you could try it out as one of the ways to reduce the amount of trees: minetest/games/minetest_game/mods/default/mapgen.lua line 438 -- Determine cactus amount from perlin noise line 439 local cactus_amount = ma...
- Sun Aug 04, 2013 22:47
- Forum: Feature Discussion
- Topic: Single biome world
- Replies: 6
- Views: 2611
The lower mgv6_freq_desert is, the more common and larger desert is. Using a default mgv6_np_biome setting, at mgv6_freq_desert <= -1.75, all terrain should be desert. So, I'd recommend setting it to -1.5 for the effect you'd like. You can also increase the number of octaves or decrease the spread ...
- Sun Aug 04, 2013 18:03
- Forum: Feature Discussion
- Topic: Single biome world
- Replies: 6
- Views: 2611
Single biome world
Is there any way to generate a world to be with only one biome. I want to make one with only a desert, but I can't seem to find anything to do so. I did, although, find an option for "mgv6_freq_desert", but that doesn't help much, since whatever I set it to will always allow grass and tree...
- Wed Jun 12, 2013 01:18
- Forum: Mod Releases
- Topic: [Mod] Item frames and pedestal [github] [itemframes]
- Replies: 60
- Views: 34011
I found a bug. I crafted an itemframe, and put it on a wall. When I tried to put a diamond on it, it crashed the server I was on. I tested with other materials, and I had no problems. So, I crafted another itemframe and put it next to the original that caused the crash, and when I put a diamond in i...