Hi, it is not working with latest build 5.0.1 win64, but it works with recomended 4.15.
How to play it? any hint or tutorial? Thank you and good luck.
BTW: I would change torches for another type of lighting here - it is burning an oxygen! :)
Search found 34 matches
- Fri Jul 19, 2019 19:43
- Forum: WIP Games
- Topic: [game] mars game [1.0]
- Replies: 9
- Views: 3894
- Wed Dec 11, 2013 01:13
- Forum: Mod Releases
- Topic: [Mod] Simple helicopter [helicopter]
- Replies: 105
- Views: 65568
- Tue Aug 06, 2013 17:11
- Forum: Game Releases
- Topic: [Game] Dwarves [dwarves] [github]
- Replies: 224
- Views: 97618
great game! but i have these errors: Could not open file of texture: boat.png Loaded mesh: boat.x Could not open file of texture: cart.png Loaded mesh: cart.x Loaded mesh: character.x PNG warning: Interlace handling should be turned on when using png_read_image Loaded mesh: mobs_dungeon_master.x Cou...
- Tue Jul 24, 2012 19:37
- Forum: Servers
- Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
- Replies: 602
- Views: 116044
- Tue Jul 24, 2012 11:16
- Forum: Servers
- Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
- Replies: 602
- Views: 116044
- Tue Jun 19, 2012 06:17
- Forum: Problems
- Topic: Missing Icons
- Replies: 57
- Views: 10108
- Sat Jun 16, 2012 12:27
- Forum: Problems
- Topic: Missing Icons
- Replies: 57
- Views: 10108
- Sat Jun 16, 2012 10:38
- Forum: Problems
- Topic: Missing Icons
- Replies: 57
- Views: 10108
- Fri Jun 15, 2012 18:14
- Forum: Problems
- Topic: Missing Icons
- Replies: 57
- Views: 10108
You can rename debug.txt to debugold.txt or something and create a new empty file debug.txt. heh, okay, i am not that stupid, although i am not a programmer, PC's are my daily bread. One report is about 137kB and i am too lazy to upload it somewhere or split it here to more messages, because one po...
- Fri Jun 15, 2012 13:36
- Forum: Problems
- Topic: Missing Icons
- Replies: 57
- Views: 10108
Here's a fix: Open minetest.conf, add this: screenW = 1280 screenH = 800 fullscreen = 1 fullscreen_bpp = 24 This will start the game in fullscreen instead, with a 1280*800 resolution. This can fix the invisible/bugged inventory cubes. Nothing has changed. No fullscreen but windowed game with 1280x8...
- Fri Jun 15, 2012 08:05
- Forum: Problems
- Topic: Missing Icons
- Replies: 57
- Views: 10108
YOU MUST BE USING THE TEXTURE ATLAS: Pop this into the .conf enable_texture_atlas = false This will make your icons return. No, I have texture atlas disabled, see below, and it still looks like this: http://img825.imageshack.us/img825/1222/iconserror.png Items should be: Mese Pickaxe, Wooden Fence,...
- Mon Jun 04, 2012 21:27
- Forum: Problems
- Topic: Missing Icons
- Replies: 57
- Views: 10108
I have similar problem with latest version. It works well on my AMD X6 with AMD 6770 VGA, but when I copy it to my laptop with Core 2 Duo + Intel VGA lava looks like door, cobble looks like water, proper image is shown just in hand... I've played all versions (since v0.3) on laptop just fine, I have...
- Tue May 08, 2012 21:54
- Forum: Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 746
- Views: 220359
ha, i figured it out, i swap left and right side... different pictures in http://www.blockpla.net/wiki/Crafting and http://www.blockpla.net/wiki/Axe
- Tue May 08, 2012 21:34
- Forum: Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 746
- Views: 220359
Hi! I've downloaded http://sfan.sf.funpic.de/minetest-build ... -win32.zip
and I can't craft an axe (either wood/stone ...). Showel/pickaxe works good.
and I can't craft an axe (either wood/stone ...). Showel/pickaxe works good.
- Sun Dec 18, 2011 21:00
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 422
- Views: 292583
Added a super glowing glass... :) For now, it has the same texture has standard glowglass. Any suggestions on the texture? I don't really know how to make it correctly, I still want super glowglass to be transparent. we've found an error whe crafring empty bookshelf <xy> i found a error in morebloc...
- Sun Dec 18, 2011 10:53
- Forum: Old Mods
- Topic: [Mod] Home Mod [home_mod] (missing license)
- Replies: 47
- Views: 21616
- Sat Dec 17, 2011 22:49
- Forum: WIP Mods
- Topic: Simple doors mod
- Replies: 32
- Views: 22798
- Sat Dec 17, 2011 21:27
- Forum: General Discussion
- Topic: Problem
- Replies: 9
- Views: 1804
- Thu Dec 15, 2011 21:25
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 422
- Views: 292583
- Thu Dec 15, 2011 12:02
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 422
- Views: 292583
- Wed Dec 14, 2011 22:51
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 259435
- Sat Nov 26, 2011 22:16
- Forum: Texture Packs
- Topic: lordawe's 1024px texture pack for Minetest
- Replies: 15
- Views: 7884
- Mon Nov 21, 2011 09:36
- Forum: Texture Packs
- Topic: HaiR's texture pack - The Seasons
- Replies: 20
- Views: 12532
Thank's Now, i'm going to work (just for fun) on a Psychedelic Pack ! I just can show you one item (i'm pretty proud of it :p ) The dark side of the chest : http://pix.toile-libre.org/upload/thumb/1304012861.png http://pix.toile-libre.org/upload/thumb/1304012915.png Ok ok, i got out :lol: WOW, I li...
- Mon Nov 21, 2011 09:32
- Forum: General Discussion
- Topic: new server settings
- Replies: 6
- Views: 1459
My guess is that making auth.txt read only will not prevent new players from logging in, because auth.txt isn't re-read as long as the server is running. Once (and if) my patch setpassword is included, you can set default_password in minetest.conf and new users will only be able to log in if they k...
- Sun Nov 20, 2011 18:22
- Forum: Texture Packs
- Topic: lordawe's 1024px texture pack for Minetest
- Replies: 15
- Views: 7884
If you visit my website mentioned above, you can see it all.Calinou wrote:...still no screenshots?
90% of the people won't download it if you don't put any screenshots.
Screenshots >>> http://pure-awe.com/node/3