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Re: Infinite world size

While I also am not convinced that 64km3 is too small*, you could (at likely expense of a lot of recoding and module breakage) bump the x and y to 24 bits each, giving a world 16,000km square and 64km high. My only motivation for sececting those particular values is 24+24+16 bits fits neatly into a ...
by glenalec
Sat May 24, 2014 03:22
 
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 24758

Iqualfragile wrote:please disable bi/trilinear filtering for low resolution texture packs, it just looks wrong


Hmmm. I think you are right. Thanks for the tip.
by glenalec
Sat Aug 03, 2013 22:56
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8844
Views: 1015462

And an underground swimming pool with water piped down from the surface and lava-under-obsidian-glass heating of the spa end (the copper block is for thermal transfer!) :-)
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by glenalec
Sat Aug 03, 2013 12:10
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8844
Views: 1015462

Beneath which is an underground orchard:
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by glenalec
Sat Aug 03, 2013 12:09
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8844
Views: 1015462

Big gold and obsidian pyramid (with some sandstone placeholding yet-to-be-mined gold)...
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by glenalec
Sat Aug 03, 2013 12:09
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8844
Views: 1015462

Gateway, leading to...
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by glenalec
Sat Aug 03, 2013 12:08
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8844
Views: 1015462

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