Search found 18 matches
- Sat Jul 19, 2014 17:05
- Forum: General Discussion
- Topic: New map generator “math” generates awesome surreal fractal worlds
- Replies: 15
- Views: 5050
Re: New map generator “math” generates awesome surreal fract
Funny because I was just thinking about starting a server that used this mapgen. There's a server called "just test" that spawns only stone, but bones can be crafted into dirt. It's a neat concept but fails in its implimentation. Mainly, you need way too many bones to get any dirt (I think...
- Sat Jul 19, 2014 15:10
- Forum: Problems
- Topic: Numberpad is interpreted as arrows (not numbers) in the menu
- Replies: 0
- Views: 515
Numberpad is interpreted as arrows (not numbers) in the menu
A similar problem was mentioned here, as part of his issue, which involved multiple bugs: https://forum.minetest.net/viewtopic.php?f=6&t=9543 Steps to reproduce: Type into any of the fields in the menu using the numberpad. Examples include password, username, server address, etc. The problem als...
- Sat Mar 08, 2014 16:07
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443438
Mod Idea: Extend Store/Money to a Global Exchange The idea I have is that everyone can place ask/bid prices on materials in a single, global market, with the additional option of market orders. I think it would be great for economy oriented servers. The only downside is that there wouldn't be as mu...
- Tue Mar 04, 2014 12:42
- Forum: General Discussion
- Topic: Map cache or such to spped things up?
- Replies: 8
- Views: 1476
Clients do keep the parts of the map in memory that are relevant to the player. The caching isn't very good. You can leave an area of the map, come back, have absolutely nothing change in the few seconds you were gone, and the server is strained to resend those exact same chunks back to you. Games ...
- Tue Mar 04, 2014 02:00
- Forum: General Discussion
- Topic: Map cache or such to spped things up?
- Replies: 8
- Views: 1476
What we need is something like this:
https://github.com/minetest/minetest/issues/353
Basically clients should be able to cache the map, meaning the server would only need a fraction of the bandwidth it does now to host players.
https://github.com/minetest/minetest/issues/353
Basically clients should be able to cache the map, meaning the server would only need a fraction of the bandwidth it does now to host players.
- Wed Oct 23, 2013 14:25
- Forum: Problems
- Topic: Stuck in the sky
- Replies: 14
- Views: 3441
- Fri Oct 18, 2013 23:30
- Forum: General Discussion
- Topic: On Minetest terminology: “block” and “node”
- Replies: 26
- Views: 5706
- Fri Oct 18, 2013 23:05
- Forum: General Discussion
- Topic: Some original names for underworld realms
- Replies: 11
- Views: 2868
- Sun Oct 06, 2013 17:50
- Forum: General Discussion
- Topic: Linux Help!
- Replies: 17
- Views: 3679
They're not always incompatible. You can install RPMs on deb distros or even extract the archive yourself without going through the package manager. Most are simple tar.bz2 files, which itself usually represents platform independent binaries (tar.gz for source files, tar.bz2 for binaries). Actually ...
- Sat Oct 05, 2013 19:01
- Forum: Problems
- Topic: Spinning rotation graphics
- Replies: 9
- Views: 3366
- Thu Oct 03, 2013 21:04
- Forum: General Discussion
- Topic: New map generator “math” generates awesome surreal fractal worlds
- Replies: 15
- Views: 5050
Sounds a lot like the bug where sometimes lighting just isn't calculated for certain nodes. Like where a portion above ground will be completely black and unseeable with the tiles right beside it perfectly light. To fix it you put up and take down a torch :P. That forces the tiles to recalculate lig...
- Sun Jul 14, 2013 15:25
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644469
I was able to create a switching station on the landrush server but had to revert back to coal driven machines. The recipe is extremely iron and copper hungry. Before it took a decent time to get electricity setup. Now the switching station makes it take even longer to get to that point. I would su...
- Fri Jul 12, 2013 23:19
- Forum: General Discussion
- Topic: Tin for 0.4.8 ?
- Replies: 39
- Views: 9252
Bronze-tools last longer than steel-ones? . . . Yes, and they have the same speed. So basically the alloy makes the steel tools last longer. It does make sense that bronze tools would last longer than steel tools, as long as we're talking about crucible steel (100% iron). There are other types of s...
- Thu Jul 11, 2013 21:55
- Forum: Feature Discussion
- Topic: A suggestion that bronze tools be removed
- Replies: 28
- Views: 7649
Adding tin for a realistic bronze would mean tools less strong than steel, and therefore even more pointless. Technically bronze is harder than forged iron, which is kind of what steel is supposed to be. AFAIK the main difference between iron / steel is how hot you heat the ore to (and even then in...
- Sat Jul 06, 2013 16:29
- Forum: Feature Discussion
- Topic: Lava pools / like water
- Replies: 4
- Views: 2017
Well I don't see why you don’t make your 4 block generator underground. Just let water flow into a large pit of lava. It’s not like it’s rare. It’s far easier to get lots and lots of obsidian below ground than it is to build a lava pool above ground, being that you have limited inventory so can only...
- Sat Jul 06, 2013 13:37
- Forum: Feature Discussion
- Topic: Lava pools / like water
- Replies: 4
- Views: 2017
Well obsidian doesn't occur naturally anyway. In order to get it you have to carry your own buckets of water -- which already regenerate -- 1 by 1, tediously, and combine them with lava. I can kind of see how having lava at the surface makes this more convenient but the fact that you can't mine stac...
- Thu Jul 04, 2013 17:38
- Forum: Feature Discussion
- Topic: Lava pools / like water
- Replies: 4
- Views: 2017
Lava pools / like water
So after playing around with water buckets and making ponds I decided to make a small lava pool and found that the lava wasn't spreading like water. It’s a liquid like water so I don’t see why it doesn't spread the same.
- Sun Jun 30, 2013 21:59
- Forum: Feature Discussion
- Topic: Multiple worlds / areas per world
- Replies: 27
- Views: 8377