That's my question, but adding it to minetest will not be easy. It'll require coding. You could download that and play the demo in blenderjojoa1997 wrote:If I download that do I need to compile it or something? How would I add it to minetest.
Search found 41 matches
- Wed Aug 28, 2013 01:44
- Forum: WIP Mods
- Topic: two quick questions on shaders
- Replies: 6
- Views: 1789
- Tue Aug 27, 2013 13:00
- Forum: WIP Mods
- Topic: two quick questions on shaders
- Replies: 6
- Views: 1789
this would be sweet to implement: http://www.blendswap.com/blends/view/68857
If it was a straightforward conversion, which from what I see from the code, doesn't look like it would be
If it was a straightforward conversion, which from what I see from the code, doesn't look like it would be
- Tue Aug 27, 2013 12:52
- Forum: WIP Mods
- Topic: two quick questions on shaders
- Replies: 6
- Views: 1789
- Tue Aug 27, 2013 12:18
- Forum: WIP Mods
- Topic: two quick questions on shaders
- Replies: 6
- Views: 1789
two quick questions on shaders
Hi, First: I'm using minetest 0.4.7 stable on ubuntu, I was looking around trying to find the shader files, I can't find them. On Linux are they in some weird file path or are they not included in the stable release? Second: When it comes to coding in glsl, are there any good beginner glsl coding gu...
- Sun Aug 25, 2013 18:26
- Forum: Mod Releases
- Topic: [Modpack] Cotton - Stable [20120717][mp_cotton]
- Replies: 27
- Views: 18429
- Thu Aug 15, 2013 13:13
- Forum: Old Mods
- Topic: [Mod] Nature Pack [1.0.4]
- Replies: 224
- Views: 144236
- Tue Aug 13, 2013 14:25
- Forum: Partly official engine development
- Topic: [Request] Inventory Viewer
- Replies: 5
- Views: 1687
- Tue Aug 13, 2013 14:17
- Forum: Partly official engine development
- Topic: 0.4.8 Timeline?
- Replies: 19
- Views: 5037
http://dev.minetest.net/Changelog for the changelog, by the way. Thanks, I've looked at that, though it doesn't much explain what's been added in the git, and what still needs to be finished or fixed before the next version. @Jordach: That's a very odd way of working. Not saying it's bad but it's k...
- Tue Aug 13, 2013 04:44
- Forum: Partly official engine development
- Topic: 0.4.8 Timeline?
- Replies: 19
- Views: 5037
0.4.8 Timeline?
I don't know if this is the right place to post, being the "unofficial" place for developers, I didn't see any "official" development forum. I was looking over the wiki dev pages, I found the todo list. But I was wondering if there was a goal list for 0.4.8 to be released? or if ...
- Tue Aug 06, 2013 20:28
- Forum: WIP Mods
- Topic: Understanding the numbers. Groupcaps, uses, maxlevels, max_drop_level
- Replies: 6
- Views: 2914
- Tue Aug 06, 2013 17:42
- Forum: WIP Mods
- Topic: Understanding the numbers. Groupcaps, uses, maxlevels, max_drop_level
- Replies: 6
- Views: 2914
Thanks PilzAdam, That document is an awesome resource! I hadn't found that before. One question that isn't quite explained is this apparent contradiction: the definition of the steel_axe includes this: groupcaps={ cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2}, }, and the stone...
- Tue Aug 06, 2013 14:26
- Forum: WIP Mods
- Topic: Understanding the numbers. Groupcaps, uses, maxlevels, max_drop_level
- Replies: 6
- Views: 2914
Understanding the numbers. Groupcaps, uses, maxlevels, max_drop_level
I had a friend who's playing the game ask me yesterday if the mithril pickaxe was better than the mese pickaxe. Since I'm dabbling in the code to make mods. I thought I'd look at the code directly. I think I understand the "Time" numbers correctly. If the node includes group oddly_breakabl...
- Mon Aug 05, 2013 13:34
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 339747
Updating to git? I'm reluctant to do that Why do all the new people hate git?! -_- I don't hate git. I want as close to stable running server as possible. It is my understanding that git is the development release, and I don't hear anyone refering to it's stability. Truth is I'd upgrade if I were p...
- Mon Aug 05, 2013 03:17
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 339747
- Mon Aug 05, 2013 02:44
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 339747
weird... thing: http://s15.postimg.org/b8x4dkz2f/Screenshot_from_2013_08_04_21_34_22.jpg I just installed the mod, It seems to work smooth, it doesn't crash, doesn't slow down, it was great until I went to actually look at another player, and found that they were holding a small version of their own...
- Wed Jul 31, 2013 06:04
- Forum: Minetest-related projects
- Topic: A bash script to solve PlayerArgsEnd error
- Replies: 5
- Views: 2384
Hi, I have tried your bash script and it's not working. I'm using Ubuntu 12.04. I stuck it in the player folder, but the result lists a bunch of files which are not in the player folder the end of the readout: cat: ./Ubuntu: No such file or directory cat: One: No such file or directory ./Ubuntu One ...
- Mon Jul 29, 2013 02:07
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691602
- Mon Jul 29, 2013 00:44
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691602
I've been messing around with the luacontroller, and my code likes to overheat the controller. I can't figure out why, because you're suppose to be able to do 20 calculations per second? Basic what this code does is: Every 5 seconds there is a chance that pistons will be turned off. It then initiate...
- Tue Jul 23, 2013 12:46
- Forum: Texture Packs
- Topic: [8x8] cute8
- Replies: 23
- Views: 13343
- Sun Jul 21, 2013 01:10
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370813
- Sat Jul 20, 2013 00:08
- Forum: Problems
- Topic: ERROR[ServerThread]: Server: peer_id=2: failed to emerge player [FYI]
- Replies: 3
- Views: 3306
- Thu Jul 18, 2013 14:00
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370813
- Wed Jul 17, 2013 23:12
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370813
I'm having a hard with saving / loading large structures. I have made sure to scan through the buildings and then kept them all the way in sight. World edit still saved an oddly small number of blocks. I've tried a number of things including increasing the active_block amount in the conf file, but t...
- Mon Jul 15, 2013 13:23
- Forum: Problems
- Topic: map not saving [solved]
- Replies: 8
- Views: 2487
- Mon Jul 15, 2013 08:08
- Forum: WIP Mods
- Topic: set timer problem"lua error ... attempt to call global 'set' a nil..."
- Replies: 5
- Views: 2018