Search found 791 matches
- Fri Oct 23, 2020 23:52
- Forum: General Discussion
- Topic: Failures of Core Dev and the Needs of Content Creators
- Replies: 73
- Views: 12080
Re: Failures of Core Dev and the Needs of Content Creators
An engine without games - Since MTG is in maintenance only mode, it is official that Minetest ships with no real games... I was about to bring up ruben's main menu re-design but ruben himself brought it up so that's neat. I'm personally interested in seeing game-defined main menus in minetest (with...
- Fri Oct 23, 2020 12:43
- Forum: General Discussion
- Topic: Failures of Core Dev and the Needs of Content Creators
- Replies: 73
- Views: 12080
Re: Failures of Core Dev and the Needs of Content Creators
If anyone wants to "fork" minetest, my personal opinion is to just rewrite it from scratch in a more modern toolkit like godot. Forking the minetest that is based on irrlicht is useless IMO because you're just going to inherit the same weaknesses and design decisions of irrlicht-minetest, ...
- Wed Jan 25, 2017 18:55
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 824
- Views: 331087
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Wednesday, January 25, 2017
1:53 PM - hoodedice™: time for you to make a new windows build https://github.com/minetest/minetest/co ... 4ffbb1543b
1:53 PM - hoodedice™: :^)
1:53 PM - sfan5: im doing that rite now ok
1:53 PM - hoodedice™: time for you to make a new windows build https://github.com/minetest/minetest/co ... 4ffbb1543b
1:53 PM - hoodedice™: :^)
1:53 PM - sfan5: im doing that rite now ok
- Thu Apr 21, 2016 18:53
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 636912
Re: Xanadu Server
List of burn centers in the United StatesIceAgeComing wrote:While we waiting for server to come back, lets
admire this screenshot of bonny posing with statue of her. :D
- Thu Apr 21, 2016 18:12
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 636912
Re: Xanadu Server
Server's down right now, been down all morning. You'd probably want to come back later
- Thu Apr 21, 2016 15:15
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 636912
Re:
Ten, do you still do custom skins? :D
- Tue Apr 19, 2016 17:09
- Forum: Engine Builds
- Topic: Minetest for Xbox and IOS?
- Replies: 31
- Views: 14807
Re: Minetest for Xbox and IOS?
The XBox One may get support for Windows Universal Platform (UWP, previously called Metro apps) apps, which already can run on windows phone and PC using the same codebase. Once the UWP is stable on the XBox One, converting the actual minetest app to UWP may be quite easy . However, two things: 1. I...
- Wed Aug 12, 2015 15:48
- Forum: News
- Topic: [0.4.13] Release Candidate builds
- Replies: 46
- Views: 14421
Re: [0.4.13] Release Candidate builds
Something needs to be default, if there is an option to change, I don't care what the default is.
- Mon Aug 10, 2015 02:38
- Forum: News
- Topic: [0.4.13] Release Candidate builds
- Replies: 46
- Views: 14421
Re: [0.4.13] Release Candidate builds
I like this release, changing the graphics options actually makes the fps drop for the first time. I'm taking this to mean that there might have been changes to the graphics pipeline. Here are a few screenshots of things I found "special" http://i.imgur.com/8wTcSIo.png RBA's glorious shade...
- Sun Aug 09, 2015 16:28
- Forum: Partly official engine development
- Topic: Will MT always use Irrlicht?
- Replies: 31
- Views: 8713
Re: Will MT always use Irrlicht?
pls stahp.Calinou wrote:PS: For your game, have you tried Godot? It may be a better idea than writing all your game logic in C++.
- Mon Aug 03, 2015 11:40
- Forum: Problems
- Topic: Direct 3D 9.0 Crash !!!POSSIBLE FIX!!!
- Replies: 10
- Views: 2090
Re: Direct 3D 9.0 Crash !!!POSSIBLE FIX!!!
The memory hog problem can indeed be fixed by switching to a linux distro, like lubuntu. However, that does not fix the cause - an underperforming graphics unit. You'll have to upgrade your PC a bit to play this game with OpenGL, the way it is meant to be played(tm)
- Sat Aug 01, 2015 12:14
- Forum: Problems
- Topic: Direct 3D 9.0 Crash !!!POSSIBLE FIX!!!
- Replies: 10
- Views: 2090
Re: Direct 3D 9.0 Crash !!!POSSIBLE FIX!!!
Penguin, I find it hard to believe that you have a card that does directX 9.0 but not openGL. It is most likely a driver problem. Post back your system configuration and we can try to help you out. We'll need your operating system (Windows, ubuntu, mac, etc), your graphics card, and the minetest ver...
- Fri May 29, 2015 16:09
- Forum: WIP Games
- Topic: [Game] Voxus (cancelled)
- Replies: 222
- Views: 63020
Re: Voxus (WIP)
When will you start to take patches in from the community at large? Alternatively, when will you post the sauce so we can *start* developing patches?
- Thu May 28, 2015 00:43
- Forum: Feature Discussion
- Topic: Touchscreen support for PC
- Replies: 5
- Views: 1837
Re: Touchscreen support for PC
I would not think so. The code would need to be rewritten with a scope for PC-based calls.red wrote:Nice idea. I not sure but can you just use the code written for the andriod build to support touchsreens on PC's?
Re: Wouldn't this game run better on Java
Question: I was just wondering, but wouldn't java be more capable of running Minetest? Short Answer: No. Long Answer: No. Once Minetest hits the same level of development and optimisations that Minecraft has been subject to, we should be a tad bit faster. Simple Technical Answer: Java runs on a VM ...
- Sun May 17, 2015 00:31
- Forum: WIP Games
- Topic: [Game] Voxus (cancelled)
- Replies: 222
- Views: 63020
Re: Voxus (WIP)
Hmmm... I think you are going to have to elaborate more on some of these requests, though I think it is possible... Oh no worries, the design document will explain them in detail. Will be looking for a (or multiple?) C++ programmers along the way, see who wants to join the project or find someone w...
- Wed May 06, 2015 14:31
- Forum: Old Mods
- Topic: [Old][Modpack] Mob Talker for Minetest [mobtalker]
- Replies: 25
- Views: 10923
Re: [WIP][Mod] Mob Talker [mobtalker][modpack]
Is that an actual screenshot? That is really cool! Can't wait for the stable release =DRui wrote:https://www.dropbox.com/s/oxqyann33e7nx ... r.zip?dl=0
※Still buggy.
-snip-
Please cooperate with the corresponding of good code and other Mob!
- Wed May 06, 2015 14:29
- Forum: Feature Discussion
- Topic: Touchscreen support for PC
- Replies: 5
- Views: 1837
Touchscreen support for PC
Now that we have a nice android build with nice touchscreen support, can the developers work to add support for touchscreen on standard PCs? With the rise of touchscreen enabled laptops (at the cost of matte screens :sadface:), and windows 8 tablets, there is bound to be an increase in player base i...
- Sun Apr 26, 2015 01:06
- Forum: General Discussion
- Topic: What's your building style?
- Replies: 62
- Views: 10817
Re: What's your building style?
My building style is inspired from the style of architecture used in these villas in the UAE, which is where I grew up.
A plus point is that the architectural style is blocky!
A plus point is that the architectural style is blocky!
- Tue Mar 31, 2015 20:41
- Forum: Partly official engine development
- Topic: C++11
- Replies: 31
- Views: 9969
Re: C++11
I am not a developer, but I must highlight that 0AD, another open source game has switched to C++11
http://play0ad.com/new-release-0-a-d-al ... #more-3962
http://play0ad.com/new-release-0-a-d-al ... #more-3962
- Tue Mar 24, 2015 19:54
- Forum: WIP Games
- Topic: [Game] Voxus (cancelled)
- Replies: 222
- Views: 63020
Re: Voxus (WIP)
I am not a very experienced programmer, but I have an ubuntu compile-machine lying around. I could compile your stuff if you throw the makefiles with dependencies my way. But then again, so could many others on this forum.
- Sun Feb 22, 2015 16:23
- Forum: اللغة العربية
- Topic: للأسئلة والاستفسارات!
- Replies: 14
- Views: 7537
Re: للأسئلة والاستفسارات!
وعليكم السلام
=D
=D
- Wed Feb 18, 2015 23:00
- Forum: News
- Topic: Minetest 0.4.12
- Replies: 30
- Views: 15486
Re: Minetest 0.4.12
Beautiful. Decided to pop into the forums today (been busy lately) and we have a new version! Updated twitter
- Mon Jan 12, 2015 22:04
- Forum: WIP Games
- Topic: [Game] Voxus (cancelled)
- Replies: 222
- Views: 63020
Re: Voxus (WIP)
Wow, that is a really neat space you got there! Congratulations =D
- Mon Jan 05, 2015 21:50
- Forum: WIP Games
- Topic: [Game] Voxus (cancelled)
- Replies: 222
- Views: 63020
Re: VoXus (formerly CreaVal, WIP)
What else but pure awesomeness can I expect from a professional game development studio? Contribute to core please =)