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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Wednesday, January 25, 2017
1:53 PM - hoodedice™: time for you to make a new windows build https://github.com/minetest/minetest/co ... 4ffbb1543b
1:53 PM - hoodedice™: :^)
1:53 PM - sfan5: im doing that rite now ok
by hoodedice
Wed Jan 25, 2017 18:55
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 694
Views: 143857

Re: Xanadu Server

IceAgeComing wrote:While we waiting for server to come back, lets
admire this screenshot of bonny posing with statue of her. :D

Image


List of burn centers in the United States
by hoodedice
Thu Apr 21, 2016 18:53
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3330
Views: 225861

Re: Xanadu Server

Server's down right now, been down all morning. You'd probably want to come back later
by hoodedice
Thu Apr 21, 2016 18:12
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3330
Views: 225861

Re:

Ten, do you still do custom skins? :D

hoodedice wrote:Here's the one I want to use. Made by me. CC-by-SA 4.0

http://imgur.com/VWVP1Dk
by hoodedice
Thu Apr 21, 2016 15:15
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3330
Views: 225861

Re: Minetest for Xbox and IOS?

The XBox One may get support for Windows Universal Platform (UWP, previously called Metro apps) apps, which already can run on windows phone and PC using the same codebase. Once the UWP is stable on the XBox One, converting the actual minetest app to UWP may be quite easy . However, two things: 1. I...
by hoodedice
Tue Apr 19, 2016 17:09
 
Forum: Builds
Topic: Minetest for Xbox and IOS?
Replies: 23
Views: 3231

Re: [0.4.13] Release Candidate builds

Something needs to be default, if there is an option to change, I don't care what the default is.
by hoodedice
Wed Aug 12, 2015 15:48
 
Forum: News
Topic: [0.4.13] Release Candidate builds
Replies: 46
Views: 8031

Re: [0.4.13] Release Candidate builds

I like this release, changing the graphics options actually makes the fps drop for the first time. I'm taking this to mean that there might have been changes to the graphics pipeline. Here are a few screenshots of things I found "special" http://i.imgur.com/8wTcSIo.png RBA's glorious shade...
by hoodedice
Mon Aug 10, 2015 02:38
 
Forum: News
Topic: [0.4.13] Release Candidate builds
Replies: 46
Views: 8031

Re: Will MT always use Irrlicht?

Calinou wrote:PS: For your game, have you tried Godot? It may be a better idea than writing all your game logic in C++.

pls stahp.
by hoodedice
Sun Aug 09, 2015 16:28
 
Forum: Partly official engine development
Topic: Will MT always use Irrlicht?
Replies: 31
Views: 4361

Re: Direct 3D 9.0 Crash !!!POSSIBLE FIX!!!

The memory hog problem can indeed be fixed by switching to a linux distro, like lubuntu. However, that does not fix the cause - an underperforming graphics unit. You'll have to upgrade your PC a bit to play this game with OpenGL, the way it is meant to be played(tm)
by hoodedice
Mon Aug 03, 2015 11:40
 
Forum: Problems
Topic: Direct 3D 9.0 Crash !!!POSSIBLE FIX!!!
Replies: 10
Views: 739

Re: Direct 3D 9.0 Crash !!!POSSIBLE FIX!!!

Penguin, I find it hard to believe that you have a card that does directX 9.0 but not openGL. It is most likely a driver problem. Post back your system configuration and we can try to help you out. We'll need your operating system (Windows, ubuntu, mac, etc), your graphics card, and the minetest ver...
by hoodedice
Sat Aug 01, 2015 12:14
 
Forum: Problems
Topic: Direct 3D 9.0 Crash !!!POSSIBLE FIX!!!
Replies: 10
Views: 739

Re: Voxus (WIP)

When will you start to take patches in from the community at large? Alternatively, when will you post the sauce so we can *start* developing patches?
by hoodedice
Fri May 29, 2015 16:09
 
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 33662

Re: Touchscreen support for PC

red wrote:Nice idea. I not sure but can you just use the code written for the andriod build to support touchsreens on PC's?


I would not think so. The code would need to be rewritten with a scope for PC-based calls.
by hoodedice
Thu May 28, 2015 00:43
 
Forum: Feature Discussion
Topic: Touchscreen support for PC
Replies: 5
Views: 774

Re: Wouldn't this game run better on Java

Question: I was just wondering, but wouldn't java be more capable of running Minetest? Short Answer: No. Long Answer: No. Once Minetest hits the same level of development and optimisations that Minecraft has been subject to, we should be a tad bit faster. Simple Technical Answer: Java runs on a VM ...
by hoodedice
Sun May 17, 2015 16:55
 
Forum: Problems
Topic: Wouldn't this game run better on Java
Replies: 10
Views: 1095

Re: Voxus (WIP)

Hmmm... I think you are going to have to elaborate more on some of these requests, though I think it is possible... Oh no worries, the design document will explain them in detail. Will be looking for a (or multiple?) C++ programmers along the way, see who wants to join the project or find someone w...
by hoodedice
Sun May 17, 2015 00:31
 
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 33662

Re: [WIP][Mod] Mob Talker [mobtalker][modpack]

Rui wrote:https://www.dropbox.com/s/oxqyann33e7nxto/MobTalker.zip?dl=0
※Still buggy.
-snip-
Please cooperate with the corresponding of good code and other Mob!


Is that an actual screenshot? That is really cool! Can't wait for the stable release =D
by hoodedice
Wed May 06, 2015 14:31
 
Forum: Mod Releases
Topic: [Modpack] Mob Talker for Minetest [mobtalker]
Replies: 25
Views: 4713

Touchscreen support for PC

Now that we have a nice android build with nice touchscreen support, can the developers work to add support for touchscreen on standard PCs? With the rise of touchscreen enabled laptops (at the cost of matte screens :sadface:), and windows 8 tablets, there is bound to be an increase in player base i...
by hoodedice
Wed May 06, 2015 14:29
 
Forum: Feature Discussion
Topic: Touchscreen support for PC
Replies: 5
Views: 774

Re: What's your building style?

My building style is inspired from the style of architecture used in these villas in the UAE, which is where I grew up.

A plus point is that the architectural style is blocky!
by hoodedice
Sun Apr 26, 2015 01:06
 
Forum: General Discussion
Topic: What's your building style?
Replies: 62
Views: 5968

Re: C++11

I am not a developer, but I must highlight that 0AD, another open source game has switched to C++11

http://play0ad.com/new-release-0-a-d-al ... #more-3962
by hoodedice
Tue Mar 31, 2015 20:41
 
Forum: Partly official engine development
Topic: C++11
Replies: 31
Views: 6062

Re: Voxus (WIP)

I am not a very experienced programmer, but I have an ubuntu compile-machine lying around. I could compile your stuff if you throw the makefiles with dependencies my way. But then again, so could many others on this forum.
by hoodedice
Tue Mar 24, 2015 19:54
 
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 33662

Re: للأسئلة والاستفسارات!

وعليكم السلام
=D
by hoodedice
Sun Feb 22, 2015 16:23
 
Forum: اللغة العربية
Topic: للأسئلة والاستفسارات!
Replies: 13
Views: 2021

Re: Minetest 0.4.12

Beautiful. Decided to pop into the forums today (been busy lately) and we have a new version! Updated twitter
by hoodedice
Wed Feb 18, 2015 23:00
 
Forum: News
Topic: Minetest 0.4.12
Replies: 30
Views: 9684

Re: Voxus (WIP)

Wow, that is a really neat space you got there! Congratulations =D
by hoodedice
Mon Jan 12, 2015 22:04
 
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 33662

Re: VoXus (formerly CreaVal, WIP)

What else but pure awesomeness can I expect from a professional game development studio? Contribute to core please =)
by hoodedice
Mon Jan 05, 2015 21:50
 
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 33662

Re: [0.4.11] Release Candidate builds

Not sure whether it is a bug in this commit or what, but the wielditem textures are messed up
by hoodedice
Fri Dec 19, 2014 23:17
 
Forum: News
Topic: [0.4.11] Release Candidate builds
Replies: 25
Views: 5400

Re: Chat on multiplayer for ouya

Hi everyone and welcome to the minetest forums! Ezra, we would love it if you could stay around and hang out with Minetest developers on #minetest-dev on freenode. Use a proper IRC client while connecting. Bob and TheOperator, welcome to the forums too! Stay around and maybe try out Minetest for des...
by hoodedice
Sun Dec 14, 2014 20:20
 
Forum: Problems
Topic: Chat on multiplayer for ouya
Replies: 27
Views: 2703
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