Search found 22 matches

by GreenGerm
Sun Sep 08, 2013 15:14
Forum: General Discussion
Topic: What do you do when people call Minetest a ripoff?
Replies: 55
Views: 13227

Let them think what they want to think!
by GreenGerm
Tue Sep 03, 2013 12:24
Forum: Maps
Topic: [Map]True Skyblock [github]
Replies: 35
Views: 12103

Oh yeah world edit :<
by GreenGerm
Tue Sep 03, 2013 12:23
Forum: Maps
Topic: [Map]True Skyblock [github]
Replies: 35
Views: 12103

Just wondering how do you get a starting block in the singlenode world type?
by GreenGerm
Sat Aug 31, 2013 16:04
Forum: Mod Releases
Topic: [Mod] Quartz [1.0] [quartz]
Replies: 54
Views: 54241

Mito551 wrote:textures are nice
mineral itself is useless, both in mc and mt
in mc you use it to make comparaters
by GreenGerm
Sat Aug 17, 2013 11:40
Forum: General Discussion
Topic: [Coming soon] Tekki-Test
Replies: 5
Views: 1165

GreenGerm wrote:I know, it was originally surpost to be a game but now it is a seperate thing (I copoied the minetest floder and worked off that)
see http://feed-the-beast.wikia.com/wiki/Fe ... Beast_Wiki
by GreenGerm
Sat Aug 17, 2013 11:38
Forum: General Discussion
Topic: [Coming soon] Tekki-Test
Replies: 5
Views: 1165

sorry copied not copoied
by GreenGerm
Sat Aug 17, 2013 11:37
Forum: General Discussion
Topic: [Coming soon] Tekki-Test
Replies: 5
Views: 1165

I know, it was originally surpost to be a game but now it is a seperate thing (I copoied the minetest floder and worked off that)
by GreenGerm
Sat Aug 17, 2013 07:55
Forum: General Discussion
Topic: [Coming soon] Tekki-Test
Replies: 5
Views: 1165

[Coming soon] Tekki-Test

I've been working on this for a while now and I thought It was time to spill the beans. Tekki-Test is basically a minetest alternative for the FTB or Technic Launcher. It is designed like the FTB launcher in the way that it is in separate folder but has similar features. I'll get it out as soon a I'...
by GreenGerm
Mon Aug 12, 2013 14:45
Forum: Minetest-related projects
Topic: Minetestmapper rewritten into C++
Replies: 244
Views: 56924

Rancon wrote:Hey, um.. I'm not sure if it's okay to bring back an old topic, but when I run it, it turns and right back off after about a frame, or tick, or whatever you want to call it. May I have some help? I use Windows 8
same happens here. I'm windows 8 as .well
by GreenGerm
Mon Aug 12, 2013 10:49
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 105167

Splizard wrote:
GreenGerm wrote:sorry i dont have that. Im running the windows version
ok sorry, Im not sure how to use it on windows :/
Could you email me a copy of minetestmapper.py? I've got a little expreience with python and I might be able to make a version for windows.
by GreenGerm
Tue Aug 06, 2013 09:06
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 105167

sorry i dont have that. Im running the windows version
by GreenGerm
Tue Aug 06, 2013 08:55
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 105167

where do you download minetest mapper from? I searched on Google but there wasnt any relavant results
by GreenGerm
Mon Jul 22, 2013 17:41
Forum: Texture Packs
Topic: [8x8] cute8
Replies: 23
Views: 11285

Epic! Love it
by GreenGerm
Mon Jul 22, 2013 17:26
Forum: Minetest-related projects
Topic: Minetest Periodic Table
Replies: 20
Views: 5210

Snow and Ice!
by GreenGerm
Wed Jul 10, 2013 20:07
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 405
Views: 164258

sorry to keep on bothering you but i would like some help with why the init.lua script wont work. minetest.register_node("morefruit:Kiwi", { description = "Kiwi", drawtype = "plantlike", visual_scale = 1.0, tiles = {"Morefruit_Kiwi.png"}, inventory_image = "Kiwi.png", paramtype = "light", sunlight_p...
by GreenGerm
Tue Jul 09, 2013 20:28
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 405
Views: 164258

I was going to ask you how to to make a node have an inventory but the API explains it all, thanks again.
by GreenGerm
Tue Jul 09, 2013 20:21
Forum: General Discussion
Topic: Minetest Tekkit?
Replies: 6
Views: 1488

recarv wrote:Have any modders, such as calinou, sfan5, etc. started work on a tekkit-sorta-thing for minetest? If that's the case, I will beta test, as would anybody else. Can someone tell me if they are making it?
I'm working on one
by GreenGerm
Tue Jul 09, 2013 19:04
Forum: WIP Mods
Topic: Tekkit Request
Replies: 5
Views: 2290

Its a game called Tekki -Test
by GreenGerm
Tue Jul 09, 2013 19:03
Forum: WIP Mods
Topic: Tekkit Request
Replies: 5
Views: 2290

I'm working on one
by GreenGerm
Tue Jul 09, 2013 18:22
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 405
Views: 164258

thanks! ;)
by GreenGerm
Tue Jul 09, 2013 15:39
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 405
Views: 164258

Could I use the source code for a fruit/nut mod I might start working on? License: WTFPL for the code. Heh. You can do what the fuck you want to with the code. I tried to un pick the code but I cant find how to spawn the trees. I have a rough idea of how to define the tree shape but it needs clarif...
by GreenGerm
Sun Jul 07, 2013 15:14
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 405
Views: 164258

Could I use the source code for a fruit/nut mod I might start working on?