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So why you don't store vertices in gpu? I think Manic Digger is doing it and it just run fine? Low performance is only fault on your coding. Few optimization suggestions: - When several blocks of same type make cuboid like here: http://img705.imageshack.us/img705/1961/optim1.png draw them as single ...
by darkhog
Tue May 31, 2011 10:09
 
Forum: Feature Discussion
Topic: Config setting for disabling debug console output
Replies: 11
Views: 4028

Got rid of this debuginfo business (in really hackish and clumsy way, but got rid of) and guess what? Steady 60FPS, even with fancy trees, smooth light and disabled fog. See for yourself http://dl.dropbox.com/u/210143/celeron55-minetest-762df9f579bc.zip (zip file with sources and linux executables i...
by darkhog
Tue May 31, 2011 09:41
 
Forum: Feature Discussion
Topic: Config setting for disabling debug console output
Replies: 11
Views: 4028

Too bad that Crysis has average >5000 triangles on screen while Minetest rarely has 500. Same for nexuiz and others. Also from my experience with Stencyl I know it HAS impact. Sometimes it's only additional millisecond, sometimes 5, but when counting it, it CAN slowdown framerate.
by darkhog
Tue May 31, 2011 09:24
 
Forum: Feature Discussion
Topic: Config setting for disabling debug console output
Replies: 11
Views: 4028

Yeah, right. Since my GPU is GeForce9600 GT which can run Crysis on highest details without any problems I doubt it's that. Plus I have newest nVidia closed drivers (don't use any shit like nouveau) so I don't think it is a problem. Also other linux games which have better graphics than this (Nexuiz...
by darkhog
Tue May 31, 2011 08:03
 
Forum: Feature Discussion
Topic: Config setting for disabling debug console output
Replies: 11
Views: 4028

Config setting for disabling debug console output

I failed to rid of this myself and I am pretty sure this is causing fps loss on my machine (especially "Pointing at: <coords>" messages), so could you make possible to disable it (and make disabled by default) in config settings? This is serious, since outputting thing (especially to file, which wou...
by darkhog
Mon May 30, 2011 17:45
 
Forum: Feature Discussion
Topic: Config setting for disabling debug console output
Replies: 11
Views: 4028

How to craft glass in this release?
by darkhog
Mon May 30, 2011 06:47
 
Forum: General Discussion
Topic: New release 0.2.20110529
Replies: 4
Views: 1835

My ideas:
1. Better sprite handling
2. Player's sprite customization & server list

Open links, because I didn't want to write it 2nd time and didn't know about this topic when posting those two.
by darkhog
Mon May 30, 2011 06:44
 
Forum: General Discussion
Topic: Dev wants some Help with Game Ideas
Replies: 87
Views: 22130

Yeah, best loop only in x and z.
by darkhog
Sun May 29, 2011 16:51
 
Forum: General Discussion
Topic: Does Minetest have Far Lands
Replies: 11
Views: 3482

Player's sprite customization support & server list

Two suggestions. First, player sprite customization support, so all people won't look the same. Algorithm is simple. On Client side: 1. When player connecting to server, playerspritefront.png and playerspriteback.png (or whatever they're called) are sent to server (see On Server side, 1 to see what ...
by darkhog
Sun May 29, 2011 15:08
 
Forum: Feature Discussion
Topic: Player's sprite customization support & server list
Replies: 0
Views: 1066

I was getting this error too on windows machine. Helped moving MT directory to path without spaces or non-ascii characters (ąęśćźżńół, russian characters and others)
by darkhog
Sat May 28, 2011 13:53
 
Forum: Problems
Topic: Cannot open chunk metadata
Replies: 2
Views: 1401

Psyco got the point. I myself never could understand c++ syntax, but I feel great with python, lua or basic. Also I'd do things like hangglider or even plane/helicopter.
by darkhog
Sat May 28, 2011 13:50
 
Forum: General Discussion
Topic: About scripting support
Replies: 13
Views: 3743

Sign bug

I understand that signs when placed on wall should hanging on them, but when placing on ground, signs should be putted in it, not look like this:

Image
by darkhog
Sat May 28, 2011 13:45
 
Forum: Problems
Topic: Sign bug
Replies: 7
Views: 1871

Better sprite handling

Could we handle sprites for objects in MT like in old Doom/Wolfenstein (with exception for signs and torches)? I mean player/monster/other object (like pickaxe) is really flat when looked from angle and it should always face camera like in those games (except as I said torches and signs, cause it wo...
by darkhog
Sat May 28, 2011 13:41
 
Forum: Feature Discussion
Topic: Better sprite handling
Replies: 4
Views: 1654

Why kray.dy.fi is down?

Note topic. I can't connect because of connection timeout error.
by darkhog
Sat May 28, 2011 13:36
 
Forum: General Discussion
Topic: Why kray.dy.fi is down?
Replies: 0
Views: 812

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