Search found 67 matches
- Tue Aug 29, 2023 21:15
- Forum: General Discussion
- Topic: Emigrate from Github
- Replies: 81
- Views: 18157
Re: Emigrate from Github
Yeah, but what are the alternatives? Bitbucket and Sourceforge are crap and the GitLab is paid.
- Wed Aug 16, 2023 10:38
- Forum: Feature Discussion
- Topic: Subworlds - how the dimensions could be implemented
- Replies: 6
- Views: 990
Re: Subworlds - how the dimensions could be implemented
It wouldn't really work properly. What if there's mod mismatch between servers (either because one of the servers having an outdated version of a mod, or not having a mod installed)? And if no one is in "the other dimension" the server that handles it still has to be running and taking up ...
- Sat Aug 12, 2023 15:54
- Forum: General Discussion
- Topic: 3 reasons to *not* rename Minetest
- Replies: 36
- Views: 4240
Re: 3 reasons to *not* rename Minetest
These reasons are good, but each of them can be countered. Reason 1: Minetest, even when we are talking about the engine, is still a terrible name for an engine. As for Minetest/MTG similarity, I'd posit that it's actually in the interest of the Minetest to rename either of them, possibly both (thou...
- Sat Aug 12, 2023 15:40
- Forum: Feature Discussion
- Topic: Subworlds - how the dimensions could be implemented
- Replies: 6
- Views: 990
Re: Subworlds - how the dimensions could be implemented
It's not clear to me what the advantages are over the "Y-slicing" trick ? The advantage is that now you have entire 60x60x60k area to work with, instead of just a slice of the actual world. Basically, each subworld is another 60k³ area to work with, all the while running on the same serve...
- Thu Aug 10, 2023 19:19
- Forum: Feature Discussion
- Topic: Subworlds - how the dimensions could be implemented
- Replies: 6
- Views: 990
Re: Subworlds - how the dimensions could be implemented
Basically the same kind of integration like with Nether and End in minecrap. Except it would be mod-controlled and the mods would have access to which subworld player is in, so they could do stuff like disallowing placement of water in certain subworlds (an example). And since stuff like player inve...
- Thu Aug 10, 2023 11:06
- Forum: General Discussion
- Topic: Mumbo Jumbo makes video about Minetest (~9 million subscriber Minecraft Youtuber)
- Replies: 12
- Views: 2195
Re: Mumbo Jumbo makes video about Minetest (~9 million subscriber Minecraft Youtuber)
I am happy that he and AntVenom made videos about it, just wish they weren't one-offs.
Too bad we can't get some really big youtuber on board like Markiplier or PewDiePie.
Too bad we can't get some really big youtuber on board like Markiplier or PewDiePie.
- Thu Aug 10, 2023 11:00
- Forum: Feature Discussion
- Topic: Subworlds - how the dimensions could be implemented
- Replies: 6
- Views: 990
Subworlds - how the dimensions could be implemented
Basically, a subworld would be just a minetest world, but saved inside the world folder. It would contain much less metadata, only the ones that are required to generate and store world information. All the other information, like what mods are enabled, player inventory, etc. would be inherited from...
- Sun Aug 06, 2023 20:48
- Forum: Problems
- Topic: Play on Windows tablet
- Replies: 4
- Views: 523
Re: Play on Windows tablet
I think it'd be the best to have an ability to use touch controls regardless of the platform. There are Windows touch screen devices (such as Surface), Linux ones and of course Android. Not to mention rare cases of someone wanting to play Minetest with touch controls on their touch screen monitor.
- Sun Aug 06, 2023 20:44
- Forum: Problems
- Topic: [solved] Is there a way to hide the world seed? | [Hide world seed option]
- Replies: 12
- Views: 1541
Re: 🪀 Is there a way to hide the world seed? | [Hide world seed option]
LMD, cx384, Thank you so much, I appreciate it! Successfully added changes and compiled. It works great https://i.ibb.co/gJdJvDg/2023-07-22-23-07-34.png P.S. What is it? Server client send to players fake seed: 31415926, the real seed is: 5414291257697692212 if someone would like to use this versio...
- Sun Aug 06, 2023 18:21
- Forum: Problems
- Topic: segfault in minetest
- Replies: 8
- Views: 919
- Sun Aug 06, 2023 07:49
- Forum: Polski
- Topic: Czemu wiekszosc osob, ktore uzywaja Minetest w Polsce sa dzi
- Replies: 8
- Views: 3562
- Fri Aug 04, 2023 20:46
- Forum: Polski
- Topic: W co gracie? Co polecacie?
- Replies: 6
- Views: 2596
Re: W co gracie? Co polecacie?
Tu jest moja pełna lista modów których obecnie używam: https://pastebin.com/s79vSNJX
- Fri Aug 04, 2023 10:11
- Forum: Problems
- Topic: Any "gaming" server providers that offer Minetest as an option?
- Replies: 18
- Views: 2008
Re: Any "gaming" server providers that offer Minetest as an option?
Yeah, the one I've linked in the OP is very cheap. $80/year is barely higher than a price of an AAA game, you tell me you can't save $80 for the entire year? I could do that, and I am not very money-afloat.
- Thu Aug 03, 2023 18:24
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444144
Re: Post your mod requests/ideas here
What is it called?
- Thu Aug 03, 2023 18:24
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 347
- Views: 90704
Re: Infinite world size
I don't have Linux.
- Wed Aug 02, 2023 18:28
- Forum: Modding Discussion
- Topic: How to do something when player double taps the button?
- Replies: 1
- Views: 331
How to do something when player double taps the button?
The idea is for me to fork hbsprint and make it more like minecrap's sprint where you just need to double tap W and you are sprinting. But I don't know how to detect double taps.
- Wed Aug 02, 2023 18:15
- Forum: Minetest-related projects
- Topic: Minetest Classic
- Replies: 12
- Views: 5734
Re: Minetest Classic
My understanding is the Minetest game Voxelgarden is the closest thing we have right now to Minetest Classic or Voxelands (AFAIK it's 0.3 reimplemented as a subgame).
- Wed Aug 02, 2023 18:02
- Forum: Mod Releases
- Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
- Replies: 92
- Views: 35937
Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
How do I replace the font used by the mod on the signs? I have a high-res texture pack and having a pixel font really clashes with the look. Also is there a tool that would generate a compatible font from an ordinary TTF/OTF font? Additionally, I've thought about a way to support more colors than ju...
- Wed Aug 02, 2023 17:46
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444144
Re: Post your mod requests/ideas here
3D Ladders mod. Can't believe it doesn't exist yet, considering 3D ladder mods/resource packs are a staple of Minecrap. I'm talking about purely visual effect, ladders in Minetest are actually better than in MC as you don't need to keep pressing up to stay on the same height).
- Wed Aug 02, 2023 17:42
- Forum: Feature Discussion
- Topic: It's 2023 and the signs are still terrible
- Replies: 25
- Views: 3796
Re: It's 2023 and the signs are still terrible
Yeah, that was a thing, shortly before Minetest added modding support. Didn't play this version though, I left when signs placed on the floor just laid there, without actually standing on it (you had to use a fence to make a standing sign). I don't know why it was removed/changed. Maybe these signs ...
- Wed Aug 02, 2023 17:39
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 824
- Views: 332378
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Also the hardware requirements are high enough that if you wanted to throw all the shaders at it, you'd have a hard time playing with a decent draw distance and framerate. Got it, not merged yet. Also don't worry, I have RTX 3080 (kinda dated with 40xx on the market and 50xx around the corner, but ...
- Wed Aug 02, 2023 15:19
- Forum: Polski
- Topic: Kto z Polskiej społeczności obecnie gra w minetest?
- Replies: 12
- Views: 8921
Re: Kto z Polskiej społeczności obecnie gra w minetest?
Ja gram, nawet robię serię na youtube (chociaż po angielsku, bo tak mogę dotrzeć do szerszego grona odbiorców). Link do mojego kanału w podpisie.
- Wed Aug 02, 2023 15:15
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 824
- Views: 332378
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Does this version include the godrays and autoexp? I want my minetest to be pretty so that I can attract players with my youtube series on the game.
- Wed Aug 02, 2023 09:27
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353940
Re: [Mod] More Blocks [moreblocks]
Slight correction: Said blocks are from Everness, not Ethereal.
- Wed Aug 02, 2023 09:26
- Forum: Feature Discussion
- Topic: It's 2023 and the signs are still terrible
- Replies: 25
- Views: 3796
Re: It's 2023 and the signs are still terrible
Yeah, and nothing happened with it since 2014 (again, I've asked for this to happen when the game was still called Minetest-C55 and didn't have even 3d tools, just flat sprites. Had rats though. Very flat rats.)