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Re: [question] items and naming conventions

What I would like to do is use a crafting material from another mod and supply a replacement if that mod is not installed, so players can still create the recipe.

But, if [someothermod] is not installed, ':someothermod:someitem' does not exist and thus there's no way to craft?
by Exilyth
Wed May 15, 2019 13:14
 
Forum: Modding Discussion
Topic: [question] items and naming conventions
Replies: 5
Views: 295

[question] items and naming conventions

So, after updating from 4.?.? to 5.0.1, I'm having a problem with naming conventions with my mod. I would like to depend on some item from another mod, but also provide a replacement in case that mod is not installed (e.g. only have an optional dependency on that mod). What I'm currently doing is: I...
by Exilyth
Mon May 13, 2019 21:33
 
Forum: Modding Discussion
Topic: [question] items and naming conventions
Replies: 5
Views: 295

Re: [Game] MineClone 2 [0.53.2]

Indeed, there is a "mobs can change blocks" setting for mineclone2, which is probably the non-technical name for 'mobs_griefing'.

The thing about the spawn rate is good to know too, especially that it counterintuitively spawns less stuff with a higher number.

Thank you.
by Exilyth
Mon May 13, 2019 14:10
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1509
Views: 168269

Re: [Game] MineClone 2 [0.53.2]

So, after trying out mineclone2 yesterday I'm on my second try now. First time I spawned in a mushroom biome. Couldn't really do anything as I was busy sitting on a mushroomtree surrounded by wolves. And horses. Lots of horses. By the time I could move out and look for resources, the day was almost ...
by Exilyth
Sun May 12, 2019 22:26
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1509
Views: 168269

Re: Post your mapgen questions here (modding or engine)

Skamiz Kazzarch wrote:https://wiki.minetest.net/Mapgen
This is the closest I know of.


Thank you.
That's nice. Not as extensive as I would have liked, but great nonetheless.
by Exilyth
Sun May 12, 2019 15:18
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 597
Views: 47470

Re: Let's talk about combat

Imho there's not a lot of feedback during combat, e.g. many mobs lack attack animations and injury states. Just moving the mob a little closer before triggering the attack/damage would go a long way in this regard. Without a healthbar, hp number or floating damage text on/near mobs, it's hard to tel...
by Exilyth
Sat May 11, 2019 16:39
 
Forum: Feature Discussion
Topic: Let's talk about combat
Replies: 32
Views: 1742

Re: Sandboxing Lua Code

The lua users wiki is not minetest specific, but has an article on sandboxing which may help:
http://lua-users.org/wiki/SandBoxes

But tbh you're probably better off learning from other mods doing sandboxing.
by Exilyth
Sat May 11, 2019 12:39
 
Forum: Modding Discussion
Topic: Sandboxing Lua Code
Replies: 3
Views: 266

Re: WTFPL to be banned from Content DB soon (or not?)

CC0 serves a similar purpose as WTFPL, but is much more sane.
by Exilyth
Sat May 11, 2019 12:31
 
Forum: Modding Discussion
Topic: WTFPL to be banned from Content DB soon (or not?)
Replies: 13
Views: 737

Re: Post your mapgen questions here (modding or engine)

Is there a visual guide to the different mapgens and their settings?
by Exilyth
Sat May 11, 2019 11:03
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 597
Views: 47470

Re: Truly infinite worlds (poll)

[x] depends/difficult to say Allowing users to set the map size for new worlds would be nice to have and would benefit all kinds of people: older hardware could run smaller maps and hightech research clusters could use their petaflops to simulate the whole globe. The option for using a large datatyp...
by Exilyth
Sat May 11, 2019 10:34
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 5188

Re: Are player attributes getting removed in 5.0.0 ?

rubenwardy wrote:It's worth noting that depends.txt and description.txt are also deprecated in 5.0.0, but we probably won't ever remove support for them.


That's good to know. What's the new mechanism for mod/game dependencies then?
by Exilyth
Sat May 11, 2019 10:21
 
Forum: Feature Discussion
Topic: Are player attributes getting removed in 5.0.0 ?
Replies: 6
Views: 700

Re: Rotation of place_schematics

I know that rotation is only about +Y, but around which point of the schematic? e.g. if I have a schematic which looks like this from above (let X = default:dirt or something): 1XXXXXX XXX2XXX XXXXXX3 What would the schematic look like when placed with a rotation of "0", "90", &q...
by Exilyth
Fri Sep 25, 2015 22:16
 
Forum: Modding Discussion
Topic: Rotation of place_schematics
Replies: 5
Views: 563

Rotation of place_schematics

Hi. When the rotation parameter of minetest.place_schematic(...) is not "0", what point is the schematic rotated around? The dev wiki is a bit quiet on the topic: http://dev.minetest.net/minetest.place_schematic I've got the rotation working so that the schematic points in the direction th...
by Exilyth
Sun Sep 20, 2015 23:46
 
Forum: Modding Discussion
Topic: Rotation of place_schematics
Replies: 5
Views: 563

Re: Chat command history

Mhh... I see. World Edit v1.0 doesn't have the gui, but the development version from github does.

Anyway, I searched some and found that according to this thead
viewtopic.php?f=5&t=13106
pressing F10 gives a proper console with command completion and history.
by Exilyth
Sun Sep 20, 2015 10:05
 
Forum: Modding Discussion
Topic: Chat command history
Replies: 5
Views: 366

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Great mod. Setting everything through the command line is a bit tedious for large/complex structures though. How about adding some tools? one tool: p sets position one when used two tool: p sets position two when used fill tool: fills the region/volume between position one and two with the block in ...
by Exilyth
Sun Sep 20, 2015 00:57
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 790
Views: 253807

Chat command history

Today I built some structures, using [WorldEdit] to help speed up the process. Still, progress was a bit slow because I had to type the chat commands over and over again. Being able to press a button to go through a chat command history would have helped a lot. I think remembering what a player said...
by Exilyth
Sun Sep 20, 2015 00:47
 
Forum: Modding Discussion
Topic: Chat command history
Replies: 5
Views: 366

Re: Vote for games to be bundled with Minetest

Since [technic_game] is not ready yet, so my vote goes to [tutorial].

Every game needs a good tutorial and [tutorial] is a lot better than what some AAA titles offer for introducing players to game mechanics.
by Exilyth
Sat Sep 19, 2015 21:14
 
Forum: Game Releases
Topic: Vote for games to be bundled with Minetest
Replies: 88
Views: 22597

Re: How do I make an all TNT world?

You could use [world_edit] - https://forum.minetest.net/viewtopic.php?id=572 The command //p set enables you to set pos1 and pos2 by punching two blocks The command //replaceinverse air tnt:tnt should replace all blocks between pos1 and pos2 which are not air with tnt Note: you will need the worlded...
by Exilyth
Sat Sep 19, 2015 20:49
 
Forum: General Discussion
Topic: How do I make an all TNT world?
Replies: 31
Views: 1984

Re: [Mod] Firearms [0.2.0] [firearms]

Can a gun be made to switch between different fire modes, e.g. single shot, semi automatic, burst, automatic? Slightly related: what about modifications installed on a gun like e.g. an assault rifle with underbarrel grenadelauncher/shotgun/flamethrower? (modifications could be just a different fire ...
by Exilyth
Fri Sep 18, 2015 16:21
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 220
Views: 76654

Re: Do we have map recovery/repair tool?

I've got an idea for a map restore tool: saving a world in a working directory of a git repository and performing a commit whenever the server shuts down (or in regular intervals) might work. This would enable restoring the world to a certain commited state, but would require being setup just after ...
by Exilyth
Fri Sep 18, 2015 00:35
 
Forum: General Discussion
Topic: Do we have map recovery/repair tool?
Replies: 8
Views: 959

Re: 0.5.0

let's see - I wish for minetest 0.5.0. to contain: - cpp mobs : complete with steering behaviours, navigation helper functions and scriptable behaviour. Disabled by default, would come with a mod containing hostile and friendly mobs demonstrating complex behaviours (tameable animals which provide re...
by Exilyth
Fri Sep 18, 2015 00:26
 
Forum: General Discussion
Topic: 0.5.0
Replies: 52
Views: 4894

Re: Post your mod requests/ideas here

unicode: place a special block, open a formspec on the block, input a unicode codepoint, press a button and the block displays a texture of the unicode symbol for that code point. Full unicode support requires a HUGE amount of textures (or unicode support in the text rendering engine subsystem). res...
by Exilyth
Thu Sep 17, 2015 23:52
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2004
Views: 244781

Re: Change licensing to minetest?

A bazaar and a cathedral are completely different things. If you do not know the analogy, go read http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ Just to let everyone know, this is not an advertisement. The link that is here leads to a writing about open-source software, namely...
by Exilyth
Thu Sep 17, 2015 22:55
 
Forum: Partly official engine development
Topic: Change licensing to minetest?
Replies: 45
Views: 5091

Re: Are there any policies for groups?

Ok, I'll take a look at [food] then - viewtopic.php?f=11&t=2960
Thank you for the information everyone.
by Exilyth
Mon Sep 14, 2015 15:10
 
Forum: Modding Discussion
Topic: Are there any policies for groups?
Replies: 4
Views: 305

Re: Change licensing to minetest?

A bazaar and a cathedral are completely different things.

If you do not know the analogy, go read http://www.catb.org/~esr/writings/cathe ... al-bazaar/
by Exilyth
Sun Sep 13, 2015 21:54
 
Forum: Partly official engine development
Topic: Change licensing to minetest?
Replies: 45
Views: 5091
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