Search found 69 matches

by Exilyth
Fri Feb 07, 2020 14:45
Forum: Feature Discussion
Topic: What features do you most associate with Minetest?
Replies: 34
Views: 8558

Re: What features do you most associate with Minetest?

Adding games to get completely different experiences out of it.
by Exilyth
Fri Feb 07, 2020 14:40
Forum: General Discussion
Topic: User-preference based landscape generation + data collection
Replies: 14
Views: 1662

Re: User-preference based landscape generation + data collec

So, about the "generating maps from user behaviour" part: if I'm stuck in a valley with no way out (+2 height difference on all sides, no tools and only nodes made from a material which can not be dug by hand) and I go on a vacation (irl) for a month and accidentally leave the computer run...
by Exilyth
Wed May 15, 2019 13:14
Forum: Modding Discussion
Topic: [question] items and naming conventions
Replies: 5
Views: 930

Re: [question] items and naming conventions

What I would like to do is use a crafting material from another mod and supply a replacement if that mod is not installed, so players can still create the recipe.

But, if [someothermod] is not installed, ':someothermod:someitem' does not exist and thus there's no way to craft?
by Exilyth
Mon May 13, 2019 21:33
Forum: Modding Discussion
Topic: [question] items and naming conventions
Replies: 5
Views: 930

[question] items and naming conventions

So, after updating from 4.?.? to 5.0.1, I'm having a problem with naming conventions with my mod. I would like to depend on some item from another mod, but also provide a replacement in case that mod is not installed (e.g. only have an optional dependency on that mod). What I'm currently doing is: I...
by Exilyth
Mon May 13, 2019 14:10
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826312

Re: [Game] MineClone 2 [0.53.2]

Indeed, there is a "mobs can change blocks" setting for mineclone2, which is probably the non-technical name for 'mobs_griefing'.

The thing about the spawn rate is good to know too, especially that it counterintuitively spawns less stuff with a higher number.

Thank you.
by Exilyth
Sun May 12, 2019 22:26
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826312

Re: [Game] MineClone 2 [0.53.2]

So, after trying out mineclone2 yesterday I'm on my second try now. First time I spawned in a mushroom biome. Couldn't really do anything as I was busy sitting on a mushroomtree surrounded by wolves. And horses. Lots of horses. By the time I could move out and look for resources, the day was almost ...
by Exilyth
Sun May 12, 2019 15:18
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150273

Re: Post your mapgen questions here (modding or engine)

Skamiz Kazzarch wrote:https://wiki.minetest.net/Mapgen
This is the closest I know of.
Thank you.
That's nice. Not as extensive as I would have liked, but great nonetheless.
by Exilyth
Sat May 11, 2019 16:39
Forum: Feature Discussion
Topic: Let's talk about combat
Replies: 38
Views: 7475

Re: Let's talk about combat

Imho there's not a lot of feedback during combat, e.g. many mobs lack attack animations and injury states. Just moving the mob a little closer before triggering the attack/damage would go a long way in this regard. Without a healthbar, hp number or floating damage text on/near mobs, it's hard to tel...
by Exilyth
Sat May 11, 2019 12:39
Forum: Modding Discussion
Topic: Sandboxing Lua Code
Replies: 3
Views: 1000

Re: Sandboxing Lua Code

The lua users wiki is not minetest specific, but has an article on sandboxing which may help:
http://lua-users.org/wiki/SandBoxes

But tbh you're probably better off learning from other mods doing sandboxing.
by Exilyth
Sat May 11, 2019 12:31
Forum: Modding Discussion
Topic: WTFPL to be banned from Content DB soon (or not?)
Replies: 13
Views: 1841

Re: WTFPL to be banned from Content DB soon (or not?)

CC0 serves a similar purpose as WTFPL, but is much more sane.
by Exilyth
Sat May 11, 2019 11:03
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150273

Re: Post your mapgen questions here (modding or engine)

Is there a visual guide to the different mapgens and their settings?
by Exilyth
Sat May 11, 2019 10:34
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 98
Views: 20186

Re: Truly infinite worlds (poll)

[x] depends/difficult to say Allowing users to set the map size for new worlds would be nice to have and would benefit all kinds of people: older hardware could run smaller maps and hightech research clusters could use their petaflops to simulate the whole globe. The option for using a large datatyp...
by Exilyth
Sat May 11, 2019 10:21
Forum: Feature Discussion
Topic: Are player attributes getting removed in 5.0.0 ?
Replies: 6
Views: 1651

Re: Are player attributes getting removed in 5.0.0 ?

rubenwardy wrote:It's worth noting that depends.txt and description.txt are also deprecated in 5.0.0, but we probably won't ever remove support for them.
That's good to know. What's the new mechanism for mod/game dependencies then?
by Exilyth
Fri Sep 25, 2015 22:16
Forum: Modding Discussion
Topic: Rotation of place_schematics
Replies: 5
Views: 1167

Re: Rotation of place_schematics

I know that rotation is only about +Y, but around which point of the schematic? e.g. if I have a schematic which looks like this from above (let X = default:dirt or something): 1XXXXXX XXX2XXX XXXXXX3 What would the schematic look like when placed with a rotation of "0", "90", &q...
by Exilyth
Sun Sep 20, 2015 23:46
Forum: Modding Discussion
Topic: Rotation of place_schematics
Replies: 5
Views: 1167

Rotation of place_schematics

Hi. When the rotation parameter of minetest.place_schematic(...) is not "0", what point is the schematic rotated around? The dev wiki is a bit quiet on the topic: http://dev.minetest.net/minetest.place_schematic I've got the rotation working so that the schematic points in the direction th...
by Exilyth
Sun Sep 20, 2015 10:05
Forum: Modding Discussion
Topic: Chat command history
Replies: 5
Views: 834

Re: Chat command history

Mhh... I see. World Edit v1.0 doesn't have the gui, but the development version from github does.

Anyway, I searched some and found that according to this thead
viewtopic.php?f=5&t=13106
pressing F10 gives a proper console with command completion and history.
by Exilyth
Sun Sep 20, 2015 00:57
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369650

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Great mod. Setting everything through the command line is a bit tedious for large/complex structures though. How about adding some tools? one tool: p sets position one when used two tool: p sets position two when used fill tool: fills the region/volume between position one and two with the block in ...
by Exilyth
Sun Sep 20, 2015 00:47
Forum: Modding Discussion
Topic: Chat command history
Replies: 5
Views: 834

Chat command history

Today I built some structures, using [WorldEdit] to help speed up the process. Still, progress was a bit slow because I had to type the chat commands over and over again. Being able to press a button to go through a chat command history would have helped a lot. I think remembering what a player said...
by Exilyth
Sat Sep 19, 2015 21:14
Forum: Game Releases
Topic: Vote for games to be bundled with Minetest
Replies: 88
Views: 35697

Re: Vote for games to be bundled with Minetest

Since [technic_game] is not ready yet, so my vote goes to [tutorial].

Every game needs a good tutorial and [tutorial] is a lot better than what some AAA titles offer for introducing players to game mechanics.
by Exilyth
Sat Sep 19, 2015 20:49
Forum: General Discussion
Topic: How do I make an all TNT world?
Replies: 31
Views: 3665

Re: How do I make an all TNT world?

You could use [world_edit] - https://forum.minetest.net/viewtopic.php?id=572 The command //p set enables you to set pos1 and pos2 by punching two blocks The command //replaceinverse air tnt:tnt should replace all blocks between pos1 and pos2 which are not air with tnt Note: you will need the worlded...
by Exilyth
Fri Sep 18, 2015 16:21
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 224
Views: 98032

Re: [Mod] Firearms [0.2.0] [firearms]

Can a gun be made to switch between different fire modes, e.g. single shot, semi automatic, burst, automatic? Slightly related: what about modifications installed on a gun like e.g. an assault rifle with underbarrel grenadelauncher/shotgun/flamethrower? (modifications could be just a different fire ...
by Exilyth
Fri Sep 18, 2015 00:35
Forum: General Discussion
Topic: Do we have map recovery/repair tool?
Replies: 8
Views: 2004

Re: Do we have map recovery/repair tool?

I've got an idea for a map restore tool: saving a world in a working directory of a git repository and performing a commit whenever the server shuts down (or in regular intervals) might work. This would enable restoring the world to a certain commited state, but would require being setup just after ...
by Exilyth
Fri Sep 18, 2015 00:26
Forum: General Discussion
Topic: 0.5.0
Replies: 52
Views: 8773

Re: 0.5.0

let's see - I wish for minetest 0.5.0. to contain: - cpp mobs : complete with steering behaviours, navigation helper functions and scriptable behaviour. Disabled by default, would come with a mod containing hostile and friendly mobs demonstrating complex behaviours (tameable animals which provide re...
by Exilyth
Thu Sep 17, 2015 23:52
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 441744

Re: Post your mod requests/ideas here

unicode: place a special block, open a formspec on the block, input a unicode codepoint, press a button and the block displays a texture of the unicode symbol for that code point. Full unicode support requires a HUGE amount of textures (or unicode support in the text rendering engine subsystem). res...
by Exilyth
Thu Sep 17, 2015 22:55
Forum: Partly official engine development
Topic: Change licensing to minetest?
Replies: 45
Views: 8793

Re: Change licensing to minetest?

A bazaar and a cathedral are completely different things. If you do not know the analogy, go read http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ Just to let everyone know, this is not an advertisement. The link that is here leads to a writing about open-source software, namely...