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Re: [Mod] Protector Redo [2.8] [protector]

Buckaroo - I thought of that then realised it could be exploited by CSM by having many group blocks created which would in turn lag the check and make it unreliable due to lag (players could dig then move through before it replaced). I'm gonna stick with the protector block and simple logo to place ...
by TenPlus1
Thu May 23, 2019 06:36
 
Forum: Mod Releases
Topic: [Mod] Protector Redo [2.8] [protector]
Replies: 246
Views: 39026

Re: [Mod] Mobs Redo [1.50] [mobs]

I'll test this to check if i get the same error with capturing rats, those are never tamed when picked up or released for another player to pick up.
by TenPlus1
Thu May 23, 2019 06:32
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1724
Views: 272273

Re: How access all lua entities of a world

You cannot access unloaded entities until that part of the map/world is loaded.
by TenPlus1
Tue May 21, 2019 05:57
 
Forum: Modding Discussion
Topic: How access all lua entities of a world
Replies: 1
Views: 71

Re: [Mod] Mobs Redo [1.50] [mobs]

Sweet, thanks Sirrobzeroone, I've included the new and smaller model in Mobs Animals and updated git :)
by TenPlus1
Mon May 20, 2019 15:19
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1724
Views: 272273

Re: [Mod] Protector Redo [2.8] [protector]

Why not place a Protection Logo on top of a Meselamp to give the same look ?
by TenPlus1
Mon May 20, 2019 13:43
 
Forum: Mod Releases
Topic: [Mod] Protector Redo [2.8] [protector]
Replies: 246
Views: 39026

Re: Mod for expose items

Item Frames and Pedestals - https://notabug.org/TenPlus1/itemframes
by TenPlus1
Mon May 20, 2019 13:42
 
Forum: Modding Discussion
Topic: Mod for expose items
Replies: 2
Views: 100

Re: [Server] Xanadu

Oh that poor cow :P
by TenPlus1
Sun May 19, 2019 08:54
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3551
Views: 292728

Updated to version 2.8

- Added 'protector_show_interval' setting to minetest.conf [default is 5 seconds]
- Code tidy
by TenPlus1
Sun May 19, 2019 08:51
 
Forum: Mod Releases
Topic: [Mod] Protector Redo [2.8] [protector]
Replies: 246
Views: 39026

Re: Minetest UltraHardcore (Discussion)

Ideas: - 1. Dig through dirt and gravel to find bones and flint to make starter tools. - 2. No wood tools apart from shovel and hoe. - 3. Cannot dig tree's with hands of course :) - 4. Digging leaves may only give a chance of a sapling or stick, would need shears for leaves themselves. - 5. Digging ...
by TenPlus1
Sun May 19, 2019 06:11
 
Forum: Game Discussion
Topic: Minetest UltraHardcore (Discussion)
Replies: 3
Views: 147

Re: [MOD] Ethereal NG [1.26] [ethereal]

Xanadu server is using Xubuntu 18.04 with Minetest 5.0.1 and Ethereal with all it's new wooden fences and gates work ok... Please make sure you aren't using minetest_game and not a custom game folder.
by TenPlus1
Tue May 14, 2019 08:44
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 128
Views: 47493

Updated to version 1.42

- Each crop has it's own spawn rate which can be changed inside farming.conf
- Soil needs water to be present within 3 blocks horizontal and 1 below
- Jack 'o Lanterns now check for protection when a player turns them on/off
by TenPlus1
Tue May 14, 2019 08:39
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.42] [farming]
Replies: 439
Views: 157217

Re: Jordach's Visual Improvements Roadmap

7. Donuts (all the flavours :)
by TenPlus1
Mon May 13, 2019 08:01
 
Forum: Partly official engine development
Topic: Jordach's Visual Improvements Roadmap
Replies: 3
Views: 405

Re: [MOD] Ethereal NG [1.26] [ethereal]

Fence gates were added to doors mod in Minetest 0.4.16 if I remember, and Ethereal takes advantage of this function when adding all the wooden fences and gates for each new tree... Please make sure you are using a new version of minetest.
by TenPlus1
Mon May 13, 2019 05:13
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 128
Views: 47493

Re: Sprinting should be in minetest_game!!

It's easier to add a mod like https://notabug.org/tenplus1/stamina that adds hunger and stamina combined.
by TenPlus1
Mon May 13, 2019 05:09
 
Forum: Feature Discussion
Topic: Sprinting should be in minetest_game!!
Replies: 16
Views: 529

Re: [Mod] Mobs Redo [1.50] [mobs]

unfortunately yes, it's an engine limitation.
by TenPlus1
Fri May 10, 2019 10:48
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1724
Views: 272273

Re: [Mod] Mobs Redo [1.50] [mobs]

Isn't that what NSSM mobs are ? super powerful boss mobs, especially the mese dragon... ouch!!!!

https://notabug.org/TenPlus1/nssm
by TenPlus1
Thu May 09, 2019 19:51
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1724
Views: 272273

Updated to version 1.5

Added new line_of_sight function that uses raycasting, but only if minetest 5.0 is being used.

Many thanks Astrobe :)
by TenPlus1
Wed May 08, 2019 10:48
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1724
Views: 272273

Re: [Mod] Scrolls [mobs redo]

So cute :)
by TenPlus1
Mon May 06, 2019 05:44
 
Forum: WIP Mods
Topic: [Mod] Scrolls [mobs redo]
Replies: 5
Views: 667

Re: [Mod] Mobs Redo [1.49] [mobs]

Collision boxes do not rotate with an entity, so you would have to make one that covers the entire mob to stop it glitching into walls and such, and this would make it unusable in going through doors or fence gates and the like.
by TenPlus1
Sun May 05, 2019 12:25
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1724
Views: 272273

Re: [Server] Xanadu

create a new player name to join server, each person gets three chances before a permanent ban.
by TenPlus1
Sat May 04, 2019 10:30
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3551
Views: 292728

Re: [Mod] Farming Redo [1.40] [farming]

Farming Redo has items for strawberries, bananas and oranges for Farming Plus compatibility so you dont lose these items in your inventory, they do not grow... To have growing fruits you need Ethereal mod installed.
by TenPlus1
Mon Mar 11, 2019 16:12
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.42] [farming]
Replies: 439
Views: 157217

Re: [Server] Xanadu

With the release of Minetest 5.0 stable, we will be testing Xanadu and all of it's mods to make sure it will run properly and then upgrade the server to run 5.0... Don't worry though, I'll let you know before we do :)
by TenPlus1
Mon Mar 11, 2019 07:29
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3551
Views: 292728

Re: Poblem with the framing redo mod

It sounds like the mod is not enabled causing missing and unknown items, or you may have a mod conflict causing the farming redo mod not to load altogether...
by TenPlus1
Mon Mar 11, 2019 07:21
 
Forum: Problems
Topic: Poblem with the framing redo mod
Replies: 4
Views: 207

Re: [Mod] Mobs Redo [1.49] [mobs]

I made the group_attack so that if you steal ninja'd a mob in one shot then the mob wouldn't have time to make a sound and have the others attack, but this is also good so mobs can have their revenge... "My name is Montonio Cow, you killed my father... prepare to die!" :)
by TenPlus1
Sat Mar 09, 2019 20:28
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1724
Views: 272273

Re: [Server] Xanadu

Once Minetest 5.0 is stable and has had a full release on all platforms then we will look into changing server to the newest version :)
by TenPlus1
Sat Mar 09, 2019 20:24
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3551
Views: 292728
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