Search found 2785 matches

by TenPlus1
Thu Oct 22, 2020 15:18
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 206
Views: 75187

Re: [MOD] Ethereal NG [1.27] [ethereal]

My usual test map is simple the seed: test
by TenPlus1
Thu Oct 22, 2020 06:18
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 206
Views: 75187

Re: [MOD] Ethereal NG [1.27] [ethereal]

Ethereal seed thread: viewtopic.php?f=12&t=25531
by TenPlus1
Thu Oct 22, 2020 06:17
Forum: Maps
Topic: Seeds for Mapgenv7+Ethereal.
Replies: 4
Views: 73

Re: Seeds for Mapgenv7+Ethereal.

Xanadu server seed (chosen by players): 3976732047028442497
by TenPlus1
Wed Oct 21, 2020 16:10
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 206
Views: 75187

Quick Update:

- I've made quicksand a little easier to notice so players don't get sucked under too much :)
by TenPlus1
Sat Oct 17, 2020 06:45
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2119
Views: 387448

Re: [Mod] Mobs Redo [1.53] [mobs]

If you look at Mobs Redo on ContentDB, nssm is listed as one of the mods in the links for the API itself.
by TenPlus1
Fri Oct 16, 2020 10:57
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.45] [farming]
Replies: 489
Views: 192146

Re: [Mod] Farming Redo [1.45] [farming]

Mint Tea = drinking glass, mint x 3, juicer, bucket of water.
by TenPlus1
Fri Oct 16, 2020 06:46
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2119
Views: 387448

Re: [Mod] Mobs Redo [1.53] [mobs]

@ThorfinnS - We do have a mobs_mc mod that adds all of the minecraft mobs into minetest if you wanna try that:

https://github.com/maikerumine/mobs_mc

...as for nssm check out the fork on my own git page: https://notabug.org/tenplus1/nssm
by TenPlus1
Mon Oct 12, 2020 19:14
Forum: Game Discussion
Topic: Game request: Among Us in MT
Replies: 3
Views: 123

Re: Game request: Among Us in MT

Lol, have already added 4x AmongUs player skins to Xanadu server, and you can also use the 'pint sized potion' to become sidekick sized :P
by TenPlus1
Mon Oct 12, 2020 05:56
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.45] [farming]
Replies: 489
Views: 192146

Re: [Mod] Farming Redo [1.45] [farming]

Farming Redo contains the same crops as the Crops mod, and is also a direct replacement for Farming Plus, so yes only the one mod is required.
by TenPlus1
Sun Oct 11, 2020 19:28
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.45] [farming]
Replies: 489
Views: 192146

Re: [Mod] Farming Redo [1.45] [farming]

@Ragiowan - I just tried it and it works fine, double check you are using farming:beans on the beanpole.
by TenPlus1
Sun Oct 11, 2020 19:10
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 74
Views: 29359

Re: [Mod] Bees and beekeeper [2.0] [bees]

@neumond, the bee's mod isn't really meant to be run on flat mapgens as it requires height and biome differences to spawn the actual hive, so on a normal v7 style world it will spawn properly and in multiples.
by TenPlus1
Sun Oct 11, 2020 19:05
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2119
Views: 387448

Re: [Mod] Mobs Redo [1.53] [mobs]

@timsoft - their is also a 'disable_tnt' flag which may be set as well (is an old setting), make sure it's set to 'false'.

I just checked the latest version of Hamlets Quest and the bug has been fixed, try updating the game:

https://codeberg.org/Hamlet/hamlets_quest
by TenPlus1
Sun Oct 11, 2020 19:04
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.45] [farming]
Replies: 489
Views: 192146

Re: [Mod] Farming Redo [1.45] [farming]

@Ragiowan - To plant beans place a beanpole on hoe'd soil and right click the beanpole with a bean pod.
by TenPlus1
Sun Oct 11, 2020 19:03
Forum: Problems
Topic: minetestserver keeps crashing
Replies: 3
Views: 101

Re: minetestserver keeps crashing

You have to post more of the error message so we know what's causing the crash.
by TenPlus1
Sun Oct 11, 2020 06:14
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2119
Views: 387448

Re: [Mod] Mobs Redo [1.53] [mobs]

@timsoft - the tnt error only occurs when tnt itself is disabled, hence the missing content id error you see in console, so to fix you could either enable tnt in your world and spawn a dungeon master to test, enable my fork of tnt mod and do the same to test, or lastly edit hamlet quests tnt mod and...
by TenPlus1
Sat Oct 10, 2020 13:17
Forum: Servers
Topic: [Server] Xanadu
Replies: 3770
Views: 380445

Update:

I've added 4 new players skins from Among Us for a giggle :) You can always use a 'pint sized potion' to make yourself into a tiny sidekick.
by TenPlus1
Sat Oct 10, 2020 07:36
Forum: Mod Releases
Topic: [Mod] Baked Clay [0.9] [bakedclay]
Replies: 27
Views: 21420

Re: [Mod] Baked Clay [0.9] [bakedclay]

@johalun - The Ethereal NG mod adds a brand new biome set to Minetest and one of those is the mesa biome :)
by TenPlus1
Fri Oct 09, 2020 13:03
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2119
Views: 387448

Re: [Mod] Mobs Redo [1.53] [mobs]

@Merak - the latest dev release has had many changes so you never know, collision detection may have had an update :)
by TenPlus1
Fri Oct 09, 2020 06:17
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2119
Views: 387448

Re: [Mod] Mobs Redo [1.53] [mobs]

@timsoft - You could install the latest dev release to fix it, or manually download, install and enable my fork of the TNT mod to fix: https://notabug.org/tenplus1/tnt
by TenPlus1
Tue Oct 06, 2020 18:11
Forum: Modding Discussion
Topic: Registered Nodes all facing same direction
Replies: 2
Views: 73

Re: Registered Nodes all facing same direction

Remember to add: on_place = minetest.rotate_node,
by TenPlus1
Fri Oct 02, 2020 06:23
Forum: WIP Mods
Topic: Silver mod
Replies: 2
Views: 177

Re: Silver mod

Always nice to see a new modder, just a heads up that the moreores mod already has silver and mithril included with tools which is widely used... How about renaming to aluminum or chromium :P
by TenPlus1
Fri Oct 02, 2020 06:17
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2119
Views: 387448

Re: [Mod] Mobs Redo [1.53] [mobs]

Rename spawn_example.lua to spawn.lua and it will automatically use the custom spawns for that mod, animals, monsters and npc each have their own files.

Personally I find that minetest.conf is already cluttered with api settings and try not to add to the mess when a separate file can be used.
by TenPlus1
Thu Oct 01, 2020 06:13
Forum: General Discussion
Topic: How can i add animals for wool/food
Replies: 2
Views: 160

Re: How can i add animals for wool/food

If you are looking for more foods you can also install Farming Redo: https://content.minetest.net/packages/TenPlus1/farming/
by TenPlus1
Thu Oct 01, 2020 06:12
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2119
Views: 387448

Re: [Mod] Mobs Redo [1.53] [mobs]

I've seen mods that will generate houses and villages into a minetest world so will look into spawning npc's onto a specific block used in those builds to bring them into the world :)

For now npc's have a low chance of spawning onto a brick block near grass.
by TenPlus1
Thu Sep 24, 2020 20:03
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2119
Views: 387448

Re: [Mod] Mobs Redo [1.53] [mobs]

Bunny (Carrot x 4), Chicken (Seeds x 8), Cow (Grains x 8), Kitten (Fish x 4), Panda (Bamboo x 20), Penguin (Fish x 4), Sheep (Grains, Grass x 8), Warthog (Apple, Potato x 8) Mobs are supposed to stop near a fence or gate but sometimes due to server lag it can get over it, so mobs redo has it's own m...