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Re: [mod]yolo[yolo] permadeath - hardcore mode.

Nice, thanks Sofar :)
by TenPlus1
Wed Oct 16, 2019 07:21
 
Forum: Mod Releases
Topic: [mod]yolo[yolo] permadeath - hardcore mode.
Replies: 1
Views: 42

Re: [MOD] Tool ranks [toolranks]

this is why i forked the mod so it would work well with dependencies, try my version at notabug. org/tenplus1/toolranks .. you can also find moreores that works well with it there also.
by TenPlus1
Tue Oct 15, 2019 09:29
 
Forum: Mod Releases
Topic: [MOD] Tool ranks [toolranks]
Replies: 95
Views: 19684

Re: Is everyone on Minetest 5.0 yet ?

We currently have around 92 servers still using Minetest 0.4.x on the server list vs 109 using 5.x so it's going to be a slow upgrade for many players and servers.
by TenPlus1
Sat Oct 12, 2019 19:15
 
Forum: General Discussion
Topic: Is everyone on Minetest 5.0 yet ?
Replies: 14
Views: 374

Is everyone on Minetest 5.0 yet ?

An important question indeed, has everyone switched to Minetest 5.0 or above ? and if not, could you tell us why you stuck with a previous release (0.4.16, 0.4.17) ? I try to keep my mods backwards compatible with 0.4.16 and above but with all the new features and functions available it's getting mo...
by TenPlus1
Sat Oct 12, 2019 08:35
 
Forum: General Discussion
Topic: Is everyone on Minetest 5.0 yet ?
Replies: 14
Views: 374

Re: [Mod] Bonemeal [1.1] [bonemeal]

Ahh, i've done it that way so you cant spam dig dirt blocks and get both which I consider cheating :) It's either/or unless you want to manually change it for your world by setting maxitems=2.
by TenPlus1
Fri Oct 11, 2019 06:52
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.1] [bonemeal]
Replies: 63
Views: 9862

Re: [REQUEST] Good mod for mobs_monster

Check the first post on mobs_redo forum topic and it will list links to many additional mobs you can add to a world like creepers, zombies, dmobs, slimes etc.

viewtopic.php?t=9917#p151075
by TenPlus1
Fri Oct 11, 2019 06:50
 
Forum: General Discussion
Topic: [REQUEST] Good mod for mobs_monster
Replies: 2
Views: 122

Update:

- Fixed water abm for turning dry dirt into normal soil
- Added check to above for dry dirt and dry dirt with dry grass nodes (5.1 dev)
by TenPlus1
Wed Oct 09, 2019 13:43
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 133
Views: 53470

Re: [Mod] Bonemeal [1.1] [bonemeal]

that's how it currently works, for each dirt block you dig there's a chance of a bone, also you can use the api to at newer dirt decorations. ethereal mod turns it's dry dirt into normal dirt when near water so I'll probably add the newer 5.1 dry dirt onto the same abm.
by TenPlus1
Wed Oct 09, 2019 10:38
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.1] [bonemeal]
Replies: 63
Views: 9862

Re: [Server] Xanadu

jieycraft, if your game feels sluggish then check your network and turn off fancy features on your client to reduce lag. the server itself is running fine.
by TenPlus1
Wed Oct 09, 2019 10:36
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3609
Views: 318296

Re: [Server] Xanadu

Wow, glad that's outta his system :P
by TenPlus1
Tue Oct 08, 2019 06:35
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3609
Views: 318296

Re: [Mod] Bonemeal [1.1] [bonemeal]

runs - that was the latest nil checks I added so it automatically defaults to 0 to stop any errors... I don't know if lmk is using mods to alter the bonemeal lists.
by TenPlus1
Sat Oct 05, 2019 19:22
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.1] [bonemeal]
Replies: 63
Views: 9862

Re: [Mod] Bonemeal [1.1] [bonemeal]

lmk - I've updated to the latest 5.1 dev and spammed bonemeal on every type of dirt and surface for 20 minutes and cannot reproduce the above error, so what I have done is add some nil checks in place just-in-case it's something to do with your code or mods loaded in world and updated git page and c...
by TenPlus1
Sat Oct 05, 2019 09:14
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.1] [bonemeal]
Replies: 63
Views: 9862

Re: [Mod] Crafting Guide [1.9] [craftguide]

Nice one jp :) I like the new design... Will it be configurable so you can turn elements on.off so it can show the basic craftguide as well ?
by TenPlus1
Sat Oct 05, 2019 07:02
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.10] [craftguide]
Replies: 121
Views: 96776

Re: [Mod] Bonemeal [1.1] [bonemeal]

please describe what you are doing when this error happens, also have you added anything using the bonemeal api and if so can you show me what.
by TenPlus1
Fri Oct 04, 2019 11:04
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.1] [bonemeal]
Replies: 63
Views: 9862

Update

- Added some nil checks when placing seed items on nodes with on_rightclick active
by TenPlus1
Wed Oct 02, 2019 18:15
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.42] [farming]
Replies: 451
Views: 166848

Re: [MOD] Tool ranks [toolranks]

Sharm0rdre and myself both have a fork of toolranks to keep it up and active :)
by TenPlus1
Wed Oct 02, 2019 06:15
 
Forum: Mod Releases
Topic: [MOD] Tool ranks [toolranks]
Replies: 95
Views: 19684

Re: [Mod] Farming Redo [1.42] [farming]

i keep the blueberries for 0.4.16/17 compatibility but recipes will work with either of the blueberries if you want to disable it :)
by TenPlus1
Tue Oct 01, 2019 10:46
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.42] [farming]
Replies: 451
Views: 166848

Re: [Mod] Bonemeal [1.1] [bonemeal]

lmk: I tried but failed to re-produce the error above, but just incase I've added a nil check and updated bonemeal on git.
by TenPlus1
Mon Sep 30, 2019 08:07
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.1] [bonemeal]
Replies: 63
Views: 9862

Re: [Mod] Mobs Redo [1.50] [mobs]

you could use a mob spanwner block, mobs:spawner
by TenPlus1
Fri Sep 27, 2019 10:25
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1816
Views: 302235

Re: [Mod] Mobs Redo [1.50] [mobs]

elceejo: a hostile npc is a monster :)
by TenPlus1
Thu Sep 19, 2019 10:53
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1816
Views: 302235

Re: [MOD] Sandwiches! [sandwiches]

Sweet mod :)
by TenPlus1
Fri Sep 13, 2019 18:27
 
Forum: WIP Mods
Topic: [MOD] Sandwiches! [sandwiches]
Replies: 24
Views: 1515

Re: Bows immune

Try:

Code: Select all
immune_to = {
    {"bows:bow_wood", 100},
    {"all"},
},
by TenPlus1
Wed Sep 11, 2019 18:16
 
Forum: Modding Discussion
Topic: Bows immune
Replies: 2
Views: 172

Updated to version 0.9

- Added support for technic cnc machine
by TenPlus1
Tue Sep 10, 2019 08:22
 
Forum: Mod Releases
Topic: [Mod] Baked Clay [0.9] [bakedclay]
Replies: 22
Views: 16987

Re: [Mod] Mobs Redo [1.50] [mobs]

Stix: Mobs Redo API has built in variables that handle many of the workings and thankfully can be edited either by mods or having a mob's custom function kick in and set them to a specific value... In this case self.path.way holds a table of coords for the mob to follow using pathfinding and can be ...
by TenPlus1
Tue Sep 10, 2019 06:13
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1816
Views: 302235

Re: [Mod] Mobs Redo [1.50] [mobs]

Okies :) look forward to seeing pull changes :P
by TenPlus1
Sun Sep 08, 2019 08:13
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1816
Views: 302235
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