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Quick Update:

I've added a 'mobs:mob_reset_stick' for any glitched mobs out there, once punched it respawns the mob and copies over owner, protected, nametag and gotten information :) This is mostly for admin use.
by TenPlus1
Sat Mar 23, 2019 18:41
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1722
Views: 267916

Updated to version 1.2...

Added support for Minetest 5.0's new saplings:

- Large Cactus
- Emergent Jungle Tree (the huge one)
- Blueberry Bushes
by TenPlus1
Fri Mar 22, 2019 17:49
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.1] [bonemeal]
Replies: 47
Views: 7955

Update...

Mobs_Animal updated with new chicken model; animations and textures by sirrobzeroone (many thanks dude :)
by TenPlus1
Fri Mar 22, 2019 11:12
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1722
Views: 267916

Re: Upgrading from 4.9 to 5.0 Ubuntu 18.04

We run 18.04 also on Xanadu and to upgrade we downloaded the respective .deb file from minetest.net/downloads and did this:

1. sudo apt-get remove minetest minetest-data
2. double-clicked on the .deb file and installed... done
by TenPlus1
Fri Mar 22, 2019 07:08
 
Forum: Problems
Topic: Upgrading from 4.9 to 5.0 Ubuntu 18.04
Replies: 3
Views: 119

Re: [Mod] Mobs Redo [1.49] [mobs]

Nathan is correct, look at the api.txt file to see how the mob api works and it's uses, also multiple sounds can indeed be used by adding numbers to the end of a single filename... e.g. sound.1.ogg sound.2.ogg sound.3.ogg and by playing "sound.ogg" it will chose between them randomly like ...
by TenPlus1
Wed Mar 20, 2019 20:32
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1722
Views: 267916

Re: [MOD] Ethereal NG [1.26] [ethereal]

Ethereal NG works both with 0.4.17 and 5.0... It has built-in checks for both versions to make it work...
by TenPlus1
Mon Mar 18, 2019 07:04
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 126
Views: 46765

Re: Possibly the dumbest question..

Go here: viewtopic.php?t=9917

and get download "Mobs Redo", "Mobs Animals" and "Mobs Monsters", unpack into your .minetest/mobs folder and enable for your world before entering.
by TenPlus1
Mon Mar 18, 2019 07:03
 
Forum: Problems
Topic: Possibly the dumbest question..
Replies: 2
Views: 130

Re: [Server] Xanadu

Xanadu is up and running Minetest 5.0 :) YAY!

Note: Remember to update your game to 5.0 so you can play on newer servers

Minetest 5.0 link: https://www.minetest.net/downloads/
by TenPlus1
Sun Mar 17, 2019 14:51
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3553
Views: 288093

Re: Minetest 5.0.0 should have been backward compatible

I wonder if there is a way to only show servers that use 5.0 and above on the list to save confusion ?
by TenPlus1
Sun Mar 17, 2019 06:56
 
Forum: General Discussion
Topic: Minetest 5.0.0 should have been backward compatible
Replies: 10
Views: 536

Re: [Server] Xanadu

Sunday is the big day folks, Xanadu will be updated to Minetest 5.0 so be sure to check out the downloads page and update your windows, linux or android game to the same version so you can still connect :)
by TenPlus1
Fri Mar 15, 2019 20:58
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3553
Views: 288093

Re: [Server] Xanadu

Lol Zlo, thankfully everything has been tested and works ok for now :) will let you guys know when the big transfer day will be...
by TenPlus1
Wed Mar 13, 2019 18:07
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3553
Views: 288093

Re: [Mod] Farming Redo [1.40] [farming]

Thanks for the heads up redblade7 but thankfully this bug won't affect Farming Redo :) I've been in the progress of testing all of my mods on Minetest 5.0 stable and updating them on notabug.org with any changes needed :)
by TenPlus1
Wed Mar 13, 2019 18:06
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.40] [farming]
Replies: 438
Views: 155714

Re: [Mod] Farming Redo [1.40] [farming]

Farming Redo has items for strawberries, bananas and oranges for Farming Plus compatibility so you dont lose these items in your inventory, they do not grow... To have growing fruits you need Ethereal mod installed.
by TenPlus1
Mon Mar 11, 2019 16:12
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.40] [farming]
Replies: 438
Views: 155714

Re: [Server] Xanadu

With the release of Minetest 5.0 stable, we will be testing Xanadu and all of it's mods to make sure it will run properly and then upgrade the server to run 5.0... Don't worry though, I'll let you know before we do :)
by TenPlus1
Mon Mar 11, 2019 07:29
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3553
Views: 288093

Re: Poblem with the framing redo mod

It sounds like the mod is not enabled causing missing and unknown items, or you may have a mod conflict causing the farming redo mod not to load altogether...
by TenPlus1
Mon Mar 11, 2019 07:21
 
Forum: Problems
Topic: Poblem with the framing redo mod
Replies: 4
Views: 206

Re: [Mod] Mobs Redo [1.49] [mobs]

I made the group_attack so that if you steal ninja'd a mob in one shot then the mob wouldn't have time to make a sound and have the others attack, but this is also good so mobs can have their revenge... "My name is Montonio Cow, you killed my father... prepare to die!" :)
by TenPlus1
Sat Mar 09, 2019 20:28
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1722
Views: 267916

Re: [Server] Xanadu

Once Minetest 5.0 is stable and has had a full release on all platforms then we will look into changing server to the newest version :)
by TenPlus1
Sat Mar 09, 2019 20:24
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3553
Views: 288093

Re: [Server] Xanadu

lolol :P
by TenPlus1
Mon Mar 04, 2019 07:27
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3553
Views: 288093

Re: [Server] Xanadu

Make sure you are using the official Minetest 0.4.17
by TenPlus1
Sat Mar 02, 2019 07:21
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3553
Views: 288093

Re: [Mod] Player Physics API [1.0.0] [playerphysics]

Thanks for the input wuzzy, yes the addition/subtraction is on purpose to keep values easier and works quite well for most mods, and the globalstep can be disabled if it's not needed, it's only there to recalculate just incase of rogue mods :) The axe is a test example though...
by TenPlus1
Fri Mar 01, 2019 07:16
 
Forum: Mod Releases
Topic: [Mod] Player Physics API [1.0.0] [playerphysics]
Replies: 15
Views: 921

Re: [Mod] Farming Redo [1.40] [farming]

The faring.rarety value defaults to 0.002 which makes most crops rare on a map, but you could easily add a farming.conf file and make this value higher so that crops appear more often e.g.

farming.rarety = 0.01
by TenPlus1
Fri Mar 01, 2019 07:13
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.40] [farming]
Replies: 438
Views: 155714

Re: [Server] Xanadu

I've tweaked Stamina mod and the drunk effects, will update today at some point and hopefully it fixes a few things :)
by TenPlus1
Thu Feb 28, 2019 10:14
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3553
Views: 288093

Re: [Mod] Wine [0.9] [wine]

Updated to version 0.9 : - Can now ferment Papyrus into Rum (thanks acm) - Craft 9x Rum into Rum Bottle (and vice versa) - Added some new Lucky Blocks - Added {alcohol=1} groups for use with my fork of Stamina mod - Drink 4 alcoholic beverages and find yourself staggering around map for 60 seconds ...
by TenPlus1
Wed Feb 27, 2019 15:29
 
Forum: Mod Releases
Topic: [Mod] Wine [0.9] [wine]
Replies: 50
Views: 9124

Re: [Server] Xanadu

Nice builds :) *moves into sandy Taj Mahal and puts on telly*
by TenPlus1
Wed Feb 27, 2019 07:21
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3553
Views: 288093

Re: [Mod] Player Physics API [1.0.0] [playerphysics]

Wuzzy: That's ok :) was just pointing out the similarities between mods... Pova has been active on Xanadu for over 10 months with no issue although I forgot to add to forum, only the ContentDB:

https://content.minetest.net/packages/TenPlus1/pova/
by TenPlus1
Sun Feb 24, 2019 20:25
 
Forum: Mod Releases
Topic: [Mod] Player Physics API [1.0.0] [playerphysics]
Replies: 15
Views: 921
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