- Simplified mushroom decoration
- Tweaked and tidied code
Search found 3641 matches
- Wed Apr 17, 2024 11:19
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 421
- Views: 162469
- Mon Apr 15, 2024 05:07
- Forum: WIP Mods
- Topic: [Mod] NPC for yl_speak_up [npc_talk]
- Replies: 6
- Views: 736
Re: [Mod] NPC for yl_speak_up [npc_talk]
Now shop keepers can hold a conversation :) very handy mod :P
- Sun Apr 14, 2024 05:34
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637700
Re: [Server] Xanadu
Ethereal saplings wont grow it something is obstructing them from above, like the leaves in your screenshot.
- Sat Apr 13, 2024 14:40
- Forum: WIP Mods
- Topic: The new Flash mode for Minetest
- Replies: 7
- Views: 227
Re: The new Flash mode for Minetest
For those who don't know what it does, the mod adds armor to speed up the player and a new armor stand with a build-in chest.
- Wed Apr 10, 2024 05:14
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637700
Re: [Server] Xanadu
It'll be up shortly, power-cut in general area (hopefully not caused by eclipse :)
- Tue Apr 02, 2024 08:20
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640741
Update:
- Oerkki model fixed (thanks BlaBoing)
- Flying/Swimming mobs should now stay inside their own medium.
- Stop swimming mobs from going above water level.
- Flying/Swimming mobs should now stay inside their own medium.
- Stop swimming mobs from going above water level.
- Sat Mar 30, 2024 06:00
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 17
- Views: 3363
Re: New Feature Hype Thread
I kinda wish that there was a way to get movedata for players so we could check their engine collisiondata like we do entities.
- Thu Mar 28, 2024 07:49
- Forum: General Discussion
- Topic: save spawn
- Replies: 11
- Views: 409
Re: save spawn
Yep :) That's how it's set in Xanadu if you wanna pop on and check it out.
- Wed Mar 27, 2024 20:24
- Forum: General Discussion
- Topic: save spawn
- Replies: 11
- Views: 409
Re: save spawn
@Walker - Inside the PVP area, only the owner can harm other players, same with rune protected mobs, only the owner can harm them.
- Wed Mar 27, 2024 14:06
- Forum: General Discussion
- Topic: save spawn
- Replies: 11
- Views: 409
Re: save spawn
@Walker - Just set 'protector_pvp' to false so that anyone inside a protected area cannot be pvp'd by another player, then when you build arena's to fight leave a gap in the protection so they can hurt one another.
- Wed Mar 27, 2024 05:56
- Forum: General Discussion
- Topic: save spawn
- Replies: 11
- Views: 409
Re: save spawn
Protector Redo has settings to enable or disable PVP inside of protected areas along with spawn protection and a few other helpful features that may help you:
https://codeberg.org/tenplus1/protector ... gtypes.txt
https://codeberg.org/tenplus1/protector ... gtypes.txt
- Mon Mar 25, 2024 06:01
- Forum: Problems
- Topic: STOP!! Automatically registering them!
- Replies: 24
- Views: 880
Re: STOP!! Automatically registering them!
@Nininik - Are you definitely using the latest 5.8 release of [Minetest_Game] as your default ?
- Sun Mar 24, 2024 16:02
- Forum: Problems
- Topic: STOP!! Automatically registering them!
- Replies: 24
- Views: 880
Re: STOP!! Automatically registering them!
@Nininik - The little change I posted above stops all stairs in X-decor from being registered, so they will be removed from your world completely and will never be registered.
- Sun Mar 24, 2024 15:34
- Forum: Problems
- Topic: STOP!! Automatically registering them!
- Replies: 24
- Views: 880
Re: STOP!! Automatically registering them!
Their is a quick way to disable stairs in X-decor by editing the /xdecor/handlers/helpers.lua file and at the end looking for:
... and adding this one line right after it:
Code: Select all
function xdecor.stairs_valid_def(def)
Code: Select all
do return nil end
- Sat Mar 23, 2024 17:39
- Forum: Problems
- Topic: STOP!! Automatically registering them!
- Replies: 24
- Views: 880
Re: STOP!! Automatically registering them!
@Nininik - Turn OFF xdecor mod and run your game, if the warning messages disappear then it is indeed Xdecor to blame, so maybe try and update the mod just to be sure you have the latest bug free release.
- Sat Mar 23, 2024 06:35
- Forum: Feature Discussion
- Topic: Minetest Major Breakages
- Replies: 19
- Views: 1106
Re: Minetest Major Breakages
Just so modders are clear, Mobs Redo API already handles the initial_properties change, and registering a mob using mobs:register_mob() doesn't need it added.
- Sat Mar 23, 2024 06:31
- Forum: Problems
- Topic: STOP!! Automatically registering them!
- Replies: 24
- Views: 880
Re: STOP!! Automatically registering them!
When figuring out a minetest issue it's always handy to know which version of the game you are using along with which mods you are running in a world. If it is a singleplayer game could you maybe try installing my Stairs Redo mod then enabling that and trying out your world to see if it gives the sa...
- Fri Mar 22, 2024 13:49
- Forum: Feature Discussion
- Topic: Minetest Major Breakages
- Replies: 19
- Views: 1106
Re: Minetest Major Breakages
I'll miss the sneak glitch, many a fun time traversing parkour towers and games with it, was a worthy feature to have. As for the rest, time to go through my mods and see what issues will crop up this update :p
- Thu Mar 21, 2024 16:34
- Forum: Problems
- Topic: STOP!! Automatically registering them!
- Replies: 24
- Views: 880
Re: STOP!! Automatically registering them!
What other mods are you using, apart from your own ?
- Thu Mar 21, 2024 06:06
- Forum: Problems
- Topic: STOP!! Automatically registering them!
- Replies: 24
- Views: 880
Re: STOP!! Automatically registering them!
@Nininik - Pop into the Content tab and check to see if any mod updates are pending, that may help.
- Wed Mar 20, 2024 06:04
- Forum: Problems
- Topic: STOP!! Automatically registering them!
- Replies: 24
- Views: 880
Re: STOP!! Automatically registering them!
@Nininik - Which version of Minetest are you using ? I would have assumed all of those warnings would have been fixed in the later releases already.
- Tue Mar 19, 2024 15:25
- Forum: Problems
- Topic: STOP!! Automatically registering them!
- Replies: 24
- Views: 880
Re: STOP!! Automatically registering them!
@Nininik - Which Stairs mod are you referring to ? Default, StairsPlus, Stairs Redo ?
- Sat Mar 16, 2024 12:14
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 421
- Views: 162469
Update:
- Raised snow level in Coniferous biome. - Added 'ethereal.sapling_protection_check' setting to use default sapling placement checks. Note: This setting is disabled by default and when enabled stops players from growing saplings into other players' protected areas. Thanks to Emojigit for the feature...
- Fri Mar 15, 2024 16:07
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637700
Re: [Server] Xanadu
@Kilarin - Take out or Put items into hoppers to restart their timers.
- Wed Mar 13, 2024 16:21
- Forum: Modding Discussion
- Topic: Save object in node metadata
- Replies: 7
- Views: 281
Re: Save object in node metadata
Look at the signs_lib or itemframes mod, you can easily add an entity using on_place when a node is put down, and when it is broken use on_destruct to get all objects in a specific radius, loop through them and remove the one you want.