Search found 3640 matches

by TenPlus1
Mon Apr 15, 2024 05:07
Forum: WIP Mods
Topic: [Mod] NPC for yl_speak_up [npc_talk]
Replies: 6
Views: 719

Re: [Mod] NPC for yl_speak_up [npc_talk]

Now shop keepers can hold a conversation :) very handy mod :P
by TenPlus1
Sun Apr 14, 2024 05:34
Forum: Servers
Topic: [Server] Xanadu
Replies: 4180
Views: 636671

Re: [Server] Xanadu

Ethereal saplings wont grow it something is obstructing them from above, like the leaves in your screenshot.
by TenPlus1
Sat Apr 13, 2024 14:40
Forum: WIP Mods
Topic: The new Flash mode for Minetest
Replies: 7
Views: 220

Re: The new Flash mode for Minetest

For those who don't know what it does, the mod adds armor to speed up the player and a new armor stand with a build-in chest.
by TenPlus1
Wed Apr 10, 2024 05:14
Forum: Servers
Topic: [Server] Xanadu
Replies: 4180
Views: 636671

Re: [Server] Xanadu

It'll be up shortly, power-cut in general area (hopefully not caused by eclipse :)
by TenPlus1
Tue Apr 02, 2024 08:20
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2502
Views: 638146

Update:

- Oerkki model fixed (thanks BlaBoing)
- Flying/Swimming mobs should now stay inside their own medium.
- Stop swimming mobs from going above water level.
by TenPlus1
Sat Mar 30, 2024 06:00
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 17
Views: 3356

Re: New Feature Hype Thread

I kinda wish that there was a way to get movedata for players so we could check their engine collisiondata like we do entities.
by TenPlus1
Thu Mar 28, 2024 07:49
Forum: General Discussion
Topic: save spawn
Replies: 11
Views: 406

Re: save spawn

Yep :) That's how it's set in Xanadu if you wanna pop on and check it out.
by TenPlus1
Wed Mar 27, 2024 20:24
Forum: General Discussion
Topic: save spawn
Replies: 11
Views: 406

Re: save spawn

@Walker - Inside the PVP area, only the owner can harm other players, same with rune protected mobs, only the owner can harm them.
by TenPlus1
Wed Mar 27, 2024 14:06
Forum: General Discussion
Topic: save spawn
Replies: 11
Views: 406

Re: save spawn

@Walker - Just set 'protector_pvp' to false so that anyone inside a protected area cannot be pvp'd by another player, then when you build arena's to fight leave a gap in the protection so they can hurt one another.
by TenPlus1
Wed Mar 27, 2024 05:56
Forum: General Discussion
Topic: save spawn
Replies: 11
Views: 406

Re: save spawn

Protector Redo has settings to enable or disable PVP inside of protected areas along with spawn protection and a few other helpful features that may help you:

https://codeberg.org/tenplus1/protector ... gtypes.txt
by TenPlus1
Mon Mar 25, 2024 06:01
Forum: Problems
Topic: STOP!! Automatically registering them!
Replies: 24
Views: 871

Re: STOP!! Automatically registering them!

@Nininik - Are you definitely using the latest 5.8 release of [Minetest_Game] as your default ?
by TenPlus1
Sun Mar 24, 2024 16:02
Forum: Problems
Topic: STOP!! Automatically registering them!
Replies: 24
Views: 871

Re: STOP!! Automatically registering them!

@Nininik - The little change I posted above stops all stairs in X-decor from being registered, so they will be removed from your world completely and will never be registered.
by TenPlus1
Sun Mar 24, 2024 15:34
Forum: Problems
Topic: STOP!! Automatically registering them!
Replies: 24
Views: 871

Re: STOP!! Automatically registering them!

Their is a quick way to disable stairs in X-decor by editing the /xdecor/handlers/helpers.lua file and at the end looking for:

Code: Select all

function xdecor.stairs_valid_def(def)
... and adding this one line right after it:

Code: Select all

do return nil end
by TenPlus1
Sat Mar 23, 2024 17:39
Forum: Problems
Topic: STOP!! Automatically registering them!
Replies: 24
Views: 871

Re: STOP!! Automatically registering them!

@Nininik - Turn OFF xdecor mod and run your game, if the warning messages disappear then it is indeed Xdecor to blame, so maybe try and update the mod just to be sure you have the latest bug free release.
by TenPlus1
Sat Mar 23, 2024 06:35
Forum: Feature Discussion
Topic: Minetest Major Breakages
Replies: 19
Views: 1096

Re: Minetest Major Breakages

Just so modders are clear, Mobs Redo API already handles the initial_properties change, and registering a mob using mobs:register_mob() doesn't need it added.
by TenPlus1
Sat Mar 23, 2024 06:31
Forum: Problems
Topic: STOP!! Automatically registering them!
Replies: 24
Views: 871

Re: STOP!! Automatically registering them!

When figuring out a minetest issue it's always handy to know which version of the game you are using along with which mods you are running in a world. If it is a singleplayer game could you maybe try installing my Stairs Redo mod then enabling that and trying out your world to see if it gives the sa...
by TenPlus1
Fri Mar 22, 2024 13:49
Forum: Feature Discussion
Topic: Minetest Major Breakages
Replies: 19
Views: 1096

Re: Minetest Major Breakages

I'll miss the sneak glitch, many a fun time traversing parkour towers and games with it, was a worthy feature to have. As for the rest, time to go through my mods and see what issues will crop up this update :p
by TenPlus1
Thu Mar 21, 2024 16:34
Forum: Problems
Topic: STOP!! Automatically registering them!
Replies: 24
Views: 871

Re: STOP!! Automatically registering them!

What other mods are you using, apart from your own ?
by TenPlus1
Thu Mar 21, 2024 06:06
Forum: Problems
Topic: STOP!! Automatically registering them!
Replies: 24
Views: 871

Re: STOP!! Automatically registering them!

@Nininik - Pop into the Content tab and check to see if any mod updates are pending, that may help.
by TenPlus1
Wed Mar 20, 2024 06:04
Forum: Problems
Topic: STOP!! Automatically registering them!
Replies: 24
Views: 871

Re: STOP!! Automatically registering them!

@Nininik - Which version of Minetest are you using ? I would have assumed all of those warnings would have been fixed in the later releases already.
by TenPlus1
Tue Mar 19, 2024 15:25
Forum: Problems
Topic: STOP!! Automatically registering them!
Replies: 24
Views: 871

Re: STOP!! Automatically registering them!

@Nininik - Which Stairs mod are you referring to ? Default, StairsPlus, Stairs Redo ?
by TenPlus1
Sat Mar 16, 2024 12:14
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.31] [ethereal]
Replies: 420
Views: 162097

Update:

- Raised snow level in Coniferous biome. - Added 'ethereal.sapling_protection_check' setting to use default sapling placement checks. Note: This setting is disabled by default and when enabled stops players from growing saplings into other players' protected areas. Thanks to Emojigit for the feature...
by TenPlus1
Fri Mar 15, 2024 16:07
Forum: Servers
Topic: [Server] Xanadu
Replies: 4180
Views: 636671

Re: [Server] Xanadu

@Kilarin - Take out or Put items into hoppers to restart their timers.
by TenPlus1
Wed Mar 13, 2024 16:21
Forum: Modding Discussion
Topic: Save object in node metadata
Replies: 7
Views: 280

Re: Save object in node metadata

Look at the signs_lib or itemframes mod, you can easily add an entity using on_place when a node is put down, and when it is broken use on_destruct to get all objects in a specific radius, loop through them and remove the one you want.
by TenPlus1
Wed Mar 13, 2024 16:17
Forum: Problems
Topic: WHY ARE ABMS SO SLOW NOW?
Replies: 4
Views: 219

Re: WHY ARE ABMS SO SLOW NOW?

@Nininik - What version of Minetest are you using ? and which abm's with 10-30 second interval are you meaning ? Not every ABM runs at 1 second intervals, some have a chance setting which causes them to run less often.