Search found 148 matches

by ak399g
Thu May 21, 2015 01:53
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 13074

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

Announcement (for OldCoder; he said it on his server and asked me to forward it): OldCoders worlds may be down for 2 days. The OldCoder Minetest worlds may be down for 1 to 2 days starting tonight or soon for a move. This will happen again in a week or two. The physical server is moving. So the wor...
by ak399g
Tue Aug 05, 2014 21:34
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 13074

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

Currently, I am an admin (nick: SAFR). The server is up, although connection problems may still remain. Ideas on the table include copying good builds from this server (and perhaps a few others) to this map or another map (more likely). Whether this map will be running v6 or v7 mapgen is not yet dec...
by ak399g
Wed Jul 23, 2014 02:29
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 218
Views: 130428

Re: [Mod] Advanced area protection [areas]

I recall one mod that dealt damage to players that dug protected nodes. It wouldn't completely protect the inside, but with a high enough damage setting, players would die upon entry.
by ak399g
Wed Jul 16, 2014 11:39
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 1036
Views: 480515

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

That bookcase glitch looks fun...I smell secret passages!
by ak399g
Tue Jul 08, 2014 20:29
Forum: Problems
Topic: No more pillar up
Replies: 18
Views: 3123

Re: No more pillar up

You're not the first one to be annoyed by this "feature". I've complained about that already, but nobody changed it yet. In order to fix your own version, edit src/game.cpp and remove some lines around line 908. Btw, the pillaring up is not the main problem (that's usually only needed for...
by ak399g
Tue Jul 08, 2014 00:25
Forum: Problems
Topic: No more pillar up
Replies: 18
Views: 3123

Re: No more pillar up

This workaround is not acceptable for servers. It is a 'fix' that doesn't actually solve the problem (I can still skillfully place a block on, say, the ceiling overhead, and look through it and through walls). What's more is that it breaks/severely hampers what was once a crucial construction strate...
by ak399g
Mon Jul 07, 2014 23:55
Forum: News
Topic: Minetest 0.4.10
Replies: 104
Views: 39507

Re: Minetest 0.4.10

Prevented placing node when player would be inside new node (BlockMen) I know this has been addressed in a separate topic, but now that 0.4.10 is out I thought I'd address the change made in the thread for it. How does one revert to the previous functionality; i.e. do not prevent node placement? Is...
by ak399g
Thu Jul 03, 2014 20:26
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 13074

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

Windows dev builds sfan5 (32-bit & 64-bit) -- https://forum.minetest.net/viewtopic.php?id=1523 BlockMen (32-bit & 64-bit) -- https://forum.minetest.net/viewtopic.php?id=6727 Fess (64-bit) -- https://forum.minetest.net/viewtopic.php?id=6745 Linux dev repos: Arch Linux -- https://aur.archlinux...
by ak399g
Thu Jul 03, 2014 11:26
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 13074

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

I'm sure Vazon can explain it better himself, but it seems we're still running into a Media problem, in that it takes an eternity to actually download (the first time, anyhow). Until that gets fixed, here's what I recommend: Instead of the stable 4.9 download, use the unstable 4.9-dev download. The ...
by ak399g
Tue Jun 17, 2014 00:21
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 13074

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

Just so's you know, I got this a few minutes ago: 20:14:57: INFO[main]: Creating client 20:14:57: INFO[main]: Connecting to server at 178.175.138.233:30012 20:14:57: INFO[main]: Client packetcounter (20): 20:14:57: INFO[main]: Client::peerAdded(): peer->id=1 20:14:58: VERBOSE[ConnectionSend]: con(11...
by ak399g
Thu Jun 12, 2014 13:27
Forum: Problems
Topic: Can't place node at feet/near player model
Replies: 13
Views: 2288

Re: Can't place node at feet/near player model

But if you did, you could just jump out of it immediately. It makes node placement incredibly obnoxious and at the very least I'd like to know how to turn it off at the source rather than finding a workaround (noclip)
by ak399g
Thu Jun 12, 2014 03:39
Forum: Problems
Topic: Can't place node at feet/near player model
Replies: 13
Views: 2288

Can't place node at feet/near player model

Don't know if this is a "feature" of 4.9 dev or not, but it's a bug in my book. Very much not happy with it, wondering how to disable it if possible. I used to be able to place nodes in the same space I occupy, which I admit makes little real-world-physics sense but is incredibly useful an...
by ak399g
Wed Jun 11, 2014 21:30
Forum: Mod Releases
Topic: [Mod] More Chests [more_chests]
Replies: 8
Views: 8724

Re: [Mod] More Chests [more_chests]

^seconded.
What's new other than textures?
I've also found the need for extra-large chests with an inventory space of, say, 16*8 or so. As a craft, perhaps 4 locked chests at each corner, a cross of steel_ingots between them?
by ak399g
Mon Jun 09, 2014 16:02
Forum: WIP Mods
Topic: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines]
Replies: 13
Views: 5925

Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

fixed. also, both wheels must be replaced, so added that in.
by ak399g
Mon Jun 09, 2014 10:42
Forum: WIP Mods
Topic: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines]
Replies: 13
Views: 5925

Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

this one? https://forum.minetest.net/viewtopic.php?t=9277&p=141271 It relies on three levels of gears (steel, gold, diamond). I can add compatibility by including an optional steel gear craft -- something like local use_factory = minetest.get_modpath("factory") at the beginning, and if...
by ak399g
Mon Jun 09, 2014 01:42
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 13074

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

Cool, cool. For the past few days, I've been trying to connect, but it stops loading once the progress bar hits "Media" - I occasionally hear some outdoorsy ambient sounds, which cut out. Running in terminal, I see Loaded mesh: 3d_armor_character.x Could not open file of texture: character...
by ak399g
Mon Jun 09, 2014 00:54
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 13074

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

You solved the double chat? where can I pick up this code fix?
by ak399g
Mon Jun 09, 2014 00:37
Forum: WIP Mods
Topic: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines]
Replies: 13
Views: 5925

[Mod] SAFR's Simple Machines [0.1] [safr_simple_machines]

I've seen a few 'craft component' type mods around, but most use steel as the primary ore of choice and aren't based off of the classic Renaissance simple machines. This mod adds a few craft items that are all copper-based. So far there are the 6 primary simple machines (Lever, Wheel and Axle, Incli...
by ak399g
Sun Jun 08, 2014 23:20
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 338966

Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

Next on my agenda is to create two pairs of boots. Assuming I set the default player physics to "sneak_glitch = false", the first pair should override that and set it to true when equipped. The second pair should set the player's default speed multiplier to 2 when equipped. No clue how to ...
by ak399g
Sun Jun 08, 2014 16:54
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 338966

Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

This sounds like a mod or version conflict somewhere, are you using this with something other than minetest_game, if so then it may not have a compatible version of player.lua Custom textures should be fine as long as you followed the naming convention, besides they would either work or not, they w...
by ak399g
Sun Jun 08, 2014 03:51
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 13074

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

Cool. What did you do to change the fast priv speed? Not exactly relevant to the server, but relevant to the previous question: Is there a way to have multiple levels of fast? For example, a "run" priv that lets people move 2x as quickly, and a "fast" priv that lets people move 5...
by ak399g
Sat Jun 07, 2014 19:51
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 338966

Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

as I had recalled. Thanks Vazon and stu! followup Q: I put on some armor and it did show up on the player model. when I went to change it, it disappeared and wouldn't show, no matter what armor I put on. If it's of any concern, I did create my own armor (essentially registering a new set of textures...
by ak399g
Sat Jun 07, 2014 18:59
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 338966

Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

Is there any way to get this to work with Unified Inventory instead of Inventory++?
by ak399g
Sat Jun 07, 2014 16:02
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572432

Re: Post your modding questions here

What is the maximum stack_max? I read it was over 50000 but I've tried 50000 and 40000, which don't work, and 25000 does.
by ak399g
Sat May 31, 2014 18:52
Forum: Mod Releases
Topic: [Mod] Different textures for players [player_textures]
Replies: 85
Views: 48829

Re: [Mod] Different textures for players [player_textures]

Could this be rewritten as a chat command (perhaps "/personal_texture") that applies the skin later?
I'm trying to allow specific skins for certain players while incorporating Zeg9's database.