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+1
by MrThebuilder3
Sun Jan 29, 2012 02:44
 
Forum: Texture Packs
Topic: The Legend of Zelda Texture Pack UPDATED {V.1.1}
Replies: 107
Views: 31721

you are amazing! +ERROR NUMBER CRASH TOO LARGE
by MrThebuilder3
Thu Jan 26, 2012 17:01
 
Forum: Partly official engine development
Topic: 3D-Player
Replies: 152
Views: 40932

yep;)
by MrThebuilder3
Thu Jan 26, 2012 15:09
 
Forum: WIP Mods
Topic: christmas
Replies: 10
Views: 2635

trouble? none:) i could help with the tp if you want
by MrThebuilder3
Thu Jan 26, 2012 02:47
 
Forum: General Discussion
Topic: temple of time(+oot mod)
Replies: 9
Views: 2508

idk what have you done to it?
by MrThebuilder3
Thu Jan 26, 2012 02:36
 
Forum: General Discussion
Topic: temple of time(+oot mod)
Replies: 9
Views: 2508

yeah i was thinking along those lines myself:) i could possibly host an building server
by MrThebuilder3
Thu Jan 26, 2012 00:46
 
Forum: General Discussion
Topic: temple of time(+oot mod)
Replies: 9
Views: 2508

thanks:) they range from86x87 to 555x666
by MrThebuilder3
Wed Jan 25, 2012 21:52
 
Forum: General Discussion
Topic: temple of time(+oot mod)
Replies: 9
Views: 2508

temple of time(+oot mod)

i was board and dicided to make the temple of time from ocarina of time: http://desmond.imageshack.us/Himg706/scaled.php?server=706&filename=screenshot21032930.png&res=medium http://desmond.imageshack.us/Himg210/scaled.php?server=210&filename=screenshot20943110.png&res=medium http://desmond.imagesha...
by MrThebuilder3
Wed Jan 25, 2012 21:39
 
Forum: General Discussion
Topic: temple of time(+oot mod)
Replies: 9
Views: 2508

16:59:23: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: ....dev-20120122-1-win32\bin\..\data\mods\beds\init.lua:34: attempt to call method 'set_timeofday' (a nil value) 16:59:23: ERROR[ServerThread]: stack traceback: In thread 16f4: C:\tmp\minetest\src\server.cpp:113:...
by MrThebuilder3
Tue Jan 24, 2012 22:57
 
Forum: WIP Mods
Topic: [Mod] Quick bed mod
Replies: 68
Views: 13857

Jordach wrote:at night i tend to do this: /time 7000

me too 'cept i do 5000
by MrThebuilder3
Tue Jan 24, 2012 21:03
 
Forum: General Discussion
Topic: Beds?
Replies: 8
Views: 1603

i have updated christmass
by MrThebuilder3
Tue Jan 24, 2012 17:55
 
Forum: WIP Mods
Topic: Mod update status (0.4.dev-20120122-1)
Replies: 31
Views: 6012

updated to latest git! sorry kinda late:/
by MrThebuilder3
Tue Jan 24, 2012 17:37
 
Forum: WIP Mods
Topic: christmas
Replies: 10
Views: 2635

Made a four bit binary adder this morning: http://img163.imageshack.us/img163/5967/adder1.png And here is the control panel: http://img38.imageshack.us/img38/8066/adder2.png (0b1110 + 0b0111 = 0b10101) Made completely out of mesecons, plugs, sockets, and inverters, so it requires ENABLE_TEMPEREST t...
by MrThebuilder3
Mon Jan 23, 2012 02:02
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1809
Views: 483946

IPushButton2653 wrote: if it weren't for me liking LoZ a lot, I'd be using this

thanks:)
by MrThebuilder3
Sun Jan 22, 2012 00:02
 
Forum: Texture Packs
Topic: mrthebuilder3's 16x16 texture pack(WIP)
Replies: 5
Views: 2731

good idea
by MrThebuilder3
Sat Jan 21, 2012 22:13
 
Forum: Texture Packs
Topic: mrthebuilder3's 16x16 texture pack(WIP)
Replies: 5
Views: 2731

mrthebuilder3's 16x16 texture pack(WIP)

this is one of my first minetest texture pack not completed but it will work with latest dev version. i named it hallowtest because it has a slightly dark feel to it. thanks to sdzen for the name:D http://desmond.imageshack.us/Himg215/scaled.php?server=215&filename=screenshot17521981.png&res=medium ...
by MrThebuilder3
Sat Jan 21, 2012 20:29
 
Forum: Texture Packs
Topic: mrthebuilder3's 16x16 texture pack(WIP)
Replies: 5
Views: 2731

Really sad? How?

griefers
by MrThebuilder3
Thu Jan 19, 2012 20:08
 
Forum: Old Mods
Topic: [Mod] Node ownership [node_ownership]
Replies: 84
Views: 28777

lol i can make one but it wont be 24/7
by MrThebuilder3
Mon Jan 09, 2012 02:36
 
Forum: Texture Packs
Topic: The Legend of Zelda Texture Pack UPDATED {V.1.1}
Replies: 107
Views: 31721

hey redcrab wat does your QR code avatar mean?
by MrThebuilder3
Mon Jan 09, 2012 02:34
 
Forum: Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 101131

this mod and the campfire is awesome! +100
by MrThebuilder3
Sun Jan 08, 2012 23:44
 
Forum: WIP Mods
Topic: [MOD] nParticle (smoke, dust and fire) [Testing]
Replies: 13
Views: 4459

neko259 wrote:Yes, dynamic lightning must be implemented. Also we must have an ability for entities to emit light.

+inf
by MrThebuilder3
Sun Jan 08, 2012 22:12
 
Forum: Partly official engine development
Topic: hd lighting abilities?
Replies: 27
Views: 3974

lol
by MrThebuilder3
Sun Jan 08, 2012 22:00
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1580
Views: 584282

what about a mob that blows up when to close *cough* creeper *cogh*
by MrThebuilder3
Sun Jan 08, 2012 21:41
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1580
Views: 584282

+5 i'm in!
by MrThebuilder3
Sun Jan 08, 2012 16:50
 
Forum: Texture Packs
Topic: community texture pack 32X32
Replies: 6
Views: 2212

thanks:0 im used to different mod config...
by MrThebuilder3
Sun Jan 08, 2012 00:29
 
Forum: WIP Mods
Topic: Simple doors mod
Replies: 32
Views: 15414
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