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Re: [Server] Xanadu

Buck up! I've survived at least three different map-wipes on the Xanadu server. Granted, the current map is the only one where I haven't had a fully-functional space station. Hmm... Perhaps there's a causation link there... I build a space station and somebody runs the trench, and then blows up the ...
by Neon
Sat Mar 09, 2019 23:18
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3579
Views: 302520

Re: [Server] Xanadu

Alas, I am also unwilling to downgrade. I'll wait it out.
by Neon
Sat Mar 09, 2019 23:00
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3579
Views: 302520

Re: [Server] Xanadu

I just swapped out computers and got the shiniest version of Minestest. Turns out the v5.x clients can't reverse-engineer a v4.x server. So is there any plan and/or timetable to switch Xanadu to v5.x? I realise that this could force another map wipe (I don't know if the v5.x servers can still use th...
by Neon
Sat Mar 09, 2019 19:06
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3579
Views: 302520

Re: [Server] Xanadu

Skrote wrote:"Server be down matey.....Arrrrrr." I blame bonny....

She is a wee Bonny lass. But is she still building here? I'd like to catch up some time....
by Neon
Sun Dec 30, 2018 00:14
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3579
Views: 302520

Re: [Server] Regulus: A Mars Server

Is there an issue with the server? It seems to have been down a few days now.
by Neon
Sat Jul 07, 2018 23:53
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 12514

Re: [SOLVED][fedora 25] Compilation Problems

For future visitors to this thread, compilation instructions for Fedora can be found here
by Neon
Wed Jun 21, 2017 02:30
 
Forum: Problems
Topic: [SOLVED][fedora 25] Compilation Problems
Replies: 6
Views: 1005

Re: Compiling Minetest On Fedora 17

Ok. New edit on the script to install v0.4.16-dev on Fedora. Tested good on a Fedora-23, 32-bit system. # make sure you have the packages to compile with su -c "dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa...
by Neon
Wed Jun 21, 2017 02:28
 
Forum: General Discussion
Topic: Compiling Minetest On Fedora 17
Replies: 35
Views: 9254

Re: [Server] IhrFussel's Server

Down by the Neon Spaceport, this photo was taken of a massive quadrupedal spider.
+ Spoiler
by Neon
Fri Feb 10, 2017 07:06
 
Forum: Servers
Topic: [Server] IFS (IhrFussel's Server)
Replies: 93
Views: 12601

Re: [Server] IhrFussel's Server

Made a quick little build to share with the organizational efforts of some really good builders.
by Neon
Tue Dec 06, 2016 08:03
 
Forum: Servers
Topic: [Server] IFS (IhrFussel's Server)
Replies: 93
Views: 12601

3D models to Minetest schematics

I'm wondering if there is some utility that could take a 3D model (in any format, but raw triangles is probably easiest) and turn it into a minetest schematic. The idea is that nodes of a certain type are created if they intersect with the edge of the model and/or fall in the interior of the model. ...
by Neon
Sun Aug 21, 2016 23:42
 
Forum: General Discussion
Topic: 3D models to Minetest schematics
Replies: 0
Views: 207

Re: MinetestForFun SKYBLOCK

Thank you for the license information.

Yes. all of the submodules have been imported, per that forums post. Indeed, the server would not be able to get so far without the code from those other modules.
by Neon
Tue Jun 28, 2016 16:27
 
Forum: Servers
Topic: MinetestForFun SKYBLOCK
Replies: 78
Views: 9771

License(s)?

What license(s) is this released under? Of particular interest is the licenses for the "skyblock" and "skyblock_levels" mods. EDIT: Additionally, trying to get this running locally: When running in new world, shows up at location set by 'static_spawnpoint', falls onto the floor, ...
by Neon
Tue Jun 28, 2016 01:42
 
Forum: Servers
Topic: MinetestForFun SKYBLOCK
Replies: 78
Views: 9771

Re: [Game] Technic [technic_game]

Please read a couple post back from the end of the thread in case someone posts a workaround. Say, the previous post has a workaround. To wit: The workaround is to edit the last line of /technic_game/mods/plantlife/trunks/trunks_settings.txt so "roots = false" Then: go to /technic_game/mod...
by Neon
Sat Jun 25, 2016 02:29
 
Forum: Game Releases
Topic: [Game] Technic [technic_game]
Replies: 40
Views: 23551

Re: Xanadu Server

This is supposed to be a family-friendly server. Political discourse is something that kids outside of high-school are too young to care about and will drive away the adults that help keep the server on an even keel. Not to let those few go who have abused the situation, but I suggest everybody drop...
by Neon
Mon Jun 13, 2016 01:24
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3579
Views: 302520

Re: Xanadu Server

Great stuff, Mystik! I've been hoping for that sort of map for the last two Xanadu maps! On the old map, there's a few sites to point out: Midville, at 5000,4,0 is owned by me (Neon) The Evermore Maze is at 6530,10,0 (the pale circle is the tower that the scavenger hunt inside the maze had pointed y...
by Neon
Wed Apr 20, 2016 04:43
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3579
Views: 302520

Re: Xanadu Server

Unlikely, auouymous. With the last map wipe, no player information was kept (which means those people trying to store things up in their bags are out of luck). This also means that each person will have to log in with a fresh password to "lock in" their username for their exclusive future ...
by Neon
Sun Mar 20, 2016 00:59
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3579
Views: 302520

Re: [Game] Technic [technic_game]

I'm running into similar issues trying to get this game to run out-of-the-box after a 'git clone' (et. al.) session. first error: Failed to load and run script from /minetest/games/technic_game/mods/plantlife/trunks/init.lua: ...etest/games/technic_game/mods/plantlife/trunks/nodes.lua:330: attempt t...
by Neon
Thu Mar 10, 2016 00:55
 
Forum: Game Releases
Topic: [Game] Technic [technic_game]
Replies: 40
Views: 23551

Re: Post your modding questions here

Well, Instead of adding another ABM, can I "overload" (to use a programming term) the function from the original mod? In effect, replace the function in the other mod with one of my own? Additionally, the code in the above post also does not work: - on a shiny new server (none of the moonr...
by Neon
Thu Mar 03, 2016 23:22
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 310519

Re: Post your modding questions here

I'm trying to replace a mod-specific node with a more general one, from a different mod. For some reason, I can't seem to make it work. From home/.minetest/mods/my_mod/init.lua: if minetest.get_modpath("moonrealm") then -- Make moonrealm soil the same as dirt minetest.register_alias("...
by Neon
Thu Mar 03, 2016 23:02
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 310519

Re: [Mod] Zeg9's craft guide [github] [zcg]

Had an error with this, from the git version 6bd997e. It didn't seem to impact the game; I wouldn't have noticed, except that I was checking some other interactions when I saw this. 2016-03-02 23:14:07: ACTION[ServerThread]: player {blah} crafts {something} Loading all crafts, this may take some tim...
by Neon
Thu Mar 03, 2016 04:29
 
Forum: Old Mods
Topic: [Mod] Zeg9's craft guide [github] [zcg]
Replies: 39
Views: 24632

Re: Compiling Minetest On Fedora 17

I've updated the above script to compile on Fedora 23. Somewhere between F20 and F23, they went from using YUM for package updating to DNF. Fun. # make sure you have the packages to compile with su -c "dnf install cmake gcc-c++ luajit luajit-devel irrlicht irrlicht-devel curl libcurl-devel bzip...
by Neon
Sat Jan 30, 2016 19:25
 
Forum: General Discussion
Topic: Compiling Minetest On Fedora 17
Replies: 35
Views: 9254

Re: Xanadu Server

On another note, I'm wanting an architect and will pay them handsomely, even if they only give me ideas, etc. I can give you a hand. I specialize in modern / Sci-Fi buildings (which can be a challenge, since the Owner(s) have intentionally moved away from providing nodes towards that). Example Buil...
by Neon
Sat Nov 21, 2015 02:51
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3579
Views: 302520

Re: A little review of Xanadu :-)

Thus equipped I went out in search for an open space to settle down - and found none. The near surroundings are very occupied. Here I'd ask for an admin to maybe unprotect and advertise abandoned builds for reuse? However, I decided for a direction and walked straight on for some time until I found...
by Neon
Mon Nov 02, 2015 03:54
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3579
Views: 302520

Re: Can we please have reasonable scaling of formspecs back?

Somewhat related; e.g. GUI scaling:

I had a point where operator error created a GUI scaling of 0. This caused a GUI crash upon startup. Can we please have a code snippit that sets a GUI Scaling to a default value when it detects an invalid value for the GUI Scaling.
by Neon
Wed Oct 21, 2015 02:17
 
Forum: Problems
Topic: Can we please have reasonable scaling of formspecs back?
Replies: 10
Views: 885

Simulating other games with Minetest

(( Brought over from the 0.4.13 discussion )) I think Mintest is just a clone of Minecraft that is free no matter how much you update [...] nearly indistinguishable from Minecraft other than it doesn't require Java to run. This is not true, as Minetest is simply a sandbox game engine, it is not requ...
by Neon
Mon Oct 19, 2015 17:28
 
Forum: General Discussion
Topic: Simulating other games with Minetest
Replies: 2
Views: 268
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