Search found 89 matches
- Thu Dec 25, 2014 23:13
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49677
Re: Magichet: "The Open Tuesday Update"
So... I'm still confused T_T But first of all, sorry for my Engrish/Runglish :) I'm gonna show some pics to ask whether I got nuclear reactor and your explanations right. Here's how a formspec of nuclear reactor looks like. Note the "comments" on it. Are those right? If not then, please, ...
- Tue Dec 23, 2014 19:51
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49677
Re: Magichet: "The Open Tuesday Update"
It's nice to know the author at last ;) I don't know whether my changes are really patches, though. I would be glad to help you once I'm done with gstone mod. But... I guess that'll have to wait for the January to pass by. That's the main reason Magichet server is down for a month. That and the une...
- Mon Dec 22, 2014 05:20
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49677
Re: Magichet: "The Open Tuesday Update"
Nice to see someone is using my voltbuild mod even though I haven't worked on it in long long time. Looks like a couple of patches or two as well. Does it fix any bugs in my mod? If it does, I might be interested in pulling it into my mod.
- Wed Apr 23, 2014 02:58
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
Re: [MOD] voltbuild, a fork of itest [voltbuild]
Hello Like to try out, but it is incompatible with the specialities mod. https://forum.minetest.net/viewtopic.php?id=3343 If I enable Voltbuild Specialities stop counting. How can I fix that? Thanks, JPR Looks like it's due to the voltbuild mod overriding the function minetest.node_dig Comparing th...
- Thu Feb 20, 2014 17:39
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404037
I am working on making a dragon mob using Simple Mob's api, but I am having problems doing so. I have made the model, animated it, and gave it a simple texture. I have exported the model (as a .x) and the texture to the mobs mod and added in code to add the dragon mob, however only the dragon's cla...
- Thu Feb 20, 2014 17:11
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404037
I have a few bugs. One, the mobs can't jump when they see me, so simply getting 1 block higher makes it impossible for them to get me. Second, many of the mobs won't chase me upon seeing me. Also, my weapon doesn't get used up when I attack the mobs. I've been using the same wooden sword since day ...
- Mon Dec 16, 2013 05:29
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404037
- Mon Dec 16, 2013 05:09
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404037
I'm using Electric Solstices version. https://github.com/ElectricSolstice/mobs Wouldn't it be better to separate the api and the mobs? So everyone can write custom creatures based on your mod? I haven't tried it but I think you could already use this mod as a dependancy to try writing your own mods...
- Sun Dec 08, 2013 01:30
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
A new tool was added. It's a short range teleportation glove that teleports you around where you right click when holding the glove. It's a high voltage tool, meaning charge it up in an mfs unit. Takes a decent amount to charge up, so a nuclear reactor or equivalent amount of energy recommended to p...
- Thu Dec 05, 2013 17:31
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404037
What do I need to change to get the mobs to spawn more frequently? I'm guessing change the chance in mob.register_spawn on whichever monster you want to spawn more. I'm guessing a lower number would make it spawn more often because it uses an abm to spawn the monsters. For example, change mobs:regi...
- Sun Nov 17, 2013 22:47
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
More documentation has been added and the crafts.txt file was improved a bit. Also, a text file tutorial was added. The instructions are all in text, so there are no pictures along with it. First Tutorial!!! Although, some of the paragraphs might be a bit lengthy, but hopefully someone finds it usef...
- Fri Nov 15, 2013 17:25
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404037
I'm not at all sure what the circumstances were that caused this error to pop up - it was just one of those random things (I see a restart on the servers' IRC channel, check the log, and... like that). If all you care about is a quick fix for the mod on your server, you could probably wrap that bit...
- Fri Nov 15, 2013 08:05
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404037
22:58:27: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: ...minetest/.minetest/games/vanessae_game/mods/mobs/api.lua:243: attempt to index local 'p' (a nil value) 22:58:27: ERROR[main]: stack traceback: 22:58:27: ERROR[main]: ...minetest/.minetest/games/vanessae_game/mo...
- Sun Nov 03, 2013 15:17
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
- Sun Nov 03, 2013 15:16
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
If I'm allowed to, I'm gonna take a look at how technic implemented their cables and wiring. I have a feeling that the error lies in the cables of the 2 mod. :D It's just a theory but may lead us to something. :D Also, I'll research if there is a limit to how many items can be added into minetest. ...
- Sun Nov 03, 2013 14:59
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
- Sun Nov 03, 2013 14:13
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
Sure :) Technic Technic WorldGen Technic Chests Army Concrete ExtraNodes Pipeworks MoreBlocks MoreOres MoreTrees Farming Plus Home Decor Framed Glass Infrastructure Craft Guide Mesecon Plant Life Scuba Stargate Streets Unified Dyes Unified Inventory VoltBuild :D I'm trying to make a MineTest Versio...
- Sun Nov 03, 2013 13:43
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
Sure :) Technic Technic WorldGen Technic Chests Army Concrete ExtraNodes Pipeworks MoreBlocks MoreOres MoreTrees Farming Plus Home Decor Framed Glass Infrastructure Craft Guide Mesecon Plant Life Scuba Stargate Streets Unified Dyes Unified Inventory VoltBuild :D I'm trying to make a MineTest Versio...
- Sun Nov 03, 2013 13:17
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
- Sun Nov 03, 2013 13:12
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
minetest.get_node_light can return nil (IIRC, if the area is not loaded). Therefore, you should detect that in the mod. That's what I did in the change to the two lines of light code :3 Therefore, emmetcooper should remove the current voltbuild mod in there and replace it with the newest one if tha...
- Sun Nov 03, 2013 05:57
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
I'm using 0.4.7 for windows. It worked a few times but from time to time it displays that error message and stops the world from loading. Does it have incompatibility with other mods? because i have other mods installed like technic and VanessaE's mods. EDIT: Right now I'm trying to make it work fo...
- Sat Nov 02, 2013 22:28
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
Awesome mod. :D but I'm having trouble trying to install it. i always get this error. How do i fix this? 03:06:13: ERROR[main]: ServerError: LuaError: error: D:\GAMES\Minetest\bin\..\mods\voltbuild/charge.lua:72: attempt to compare number with nil Which version of minetest are you using? O: If your...
- Sat Nov 02, 2013 18:16
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
After i wrote my post here, i stumbled over that doc generating and its a nice idea. It cuts out manual rework of the recipes. With a bit of effort it would be even possible to write a little text to each machine ( maybe a short description about setup and usage ) and let it also be autogenerated. ...
- Fri Nov 01, 2013 18:10
- Forum: Mod Releases
- Topic: [MOD] voltbuild, a fork of itest [voltbuild]
- Replies: 77
- Views: 24376
Seems like you are putting much effort in this mod :3 To your poll: What about asking somebody else who is a bit more familiar already with this mod to help you creating documentation? It looks like LionsDen is testing it very well, maybe he likes to ? ;). This way you could concentrate on experime...
- Fri Nov 01, 2013 17:38
- Forum: Mod Releases
- Topic: [Mod] TreeCapitator [treecapitator]
- Replies: 61
- Views: 29897
Just tried it out with my voltbuild mod. There's one problem. Not all my tree nodes drop the same node as itself. For example, all my rubber tree nodes that have rubber in them just drop a regular rubber tree node when chopped instead of the one with rubber in it and sometimes it'll even drop the i...