Search found 29 matches

by JKMurray
Wed Aug 13, 2014 20:45
Forum: WIP Mods
Topic: Textures not appearing on all meshes
Replies: 11
Views: 1401

Re: Textures not appearing on all meshes

I am very glad to hear that, after all it was me that got those fixes pushed. However, if you are planning on releasing Clucky and Betsy as a mod then the suggestion to convert to .b3d was a good one as you'll get a much smaller filesize. On the other hand, if this is purely for your own singleplay...
by JKMurray
Wed Aug 13, 2014 19:27
Forum: WIP Mods
Topic: Textures not appearing on all meshes
Replies: 11
Views: 1401

Re: Textures not appearing on all meshes

When I use that .x-file and open it in version 0.4.7 it still works. It sounds like your directx model is exporting multiple materials while you are only supplying a texture for the first. This would explain why it works in 0.4.7 because multiple material support was not working properly before 0.4...
by JKMurray
Mon Aug 11, 2014 17:07
Forum: WIP Mods
Topic: Textures not appearing on all meshes
Replies: 11
Views: 1401

Re: Textures not appearing on all meshes

rubenwardy wrote:Have you enabled the plugin?
I can't . It doesn't show up in the import/export-list (or any other one).
by JKMurray
Mon Aug 11, 2014 15:19
Forum: WIP Mods
Topic: Textures not appearing on all meshes
Replies: 11
Views: 1401

Re: Textures not appearing on all meshes

Evergreen wrote:
rubenwardy wrote:Try a format other than .x
I suggest b3d.
How does one export to b3d from blender? (latest version)
Well, there's a problem indeed. I couldn't find an exporter for the latest version. The one I found was for version 2.45, but still was buggy.
by JKMurray
Sun Aug 10, 2014 19:32
Forum: WIP Mods
Topic: Textures not appearing on all meshes
Replies: 11
Views: 1401

Re: Textures not appearing on all meshes

Allright. I'll have to get an older version of Blender then. Thanks, I'll try.
by JKMurray
Sun Aug 10, 2014 17:08
Forum: WIP Mods
Topic: Textures not appearing on all meshes
Replies: 11
Views: 1401

Textures not appearing on all meshes

So here's the thing: I created a cow. In Blender, with animations. In Minetest version 0.4.7 it worked like a charm, the cow had skin all over his body. Now I'm using version 0.4.10 and something weird happens. The cow is exported to a DirectX file (.x), and only the first mesh (the body) has a text...
by JKMurray
Sat Aug 09, 2014 22:27
Forum: Old Mods
Topic: [Mod] Computers [0.2.2] [computer]
Replies: 128
Views: 41113

Re: [Mod] Computers [0.2.2] [computer]

Want to see more about this mod? Check here: http://youtu.be/EUCVT6Gv4aM
by JKMurray
Fri Aug 08, 2014 06:00
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545577

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

A video about this amazing mod can be found here: http://youtu.be/FUnl0v3CgoQ
by JKMurray
Thu Aug 07, 2014 14:57
Forum: Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 75
Views: 13363

Re: TrainwreckTony's Topophobia Survival Server

I just saw a mod I started: jkmod. Nice! I'll post a video about this server on my channel. Interesting to see there's a server of this size.
by JKMurray
Wed Aug 06, 2014 20:09
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 417
Views: 288183

Re: [Mod] More Blocks [moreblocks]

Thanks Sokomine! I'll take a look at them! Currently we're thinking about doing a series on a minetest-server with all kinds of mods. Any advice from the experts?
by JKMurray
Wed Aug 06, 2014 18:37
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 417
Views: 288183

Re: [Mod] More Blocks [moreblocks]

It's an amazing mod. We have made a little video about it and we'll be using it in the next movies! This is good.

Youtube-movie: https://www.youtube.com/watch?v=dr-a_cLlA8c
by JKMurray
Mon Sep 16, 2013 13:14
Forum: Servers
Topic: Setting up a server and installing some mods
Replies: 2
Views: 704

Casimir wrote:1. Yes
2. Yes
Singleplayer itself runs as server-client, if you run a server it's same but without the client.
Thanks! At least now I know what to mess up. :)
by JKMurray
Sun Sep 15, 2013 21:59
Forum: Servers
Topic: Setting up a server and installing some mods
Replies: 2
Views: 704

Setting up a server and installing some mods

Been looking around, but I can't find a nice description or tutorial, so here's a question. I want to set up my own server (on ubuntu linux). Installing and running the default server is no problem. Been playing around and it works like a charm. On my computer however I have some mods and a world. H...
by JKMurray
Sun Sep 15, 2013 15:39
Forum: Mod Releases
Topic: [Mod] JKMod [15.9.2013] [jkmod]
Replies: 34
Views: 14098

UPDATE 15.09.2013
Added eggs and sugar. So now you can have some delicous cake.

Youtube for this update: http://youtu.be/QBOmZZTjesc

The update is available on GitHub (see first post)
by JKMurray
Sat Sep 14, 2013 20:19
Forum: Mod Releases
Topic: [Mod] JKMod [15.9.2013] [jkmod]
Replies: 34
Views: 14098

UPDATE 14.9.2013 There's a new addition to our mod, called The Chicken. In the next update there will be a lot of recipes to use all the items the animals provide us with. Also, I moved everything to GitHub (see the first post for more information). Howo's, updates and information is now provided i...
by JKMurray
Sun Sep 08, 2013 13:44
Forum: Mod Releases
Topic: [Mod] JKMod [15.9.2013] [jkmod]
Replies: 34
Views: 14098

UPDATE Some guy thought it was fun to spam the wiki. So for now I had to put it out of its misery. Because I first want to handle that, the next update for JKFarming will be somewhere this week. I'm thinking about moving the mod to Github, so it's easier for everyone to download it. In the next mod...
by JKMurray
Sun Sep 08, 2013 13:37
Forum: General Discussion
Topic: What do you do when people call Minetest a ripoff?
Replies: 55
Views: 13536

Josh wrote:The thing is, why do everybody complain about minecraft clones only?
they dont complain about how 0 A.D is a clone of Age Of Empires (0 A.D is a free linux clone of Age Of Empires)
Good things are always questioned :)
by JKMurray
Sat Sep 07, 2013 22:58
Forum: General Discussion
Topic: What do you do when people call Minetest a ripoff?
Replies: 55
Views: 13536

In my first video of Minetest I also called it a ripoff. But with music in mind, I believe that there are two explanations possible. Minetest can be called a ripoff if you keep in mind that it's a variation on a game and currently adds its own personality to it. We cannot deny the fact that Minecraf...
by JKMurray
Wed Sep 04, 2013 21:42
Forum: Maps
Topic: Sky Quest
Replies: 31
Views: 8516

Really like the idea! Downloaded it, I'll let you know.
by JKMurray
Wed Sep 04, 2013 21:02
Forum: Mod Releases
Topic: [Mod] JKMod [15.9.2013] [jkmod]
Replies: 34
Views: 14098

UPDATE 4.9.2013 I updated the texturepack to support Misa's HD Texture pack. So if you're using the standard textures, some things will look different. If you want the whole deal, go to http://wiki.nowget.in and follow the guidelines over there. Also, I added support for the Better HUD (and hunger)...
by JKMurray
Tue Sep 03, 2013 20:37
Forum: Mod Releases
Topic: [Mod] JKMod [15.9.2013] [jkmod]
Replies: 34
Views: 14098

UPDATE

Just added: Cows and some other trees. About the cow: it's a work in progress, it's even dumber than reallife cows. But it's a start!

If you want to see it in action and some explanation: check my YouTube-channel: JKMurray. Download is available in the wiki (version 3.9.2013)!
by JKMurray
Sun Sep 01, 2013 15:32
Forum: Mod Releases
Topic: [Mod] JKMod [15.9.2013] [jkmod]
Replies: 34
Views: 14098

kaeza wrote:Would be nice if you provided a direct link (not a link to a download page) in the first post.
Also, what is the license for the mod?
I'll put the link and the license there.
by JKMurray
Sun Sep 01, 2013 15:12
Forum: Mod Releases
Topic: [Mod] JKMod [15.9.2013] [jkmod]
Replies: 34
Views: 14098

philipbenr wrote:could you add in chickens or a cow or something? It would make it an excellent mod
Working on it. Chickens and cows are interesting for some reasons: eggs, milk, meat, things like that. They will be added very soon.
by JKMurray
Sat Aug 31, 2013 22:19
Forum: Mod Releases
Topic: [Mod] JKMod [15.9.2013] [jkmod]
Replies: 34
Views: 14098

UPDATE The mod has been updated. Currently it has Carrots, Corn, Grapes, Melons and Sheep, plus everything that's needed to grow the items like Vineyards, the seeds and things like that. The next version will add more recipes and craftable items so you can use the grown items. Download, YouTube and...
by JKMurray
Wed Aug 28, 2013 20:00
Forum: WIP Mods
Topic: [SOLVED] LuaEntitySAO, getyaw and degrees
Replies: 2
Views: 559

PilzAdam wrote:Just do something like:

Code: Select all

degr = degr % 360
Wow, is it actually that easy? Well, it is, because it works like a charm. Thank you!!