Search found 29 matches
- Wed Aug 13, 2014 20:45
- Forum: WIP Mods
- Topic: Textures not appearing on all meshes
- Replies: 11
- Views: 2107
Re: Textures not appearing on all meshes
I am very glad to hear that, after all it was me that got those fixes pushed. However, if you are planning on releasing Clucky and Betsy as a mod then the suggestion to convert to .b3d was a good one as you'll get a much smaller filesize. On the other hand, if this is purely for your own singleplay...
- Wed Aug 13, 2014 19:27
- Forum: WIP Mods
- Topic: Textures not appearing on all meshes
- Replies: 11
- Views: 2107
Re: Textures not appearing on all meshes
When I use that .x-file and open it in version 0.4.7 it still works. It sounds like your directx model is exporting multiple materials while you are only supplying a texture for the first. This would explain why it works in 0.4.7 because multiple material support was not working properly before 0.4...
- Mon Aug 11, 2014 17:07
- Forum: WIP Mods
- Topic: Textures not appearing on all meshes
- Replies: 11
- Views: 2107
Re: Textures not appearing on all meshes
I can't . It doesn't show up in the import/export-list (or any other one).rubenwardy wrote:Have you enabled the plugin?
- Mon Aug 11, 2014 15:19
- Forum: WIP Mods
- Topic: Textures not appearing on all meshes
- Replies: 11
- Views: 2107
Re: Textures not appearing on all meshes
Well, there's a problem indeed. I couldn't find an exporter for the latest version. The one I found was for version 2.45, but still was buggy.Evergreen wrote:How does one export to b3d from blender? (latest version)rubenwardy wrote:Try a format other than .x
I suggest b3d.
- Sun Aug 10, 2014 19:32
- Forum: WIP Mods
- Topic: Textures not appearing on all meshes
- Replies: 11
- Views: 2107
Re: Textures not appearing on all meshes
Allright. I'll have to get an older version of Blender then. Thanks, I'll try.
- Sun Aug 10, 2014 17:08
- Forum: WIP Mods
- Topic: Textures not appearing on all meshes
- Replies: 11
- Views: 2107
Textures not appearing on all meshes
So here's the thing: I created a cow. In Blender, with animations. In Minetest version 0.4.7 it worked like a charm, the cow had skin all over his body. Now I'm using version 0.4.10 and something weird happens. The cow is exported to a DirectX file (.x), and only the first mesh (the body) has a text...
- Sat Aug 09, 2014 22:27
- Forum: Old Mods
- Topic: [Mod] Computers [0.2.2] [computer]
- Replies: 128
- Views: 51528
Re: [Mod] Computers [0.2.2] [computer]
Want to see more about this mod? Check here: http://youtu.be/EUCVT6Gv4aM
- Fri Aug 08, 2014 06:00
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 686923
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
A video about this amazing mod can be found here: http://youtu.be/FUnl0v3CgoQ
- Thu Aug 07, 2014 14:57
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19172
Re: TrainwreckTony's Topophobia Survival Server
I just saw a mod I started: jkmod. Nice! I'll post a video about this server on my channel. Interesting to see there's a server of this size.
- Wed Aug 06, 2014 20:09
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 352880
Re: [Mod] More Blocks [moreblocks]
Thanks Sokomine! I'll take a look at them! Currently we're thinking about doing a series on a minetest-server with all kinds of mods. Any advice from the experts?
- Wed Aug 06, 2014 18:37
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 352880
Re: [Mod] More Blocks [moreblocks]
It's an amazing mod. We have made a little video about it and we'll be using it in the next movies! This is good.
Youtube-movie: https://www.youtube.com/watch?v=dr-a_cLlA8c
Youtube-movie: https://www.youtube.com/watch?v=dr-a_cLlA8c
- Mon Sep 16, 2013 13:14
- Forum: Servers
- Topic: Setting up a server and installing some mods
- Replies: 2
- Views: 951
- Sun Sep 15, 2013 21:59
- Forum: Servers
- Topic: Setting up a server and installing some mods
- Replies: 2
- Views: 951
Setting up a server and installing some mods
Been looking around, but I can't find a nice description or tutorial, so here's a question. I want to set up my own server (on ubuntu linux). Installing and running the default server is no problem. Been playing around and it works like a charm. On my computer however I have some mods and a world. H...
- Sun Sep 15, 2013 15:39
- Forum: Mod Releases
- Topic: [Mod] JKMod [15.9.2013] [jkmod]
- Replies: 34
- Views: 17350
UPDATE 15.09.2013
Added eggs and sugar. So now you can have some delicous cake.
Youtube for this update: http://youtu.be/QBOmZZTjesc
The update is available on GitHub (see first post)
Added eggs and sugar. So now you can have some delicous cake.
Youtube for this update: http://youtu.be/QBOmZZTjesc
The update is available on GitHub (see first post)
- Sat Sep 14, 2013 20:19
- Forum: Mod Releases
- Topic: [Mod] JKMod [15.9.2013] [jkmod]
- Replies: 34
- Views: 17350
UPDATE 14.9.2013 There's a new addition to our mod, called The Chicken. In the next update there will be a lot of recipes to use all the items the animals provide us with. Also, I moved everything to GitHub (see the first post for more information). Howo's, updates and information is now provided i...
- Sun Sep 08, 2013 13:44
- Forum: Mod Releases
- Topic: [Mod] JKMod [15.9.2013] [jkmod]
- Replies: 34
- Views: 17350
UPDATE Some guy thought it was fun to spam the wiki. So for now I had to put it out of its misery. Because I first want to handle that, the next update for JKFarming will be somewhere this week. I'm thinking about moving the mod to Github, so it's easier for everyone to download it. In the next mod...
- Sun Sep 08, 2013 13:37
- Forum: General Discussion
- Topic: What do you do when people call Minetest a ripoff?
- Replies: 55
- Views: 17028
- Sat Sep 07, 2013 22:58
- Forum: General Discussion
- Topic: What do you do when people call Minetest a ripoff?
- Replies: 55
- Views: 17028
In my first video of Minetest I also called it a ripoff. But with music in mind, I believe that there are two explanations possible. Minetest can be called a ripoff if you keep in mind that it's a variation on a game and currently adds its own personality to it. We cannot deny the fact that Minecraf...
- Wed Sep 04, 2013 21:02
- Forum: Mod Releases
- Topic: [Mod] JKMod [15.9.2013] [jkmod]
- Replies: 34
- Views: 17350
UPDATE 4.9.2013 I updated the texturepack to support Misa's HD Texture pack. So if you're using the standard textures, some things will look different. If you want the whole deal, go to http://wiki.nowget.in and follow the guidelines over there. Also, I added support for the Better HUD (and hunger)...
- Tue Sep 03, 2013 20:37
- Forum: Mod Releases
- Topic: [Mod] JKMod [15.9.2013] [jkmod]
- Replies: 34
- Views: 17350
- Sun Sep 01, 2013 15:32
- Forum: Mod Releases
- Topic: [Mod] JKMod [15.9.2013] [jkmod]
- Replies: 34
- Views: 17350
- Sun Sep 01, 2013 15:12
- Forum: Mod Releases
- Topic: [Mod] JKMod [15.9.2013] [jkmod]
- Replies: 34
- Views: 17350
- Sat Aug 31, 2013 22:19
- Forum: Mod Releases
- Topic: [Mod] JKMod [15.9.2013] [jkmod]
- Replies: 34
- Views: 17350
UPDATE The mod has been updated. Currently it has Carrots, Corn, Grapes, Melons and Sheep, plus everything that's needed to grow the items like Vineyards, the seeds and things like that. The next version will add more recipes and craftable items so you can use the grown items. Download, YouTube and...
- Wed Aug 28, 2013 20:00
- Forum: WIP Mods
- Topic: [SOLVED] LuaEntitySAO, getyaw and degrees
- Replies: 2
- Views: 746
Wow, is it actually that easy? Well, it is, because it works like a charm. Thank you!!PilzAdam wrote:Just do something like:Code: Select all
degr = degr % 360