Search found 33 matches

by Anonymous_moose
Mon Jul 27, 2015 14:14
Forum: WIP Mods
Topic: [Mod] Spacesuit! [moontest_spacesuit]
Replies: 6
Views: 1522

Re: [Mod] Spacesuit! [moontest_spacesuit]

Dragonop wrote:You could do a recipe mixing wool and steel, and then with that item you make the armor :-)
Ok, that would work. Perhaps some glass in the mix too. And some mese, because mese.
by Anonymous_moose
Mon Jul 27, 2015 00:49
Forum: WIP Mods
Topic: [Mod] Spacesuit! [moontest_spacesuit]
Replies: 6
Views: 1522

[Mod] Spacesuit! [moontest_spacesuit]

This is a small mod I made to add wearable 3darmor spacesuits to the moontest server. It does not require any mods other than 3darmor to work, and also allows you to breath underwater. the crafting recipes are currently default:dirt in the armor shapes, as a placeholder until I think of something be...
by Anonymous_moose
Sun Jul 26, 2015 22:25
Forum: WIP Mods
Topic: [WIP] Cobble Compression [cobble_compression]
Replies: 13
Views: 3122

Re: [WIP] Cobble Compression [cobble_compression]

Perhaps you can make the cobblestone get harder to mine as it gets more compressed.
by Anonymous_moose
Sun Jul 26, 2015 21:41
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 388836

Re: Post your modding questions here

Thanks stu!
by Anonymous_moose
Wed Jul 22, 2015 11:35
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 388836

Re: Post your modding questions here

I am trying to make a wearable spacesuit that works with 3darmor and moontest. I have figured out how to get the breath to restore, but only cannot find out how to get the game to know if the space suit is being worn. any help would be much appreciated. l guess you would need to search in the armou...
by Anonymous_moose
Tue Jul 21, 2015 19:30
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 388836

Re: Post your modding questions here

I am trying to make a wearable spacesuit that works with 3darmor and moontest. I have figured out how to get the breath to restore, but only cannot find out how to get the game to know if the space suit is being worn. any help would be much appreciated.
by Anonymous_moose
Fri Jul 17, 2015 01:38
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2120
Views: 303105

Re: Post your mod requests/ideas here

Samson1 wrote:I think a Tardis would be good:D
The travelnet mod is sort of like a tardis... If you were to retexture it, then voila! Tardis!
by Anonymous_moose
Sun Jul 12, 2015 05:06
Forum: Mod Releases
Topic: [Mod] Compass [compass]
Replies: 14
Views: 5958

Re:

Echo wrote:Sun and moon rise east, set west. Guess where north is...
yep. remember: Never Eat Shredded Wheat
by Anonymous_moose
Sun Jul 12, 2015 05:00
Forum: WIP Mods
Topic: [mod]ghostblocks[ghostblocks]
Replies: 7
Views: 1321

Re: [mod]ghostblocks[ghostblocks]

programmingchicken wrote:honestly, I don't feel like doing it the easy way. I just wanna make a mod without anyone's help for once.
(and actually make a mod)
ok then, fair enough.
by Anonymous_moose
Fri Jul 10, 2015 19:00
Forum: WIP Mods
Topic: [mod] AdvancedMarket [advanced_market]
Replies: 19
Views: 5831

Re:

Dan Duncombe wrote:
rubenwardy wrote:You can go into players/name.txt and edit their inventory.
Not if they keep their money in a chest
Anyone can get it if it is in a chest.
A locked chest, on the other hand....
by Anonymous_moose
Fri Jul 10, 2015 18:56
Forum: WIP Mods
Topic: [mod]ghostblocks[ghostblocks]
Replies: 7
Views: 1321

Re: [mod]ghostblocks[ghostblocks]

I have an idea of how you can finish very quickly
simply copy nodes.lua from the default_game, and do a find and replace to replace "walkable = true" to "walkable = false" and "default" to "ghostblocks" in the itemstring. voila!
by Anonymous_moose
Wed Jul 01, 2015 13:19
Forum: Old Mods
Topic: [Old][Mod] Bone-Based Animation [playeranim]
Replies: 109
Views: 29864

Re: [WIP][Mod] Animation of the player model [playeranim]

@mahmutelmas06 @Calinou I agree to calinou. This is a ugly hack. @sloantothebone Thanks. Perhaps, this mod has a lot of bugs... @Anonymous_moose Are you enable the mod other than playeranim? And, should you try change Normalmodel to false in init.lua. changed Normalmodel to false, it was fixed. wor...
by Anonymous_moose
Mon Jun 29, 2015 15:16
Forum: Old Mods
Topic: [Old][Mod] Bone-Based Animation [playeranim]
Replies: 109
Views: 29864

Re: [WIP][Mod] Animation of the player model [playeranim]

Did not work at all for me
I got this:
Image
by Anonymous_moose
Mon Jun 29, 2015 14:49
Forum: WIP Mods
Topic: [mod] Magic wands! [magic_wand]
Replies: 4
Views: 1388

[mod] Magic wands! [magic_wand]

This is a mod I have made that adds magic wands that summon the elements along with magical fruit, broomsticks, and some (3) potions. This is still very much a work in progress, but I figured that people would like it nonetheless. To fly the broomstick, attach using right click, then steer with wasd...
by Anonymous_moose
Sun Jun 28, 2015 14:56
Forum: WIP Mods
Topic: Noogberry mod [noogberry] {WIP}
Replies: 11
Views: 1386

Re: Noogberry mod [noogberry] {WIP}

DS-minetest wrote:
Anonymous_moose wrote:
mahmutelmas06 wrote:maybe they explode after punch with pink particles and a little bit damage ? or they can drop small flowers etc ;)
Perhaps, but then how would you pick them?
you use a special tool and get gunpowder
perhaps drying them out in the furnace?
by Anonymous_moose
Sat Jun 27, 2015 19:01
Forum: WIP Mods
Topic: Noogberry mod [noogberry] {WIP}
Replies: 11
Views: 1386

Re: Noogberry mod [noogberry] {WIP}

mahmutelmas06 wrote:maybe they explode after punch with pink particles and a little bit damage ? or they can drop small flowers etc ;)
Perhaps, but then how would you pick them?
by Anonymous_moose
Sat Jun 27, 2015 17:49
Forum: WIP Mods
Topic: Noogberry mod [noogberry] {WIP}
Replies: 11
Views: 1386

Re: Noogberry mod [noogberry] {WIP}

DS-minetest wrote:they look really nice, but they should have more uses
any suggestions?
by Anonymous_moose
Mon Jun 22, 2015 02:28
Forum: WIP Mods
Topic: banner mod [WIP]
Replies: 10
Views: 2127

Re: banner mod [WIP]

afflatus wrote:I'll have a look at this when I'm properly back on line. Could find a home in Grail Test.
Sure, why not? That would be nice.
by Anonymous_moose
Mon Jun 22, 2015 02:16
Forum: WIP Mods
Topic: Noogberry mod [noogberry] {WIP}
Replies: 11
Views: 1386

Re: Noogberry mod [noogberry] {WIP}

Sokomine wrote:They look decorative.
They are kinda decorative. Also, tasty.
by Anonymous_moose
Mon Jun 22, 2015 00:28
Forum: WIP Games
Topic: [Game] grail_test:Avalonia [WIP]
Replies: 76
Views: 14521

Re: I aten't dead

afflatus wrote: I aten't dead
Yay discworld!
by Anonymous_moose
Sun Jun 21, 2015 23:48
Forum: WIP Games
Topic: [Game] Weird [0.3.0]
Replies: 29
Views: 10276

Re: [Game] Weird [0.3.0]

May I suggest that you use my noogberry mod in your subgame? Giant glowing berries are pretty weird.
viewtopic.php?f=9&t=12664
by Anonymous_moose
Sun Jun 21, 2015 23:40
Forum: WIP Mods
Topic: Noogberry mod [noogberry] {WIP}
Replies: 11
Views: 1386

Noogberry mod [noogberry] {WIP}

This is a simple mod I have made that adds noogberries, a kind of nutritious delicious of giant berry that grows on vines where roses grow. Once you find a noogberry sprout in the wild, you can grow it and harvest the noogberry, and then either eat it, or put it in the crafting grid and get 2 noogbe...
by Anonymous_moose
Sun Jun 21, 2015 23:30
Forum: WIP Mods
Topic: banner mod [WIP]
Replies: 10
Views: 2127

Re: banner mod [WIP]

cd2 wrote:cool mod :)
may you add banners with checker colors?
That's a pretty good idea. I'll get to work on that.

Edit: done.
by Anonymous_moose
Sat Jun 20, 2015 23:42
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9939
Views: 1308170

Re: Post your screenshots!

Image
From the noogberry mod I am currently working on.
by Anonymous_moose
Sat Jun 20, 2015 23:37
Forum: WIP Mods
Topic: banner mod [WIP]
Replies: 10
Views: 2127

Re: banner mod [WIP]

philipbenr wrote:Dropbox 403. Try a different image hosting service. I used to do that, but then I realized that Dropbox doesn't like image hosting.
Fixed.