Search found 34 matches
- Tue Aug 09, 2022 18:22
- Forum: WIP Mods
- Topic: Noogberry mod [noogberry] {WIP}
- Replies: 14
- Views: 3018
Re: Noogberry mod [noogberry] {WIP}
Hello @Anonymous_moose, We'd like to add a modified version of the Noogberry mod to the Exile Minetest game but don't see any licensing information. Could you make a post stating the license and maybe add a LICENSE file to the zip. We'd need to be able to distribute modified versions of the code to...
- Mon Jul 27, 2015 14:14
- Forum: WIP Mods
- Topic: [Mod] Spacesuit! [moontest_spacesuit]
- Replies: 8
- Views: 3292
Re: [Mod] Spacesuit! [moontest_spacesuit]
Ok, that would work. Perhaps some glass in the mix too. And some mese, because mese.Dragonop wrote:You could do a recipe mixing wool and steel, and then with that item you make the armor :-)
- Mon Jul 27, 2015 00:49
- Forum: WIP Mods
- Topic: [Mod] Spacesuit! [moontest_spacesuit]
- Replies: 8
- Views: 3292
[Mod] Spacesuit! [moontest_spacesuit]
This is a small mod I made to add wearable 3darmor spacesuits to the moontest server. It does not require any mods other than 3darmor to work, and also allows you to breath underwater. the crafting recipes are currently default:dirt in the armor shapes, as a placeholder until I think of something be...
- Sun Jul 26, 2015 22:25
- Forum: WIP Mods
- Topic: [WIP] Cobble Compression [cobble_compression]
- Replies: 13
- Views: 5506
Re: [WIP] Cobble Compression [cobble_compression]
Perhaps you can make the cobblestone get harder to mine as it gets more compressed.
- Sun Jul 26, 2015 21:41
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573126
Re: Post your modding questions here
Thanks stu!
- Wed Jul 22, 2015 11:35
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573126
Re: Post your modding questions here
I am trying to make a wearable spacesuit that works with 3darmor and moontest. I have figured out how to get the breath to restore, but only cannot find out how to get the game to know if the space suit is being worn. any help would be much appreciated. l guess you would need to search in the armou...
- Tue Jul 21, 2015 19:30
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573126
Re: Post your modding questions here
I am trying to make a wearable spacesuit that works with 3darmor and moontest. I have figured out how to get the breath to restore, but only cannot find out how to get the game to know if the space suit is being worn. any help would be much appreciated.
- Fri Jul 17, 2015 01:38
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444295
Re: Post your mod requests/ideas here
The travelnet mod is sort of like a tardis... If you were to retexture it, then voila! Tardis!Samson1 wrote:I think a Tardis would be good:D
- Sun Jul 12, 2015 05:06
- Forum: Mod Releases
- Topic: [Mod] Compass [compass]
- Replies: 14
- Views: 7753
Re:
yep. remember: Never Eat Shredded WheatEcho wrote:Sun and moon rise east, set west. Guess where north is...
- Sun Jul 12, 2015 05:00
- Forum: WIP Mods
- Topic: [mod]ghostblocks[ghostblocks]
- Replies: 7
- Views: 2091
Re: [mod]ghostblocks[ghostblocks]
ok then, fair enough.programmingchicken wrote:honestly, I don't feel like doing it the easy way. I just wanna make a mod without anyone's help for once.
(and actually make a mod)
- Fri Jul 10, 2015 19:00
- Forum: WIP Mods
- Topic: [mod] AdvancedMarket [advanced_market]
- Replies: 19
- Views: 8369
Re:
Anyone can get it if it is in a chest.Dan Duncombe wrote:Not if they keep their money in a chestrubenwardy wrote:You can go into players/name.txt and edit their inventory.
A locked chest, on the other hand....
- Fri Jul 10, 2015 18:56
- Forum: WIP Mods
- Topic: [mod]ghostblocks[ghostblocks]
- Replies: 7
- Views: 2091
Re: [mod]ghostblocks[ghostblocks]
I have an idea of how you can finish very quickly
simply copy nodes.lua from the default_game, and do a find and replace to replace "walkable = true" to "walkable = false" and "default" to "ghostblocks" in the itemstring. voila!
simply copy nodes.lua from the default_game, and do a find and replace to replace "walkable = true" to "walkable = false" and "default" to "ghostblocks" in the itemstring. voila!
- Wed Jul 01, 2015 13:19
- Forum: Old Mods
- Topic: [Old][Mod] Bone-Based Animation [playeranim]
- Replies: 109
- Views: 49682
Re: [WIP][Mod] Animation of the player model [playeranim]
@mahmutelmas06 @Calinou I agree to calinou. This is a ugly hack. @sloantothebone Thanks. Perhaps, this mod has a lot of bugs... @Anonymous_moose Are you enable the mod other than playeranim? And, should you try change Normalmodel to false in init.lua. changed Normalmodel to false, it was fixed. wor...
- Mon Jun 29, 2015 15:16
- Forum: Old Mods
- Topic: [Old][Mod] Bone-Based Animation [playeranim]
- Replies: 109
- Views: 49682
Re: [WIP][Mod] Animation of the player model [playeranim]
Did not work at all for me
I got this:
I got this:
- Mon Jun 29, 2015 14:49
- Forum: WIP Mods
- Topic: [mod] Magic wands! [magic_wand]
- Replies: 4
- Views: 1780
[mod] Magic wands! [magic_wand]
This is a mod I have made that adds magic wands that summon the elements along with magical fruit, broomsticks, and some (3) potions. This is still very much a work in progress, but I figured that people would like it nonetheless. To fly the broomstick, attach using right click, then steer with wasd...
- Sun Jun 28, 2015 14:56
- Forum: WIP Mods
- Topic: Noogberry mod [noogberry] {WIP}
- Replies: 14
- Views: 3018
Re: Noogberry mod [noogberry] {WIP}
perhaps drying them out in the furnace?DS-minetest wrote:you use a special tool and get gunpowderAnonymous_moose wrote:Perhaps, but then how would you pick them?mahmutelmas06 wrote:maybe they explode after punch with pink particles and a little bit damage ? or they can drop small flowers etc ;)
- Sat Jun 27, 2015 19:01
- Forum: WIP Mods
- Topic: Noogberry mod [noogberry] {WIP}
- Replies: 14
- Views: 3018
Re: Noogberry mod [noogberry] {WIP}
Perhaps, but then how would you pick them?mahmutelmas06 wrote:maybe they explode after punch with pink particles and a little bit damage ? or they can drop small flowers etc ;)
- Sat Jun 27, 2015 17:49
- Forum: WIP Mods
- Topic: Noogberry mod [noogberry] {WIP}
- Replies: 14
- Views: 3018
Re: Noogberry mod [noogberry] {WIP}
any suggestions?DS-minetest wrote:they look really nice, but they should have more uses
- Mon Jun 22, 2015 02:28
- Forum: WIP Mods
- Topic: banner mod [WIP]
- Replies: 10
- Views: 3287
Re: banner mod [WIP]
Sure, why not? That would be nice.afflatus wrote:I'll have a look at this when I'm properly back on line. Could find a home in Grail Test.
- Mon Jun 22, 2015 02:16
- Forum: WIP Mods
- Topic: Noogberry mod [noogberry] {WIP}
- Replies: 14
- Views: 3018
Re: Noogberry mod [noogberry] {WIP}
They are kinda decorative. Also, tasty.Sokomine wrote:They look decorative.
- Mon Jun 22, 2015 00:28
- Forum: WIP Games
- Topic: Re: [Game] grailtest:Hyperborea [v5]
- Replies: 79
- Views: 24428
Re: I aten't dead
Yay discworld!afflatus wrote: I aten't dead
- Sun Jun 21, 2015 23:48
- Forum: Old Games
- Topic: [Game] Weird [0.3.0]
- Replies: 29
- Views: 14155
Re: [Game] Weird [0.3.0]
May I suggest that you use my noogberry mod in your subgame? Giant glowing berries are pretty weird.
viewtopic.php?f=9&t=12664
viewtopic.php?f=9&t=12664
- Sun Jun 21, 2015 23:40
- Forum: WIP Mods
- Topic: Noogberry mod [noogberry] {WIP}
- Replies: 14
- Views: 3018
Noogberry mod [noogberry] {WIP}
This is a simple mod I have made that adds noogberries, a kind of nutritious delicious of giant berry that grows on vines where roses grow. Once you find a noogberry sprout in the wild, you can grow it and harvest the noogberry, and then either eat it, or put it in the crafting grid and get 2 noogbe...
- Sun Jun 21, 2015 23:30
- Forum: WIP Mods
- Topic: banner mod [WIP]
- Replies: 10
- Views: 3287
Re: banner mod [WIP]
That's a pretty good idea. I'll get to work on that.cd2 wrote:cool mod :)
may you add banners with checker colors?
Edit: done.
- Sat Jun 20, 2015 23:42
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069296
Re: Post your screenshots!
From the noogberry mod I am currently working on.