Search found 186 matches

by leetelate
Sat Dec 14, 2013 00:38
Forum: News
Topic: Minetest 0.4.8
Replies: 76
Views: 32681

repeatable seg fault if you do a singlenode, forget to configure the mod, and fall a bit
by leetelate
Fri Dec 13, 2013 22:50
Forum: General Discussion
Topic: merging/combining of several maps into one?
Replies: 8
Views: 2237

the biggest problem would be with things like wallmount and metadata (same problem as with mapgen) - you could write them down but to recreate them you have to do it by individual nodes anyway as far as i can figure out
by leetelate
Fri Dec 13, 2013 22:46
Forum: General Discussion
Topic: so how much of the -30000 to 30000 mapgen do you really use?
Replies: 11
Views: 2281

shupa mapgen is only a few hundred milliseconds for a block of nodes because i am using a pre-defined map, but using a pre-defined map is where the size limit comes in.
by leetelate
Fri Dec 13, 2013 22:37
Forum: News
Topic: [0.4.8] LuaVoxelManipulator
Replies: 74
Views: 55289

thank you!
by leetelate
Wed Dec 04, 2013 03:03
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2055210

still pulling my hair out over mt's water - terrain and caves look good though
Image

high desert
Image
by leetelate
Wed Dec 04, 2013 02:42
Forum: Minetest-related projects
Topic: connection by radio link.
Replies: 4
Views: 1216

wouldn't it also suffer from the "must be in memory at the start of the game" problem that i had with doing an overhead terrain map? - i finally worked out how to make a great overhead terrain map on-the-fly, but there is just no way to push it to the client
by leetelate
Wed Dec 04, 2013 02:09
Forum: Problems
Topic: Speed up minetest
Replies: 16
Views: 4568

yeah, you've obviously got something wrong somewhere maybe check the version of opengl? - it usually says at the top also r for range needs to be off my old asus netbook (Asus EeePC 1005HA Seashell) has only one core processor (intel atom N270 32bit single-core), a whopping 1Gb of memory, and a whac...
by leetelate
Tue Dec 03, 2013 03:07
Forum: News
Topic: Minetest 0.4.8
Replies: 76
Views: 32681

NOPE frigging static error still exists - and yet again the -82,2,-28 shows up as the place where the error is happening, but i think i am very far away from block (not node but block of nodes) -82,-28, in fact there is nothing in block x=-82 z=-28 but stone as far as i know 100% repeatability - sim...
by leetelate
Sun Dec 01, 2013 23:14
Forum: News
Topic: Minetest 0.4.8
Replies: 76
Views: 32681

onpon4 wrote:what do you need OpenGL 1.3 or prior for, anyway?
dunno what the op needed the 1.3 for, but my old asus netbook has some weird intel graphics adapter that only has opengl 1.4 support - it works ok though if you turn off the smooth lighting, shaders and particles
by leetelate
Sun Dec 01, 2013 15:08
Forum: General Discussion
Topic: so how much of the -30000 to 30000 mapgen do you really use?
Replies: 11
Views: 2281

i have a vertical gen plan that is hard coded with a nether-like void, caves, etc, what i'm banging up against now is the biomes/areas/terrain - as we saw in fm (freeminer) it is weird to have a glacier next to a normal desert, but if that desert was an arid snowy "desert" like the peruvia...
by leetelate
Sat Nov 30, 2013 18:55
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2055210

toolchain fail #123423156797 - why are the fails always nicer than the product - flowing water too http://i.imgur.com/NudXTd1.png yet more water problems waiting to fry my computer http://i.imgur.com/hO2Jvoe.png adding another area called "cliffs" because of #1 and need to redo the whole w...
by leetelate
Sat Nov 30, 2013 18:42
Forum: General Discussion
Topic: Singleplayer + new mods
Replies: 4
Views: 2441

yeah mine are like that - any mapgen mod will only create new stuff when you get near an undefined chunk - in mine there is a message "generating [whatever] to [whatever]" but in others mapgen mods it may not have a message
by leetelate
Sat Nov 30, 2013 18:13
Forum: Minetest-related projects
Topic: Freeminer
Replies: 245
Views: 69197

freeminer forum account creation says "Sorry, you must wait longer to create an account." wtf?

meh i can read the fm (freeminer) forum and that is all i needed
by leetelate
Sat Nov 30, 2013 18:05
Forum: Minetest-related projects
Topic: Freeminer
Replies: 245
Views: 69197

dirt , sand and gravel will fall off the edges (try to build something ;) ) why this? ewwww! - nope - i love building sand houses because of the falling-sand difficulty, and what about my beautiful sand cliffs??? once disturbed, i have to wait for it to stop? and now dirt is a falling node too? sli...
by leetelate
Sat Nov 30, 2013 17:35
Forum: Minetest-related projects
Topic: Freeminer
Replies: 245
Views: 69197

weird - half of that is in shupa! - great minds think alike - i will check out your code (i assume it is open source?) for some things like freeze and melt in a bit my biomes are y-based (height), not z-based (north/south), and i added a few things i called areas besides biomes like hilly areas, mou...
by leetelate
Sat Nov 30, 2013 17:24
Forum: News
Topic: Minetest 0.4.8
Replies: 76
Views: 32681

11.10 is no longer supported...
i think superos is still 11.10 and is still supported - i looked at it once for something but didn't use it because it was old

but if you have superos you can easily complie it - instructions are in the readme that nobody reads
by leetelate
Sat Nov 30, 2013 17:19
Forum: News
Topic: Minetest 0.4.8
Replies: 76
Views: 32681

I guess this is the error

12:07:43: ERROR[EmergeThread0]: ERROR: An unhandled exception occurred: LuaError: not enough memory
nope, not a mod issue - i was just one of those weird odd memory things because it is not repeatable (yay) - maybe firefox? - working fine now

thanks anyway
by leetelate
Fri Nov 29, 2013 17:18
Forum: News
Topic: Minetest 0.4.8
Replies: 76
Views: 32681

0.4.8 - first FPS=0 and out of memory error - that never happenned in in 0.4.7 with the same code the world is gigantic, and i was doing one of my huge lua world mapgens, then after a string of mapgens as long as your arm, i got 0 fps for a while and then it threw out of memory same computer, r was ...
by leetelate
Fri Nov 29, 2013 12:38
Forum: General Discussion
Topic: so how much of the -30000 to 30000 mapgen do you really use?
Replies: 11
Views: 2281

sweet,thanks!
i choose -2500 to 2500
5000 wide is a big map for singleplayer
and the north to south constant wind now works so we can have sails and sailing ships to help get around faster
not assasins creed black flag but basically like that - with more sail to go faster, etc
thanks again
by leetelate
Thu Nov 28, 2013 15:16
Forum: General Discussion
Topic: so how much of the -30000 to 30000 mapgen do you really use?
Replies: 11
Views: 2281

so how much of the -30000 to 30000 mapgen do you really use?

shupa mod mapgen works (yay) but how big should i make it?

there is a tradeoff with size versus pretty versus detail


a happy thanksgiving to those in the usa - i still do not understand having a feast to celebrate a massacre, but that is the usa!
by leetelate
Thu Nov 28, 2013 15:05
Forum: General Discussion
Topic: a REAL spawnpoint!
Replies: 3
Views: 1014

shouldn't be too hard to make a spawn point for players - hardest part would be getting the height right, and if you had a spawn egg placed it would give you the height

i use the last H marker in bubblegumGPS and get the height from that - if there is no H marker it uses the default
by leetelate
Thu Nov 28, 2013 14:57
Forum: General Discussion
Topic: Something about mods and the relation they have with their developers.
Replies: 5
Views: 1249

a) a ragequit? - i always miss the fun since i am antisocial
b) i love the forum attachments - delete ability of uploaded errors would be nice (timed? 5 minutes?)
c) i still can't use github because i still do not understand it - oh how i have tried to use it!
by leetelate
Thu Nov 28, 2013 01:16
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 138
Views: 70452

i made one ages ago that used stored vectors in a table and had travelling nodes for projectiles, but projectiles just get IGNOREd (as in they hit an unloaded chunk) :see whut i did there?: lololol then there was the splat/bulletholes for where the bullet hit - has to be a friggin wallmount and i di...
by leetelate
Thu Nov 28, 2013 00:49
Forum: Feature Discussion
Topic: [idea] a mob like a node?
Replies: 4
Views: 1530

i did that only to avoid the static error (and mob duplication) associated with luasao entities in 0.4.7 the entities are back now that we are on 0.4.8 and although my tester mod is still a wip, they are looking really amazing! moving things in minetest really should be luasao entities as that is wh...
by leetelate
Tue Nov 26, 2013 23:02
Forum: News
Topic: Minetest 0.4.8
Replies: 76
Views: 32681

is it a little bit faster response? it seems that way to me anyway, great job! it compiles fine on linux mint 15 and supports my crazy mods so i am very happy if the static error and entity duplication has really been eliminated then i can use entities (oh my!) and that opens up a very big can of aw...