Search found 186 matches
- Sat Dec 14, 2013 00:38
- Forum: News
- Topic: Minetest 0.4.8
- Replies: 76
- Views: 32681
- Fri Dec 13, 2013 22:50
- Forum: General Discussion
- Topic: merging/combining of several maps into one?
- Replies: 8
- Views: 2237
- Fri Dec 13, 2013 22:46
- Forum: General Discussion
- Topic: so how much of the -30000 to 30000 mapgen do you really use?
- Replies: 11
- Views: 2281
- Fri Dec 13, 2013 22:37
- Forum: News
- Topic: [0.4.8] LuaVoxelManipulator
- Replies: 74
- Views: 55289
- Wed Dec 04, 2013 03:03
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055210
- Wed Dec 04, 2013 02:42
- Forum: Minetest-related projects
- Topic: connection by radio link.
- Replies: 4
- Views: 1216
- Wed Dec 04, 2013 02:09
- Forum: Problems
- Topic: Speed up minetest
- Replies: 16
- Views: 4568
yeah, you've obviously got something wrong somewhere maybe check the version of opengl? - it usually says at the top also r for range needs to be off my old asus netbook (Asus EeePC 1005HA Seashell) has only one core processor (intel atom N270 32bit single-core), a whopping 1Gb of memory, and a whac...
- Tue Dec 03, 2013 03:07
- Forum: News
- Topic: Minetest 0.4.8
- Replies: 76
- Views: 32681
NOPE frigging static error still exists - and yet again the -82,2,-28 shows up as the place where the error is happening, but i think i am very far away from block (not node but block of nodes) -82,-28, in fact there is nothing in block x=-82 z=-28 but stone as far as i know 100% repeatability - sim...
- Sun Dec 01, 2013 23:14
- Forum: News
- Topic: Minetest 0.4.8
- Replies: 76
- Views: 32681
- Sun Dec 01, 2013 15:08
- Forum: General Discussion
- Topic: so how much of the -30000 to 30000 mapgen do you really use?
- Replies: 11
- Views: 2281
- Sat Nov 30, 2013 18:55
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055210
- Sat Nov 30, 2013 18:42
- Forum: General Discussion
- Topic: Singleplayer + new mods
- Replies: 4
- Views: 2441
- Sat Nov 30, 2013 18:13
- Forum: Minetest-related projects
- Topic: Freeminer
- Replies: 245
- Views: 69197
- Sat Nov 30, 2013 18:05
- Forum: Minetest-related projects
- Topic: Freeminer
- Replies: 245
- Views: 69197
dirt , sand and gravel will fall off the edges (try to build something ;) ) why this? ewwww! - nope - i love building sand houses because of the falling-sand difficulty, and what about my beautiful sand cliffs??? once disturbed, i have to wait for it to stop? and now dirt is a falling node too? sli...
- Sat Nov 30, 2013 17:35
- Forum: Minetest-related projects
- Topic: Freeminer
- Replies: 245
- Views: 69197
weird - half of that is in shupa! - great minds think alike - i will check out your code (i assume it is open source?) for some things like freeze and melt in a bit my biomes are y-based (height), not z-based (north/south), and i added a few things i called areas besides biomes like hilly areas, mou...
- Sat Nov 30, 2013 17:24
- Forum: News
- Topic: Minetest 0.4.8
- Replies: 76
- Views: 32681
- Sat Nov 30, 2013 17:19
- Forum: News
- Topic: Minetest 0.4.8
- Replies: 76
- Views: 32681
- Fri Nov 29, 2013 17:18
- Forum: News
- Topic: Minetest 0.4.8
- Replies: 76
- Views: 32681
0.4.8 - first FPS=0 and out of memory error - that never happenned in in 0.4.7 with the same code the world is gigantic, and i was doing one of my huge lua world mapgens, then after a string of mapgens as long as your arm, i got 0 fps for a while and then it threw out of memory same computer, r was ...
- Fri Nov 29, 2013 12:38
- Forum: General Discussion
- Topic: so how much of the -30000 to 30000 mapgen do you really use?
- Replies: 11
- Views: 2281
- Thu Nov 28, 2013 15:16
- Forum: General Discussion
- Topic: so how much of the -30000 to 30000 mapgen do you really use?
- Replies: 11
- Views: 2281
so how much of the -30000 to 30000 mapgen do you really use?
shupa mod mapgen works (yay) but how big should i make it?
there is a tradeoff with size versus pretty versus detail
a happy thanksgiving to those in the usa - i still do not understand having a feast to celebrate a massacre, but that is the usa!
there is a tradeoff with size versus pretty versus detail
a happy thanksgiving to those in the usa - i still do not understand having a feast to celebrate a massacre, but that is the usa!
- Thu Nov 28, 2013 15:05
- Forum: General Discussion
- Topic: a REAL spawnpoint!
- Replies: 3
- Views: 1014
- Thu Nov 28, 2013 14:57
- Forum: General Discussion
- Topic: Something about mods and the relation they have with their developers.
- Replies: 5
- Views: 1249
- Thu Nov 28, 2013 01:16
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70452
i made one ages ago that used stored vectors in a table and had travelling nodes for projectiles, but projectiles just get IGNOREd (as in they hit an unloaded chunk) :see whut i did there?: lololol then there was the splat/bulletholes for where the bullet hit - has to be a friggin wallmount and i di...
- Thu Nov 28, 2013 00:49
- Forum: Feature Discussion
- Topic: [idea] a mob like a node?
- Replies: 4
- Views: 1530
i did that only to avoid the static error (and mob duplication) associated with luasao entities in 0.4.7 the entities are back now that we are on 0.4.8 and although my tester mod is still a wip, they are looking really amazing! moving things in minetest really should be luasao entities as that is wh...
- Tue Nov 26, 2013 23:02
- Forum: News
- Topic: Minetest 0.4.8
- Replies: 76
- Views: 32681
is it a little bit faster response? it seems that way to me anyway, great job! it compiles fine on linux mint 15 and supports my crazy mods so i am very happy if the static error and entity duplication has really been eliminated then i can use entities (oh my!) and that opens up a very big can of aw...