Search found 255 matches
- Wed Sep 07, 2016 23:37
- Forum: Feature Discussion
- Topic: About when will we get proper mobs in minetest?
- Replies: 81
- Views: 27289
Re: About when will we get proper mobs in minetest?
well, this thread is old. One thing that is neglected massively in this thread is that we simply need an API built into the engine for handling moving entities. I say this because it would solve a large portion of the mobs problems. The other reason I think we need it is because it's a solution that...
- Wed Jun 22, 2016 00:19
- Forum: Feature Discussion
- Topic: iOS?
- Replies: 62
- Views: 24418
iOS?
So, one thing I was thinking about is it would be nice to have minetest on iOS. It has been talked about for a long time, and largely dabated and many other things. My question is this: could we figure out a way to be able to get minetest to iOS and implement a way to reward someone who undertakes t...
- Wed Mar 05, 2014 17:31
- Forum: Feature Discussion
- Topic: [idea] server gui
- Replies: 13
- Views: 3158
- Sun Mar 02, 2014 21:08
- Forum: Feature Discussion
- Topic: [idea] server gui
- Replies: 13
- Views: 3158
- Sun Mar 02, 2014 20:35
- Forum: Texture Packs
- Topic: Plasticraft
- Replies: 18
- Views: 5323
- Sun Mar 02, 2014 20:34
- Forum: Feature Discussion
- Topic: [idea] server gui
- Replies: 13
- Views: 3158
[idea] server gui
so, I was just thinking about people starting servers, and the complicated process that is usually involved in it, and was wondering, why not create a gui specifically for hosting servers? it would function similar to the server tab, only it doesn't load you into the world. would this be possible/ea...
- Fri Feb 28, 2014 18:18
- Forum: Feature Discussion
- Topic: "invincible" priv
- Replies: 8
- Views: 2095
what about:
Code: Select all
armor_level = 0
- Fri Feb 28, 2014 17:33
- Forum: Feature Discussion
- Topic: Copy/paste a portion of a map
- Replies: 13
- Views: 6760
- Fri Feb 28, 2014 17:30
- Forum: Feature Discussion
- Topic: "invincible" priv
- Replies: 8
- Views: 2095
- Fri Feb 28, 2014 17:28
- Forum: General Discussion
- Topic: Minetest Could Be An Educational Tool
- Replies: 115
- Views: 27066
- Fri Feb 28, 2014 02:10
- Forum: General Discussion
- Topic: What would make a good server?
- Replies: 16
- Views: 3691
ah, I also forgot about a protection mod. in order to stop griefers, there are several weapons that are useful. 1: protection mods. these keeps people who don't own certain land from digging/placing there, and essentially stops griefing. 2: mods (moderators) these are the players who distribute area...
- Fri Feb 28, 2014 02:00
- Forum: News
- Topic: [0.4.10] Sam II and Capes!
- Replies: 19
- Views: 14844
- Fri Feb 28, 2014 00:23
- Forum: General Discussion
- Topic: Minetest Could Be An Educational Tool
- Replies: 115
- Views: 27066
I am a little irritated by comments... -snip- I would think they would have pointed out that kind of stuff on there website. but I still don't see how mineCraft (aka, mobs and such) is educational. I can understand how minetest can be. it has an easily moddable interface, and plenty of mods that ca...
- Fri Feb 28, 2014 00:20
- Forum: General Discussion
- Topic: Minetest Could Be An Educational Tool
- Replies: 115
- Views: 27066
Well, they certainly don't tell how minecraft can be educational. I think what we need is a way to get the word out about minetest, and to make our own edu version. and a website. have a line in it of: how is minetestedu better than minecraftedu. or why is mintest better for teaching than minecraft....
- Fri Feb 28, 2014 00:04
- Forum: General Discussion
- Topic: What would make a good server?
- Replies: 16
- Views: 3691
My opinion on what makes a good server: 1. longevity. No one wants to see their master creations destroyed after a week of playing. 2. reliability. this doesn't mean no downtime, or no server errors, but rather that there is someone trying to improve it, and that if something does happen to corrupt ...
- Thu Feb 27, 2014 23:49
- Forum: WIP Mods
- Topic: [modpack] Tron realm [tronrealm][0.1.2]
- Replies: 9
- Views: 9140
- Thu Feb 27, 2014 23:39
- Forum: Feature Discussion
- Topic: "invincible" priv
- Replies: 8
- Views: 2095
- Thu Feb 27, 2014 23:38
- Forum: Feature Discussion
- Topic: Jump height
- Replies: 4
- Views: 1024
- Thu Feb 27, 2014 05:23
- Forum: General Discussion
- Topic: Minetest Could Be An Educational Tool
- Replies: 115
- Views: 27066
- Sun Feb 23, 2014 00:44
- Forum: WIP Mods
- Topic: [closed] simple and slow shadows [shadows]
- Replies: 9
- Views: 3607
- Sat Feb 22, 2014 03:57
- Forum: Old Games
- Topic: [Game] The RealTest Game [realtest]
- Replies: 185
- Views: 106742
I tried installing in the normal mods folder but got an error because there wasn't an init.lua file. On a hunch, I tried installing it in the /game folder of the Minetest program directory and was able to create a game. I'm not sure if that was what was intended or not but I didn't see any installa...
- Fri Feb 21, 2014 21:32
- Forum: Maps
- Topic: [Map] Stampy's Lovely World
- Replies: 127
- Views: 123276
- Fri Feb 21, 2014 15:45
- Forum: Problems
- Topic: error message
- Replies: 4
- Views: 1785
- Fri Feb 21, 2014 01:59
- Forum: Problems
- Topic: error message
- Replies: 4
- Views: 1785
error message
this error message showed up: 19:57:10: ERROR[main]: MAINMENU ERROR: /usr/share/minetest/builtin/mainmenu.lua:517: attempt to index field '?' (a nil value) 19:57:10: ERROR[main]: stack traceback: 19:57:10: ERROR[main]: /usr/share/minetest/builtin/mainmenu.lua:517: in function 'handle_multiplayer_but...
- Fri Feb 21, 2014 01:51
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197894