Search found 501 matches
- Fri Feb 26, 2016 11:46
- Forum: Game Releases
- Topic: [Game] Hungry Games Plus
- Replies: 8
- Views: 9600
Re: [Game] Hungry Games Plus
Hello, I like this game, but juices do not refill the thirsty bar.
- Mon Jan 18, 2016 19:53
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38115
Re: [Mod] Mars Survive
Thanks for explaining, now i know it :)UjEdwin wrote:Mars trees will not be generated, you have to craft and make them, becaouse people need wood to many things :-)
- Mon Jan 18, 2016 18:16
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38115
Re: [Mod] Mars Survive
Hi, can you remove these Mars trees please ? U can use another schematic for it. For example it can be a box with wood sent from Earth. Thanks for reading
- Fri Dec 25, 2015 18:40
- Forum: Game Releases
- Topic: [Game] rpgtest [git][rpgtest]
- Replies: 409
- Views: 123913
Re: [Game] rpgtest (only dev name) [coming soon]
Miner, Hunter, Explorer
- Fri Dec 18, 2015 22:24
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572500
- Thu Dec 17, 2015 20:52
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572500
Re: Post your modding questions here
How can I turn off(make it higher) maximal amount of nodes, which can be taken by pistons in Mesecons mod ?
- Mon Nov 02, 2015 19:19
- Forum: Mod Releases
- Topic: [Mod] Pollution & Toxic stuff 15.1 [pollution]
- Replies: 32
- Views: 12767
Re: [Mod] Pollution 4 [Toxic] (x_x)
What about gas masks ?
- Tue Oct 13, 2015 20:01
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198665
Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
Finnaly I have reason to start play minetest again. Thank you so much Amaz, fishyWET and team
- Tue Jan 06, 2015 10:14
- Forum: WIP Mods
- Topic: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.9.9
- Replies: 53
- Views: 14819
Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.9.9
Stay some time in the same area. First spawn will take some timeDevilRomeoAPLUS wrote:Update the mod plz plus no pokemon spawn tbh it been 1 hour i am looking for a single pokemon to capture
- Wed Dec 31, 2014 11:07
- Forum: WIP Mods
- Topic: TARDIS IN DEVELOPMENT!
- Replies: 2
- Views: 1075
Re: TARDIS IN DEVELOPMENT!
This is not a mod yet. I made just structure (Tardis) spawning , Daleks and some other thing, but if you want to make a working mod from it you have to make a teleporting, time setting button, and dimensions/planets. It is hard work, I know.
- Mon Dec 29, 2014 12:20
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064368
Re: Post your screenshots!
This is like map for worms 4 mayhemjin_xi wrote:
way too many generated structures in a mgv7 world
- Tue Dec 23, 2014 17:26
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572500
Re: Post your modding questions here
Hello there, Each generating is made in "y line" which means height, so I have question. Is possible to make genereating in "x/z line" ? http://i.imgur.com/eLpSPYv.png 1- Spawn point / 0 2- x=posx+200, z=posz+200 3- x=posx+400, z=posz+400 4- x=posx+600, z=posz+600 So someone can...
- Tue Dec 23, 2014 15:26
- Forum: News
- Topic: [0.4.11] Release Candidate builds
- Replies: 25
- Views: 10384
Re: [0.4.11] Release Candidate builds
Sorry, my mistake. I had clicked auto open in 7zip and it opened it in the WinRaruhm your 7-zip is caled WinRar??
yes the file format is 7zip. but maybe you want to try the program 7-zip to extract it.
- Tue Dec 23, 2014 11:17
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572500
Re: Post your modding questions here
Hello there, Each generating is made in "y line" which means height, so I have question. Is possible to make genereating in "x/z line" ? http://i.imgur.com/eLpSPYv.png 1- Spawn point / 0 2- x=posx+200, z=posz+200 3- x=posx+400, z=posz+400 4- x=posx+600, z=posz+600 So someone can ...
- Tue Dec 23, 2014 11:01
- Forum: News
- Topic: [0.4.11] Release Candidate builds
- Replies: 25
- Views: 10384
Re: [0.4.11] Release Candidate builds
Tried :) It does not work anywayssfan5 wrote:Try using 7Zip to extract it.AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)
It is 7zip, it has just broken icon.
- Tue Dec 23, 2014 10:39
- Forum: News
- Topic: [0.4.11] Release Candidate builds
- Replies: 25
- Views: 10384
Re: [0.4.11] Release Candidate builds
Hello,
This is not bug in the build, I need another host for download :)
This is not bug in the build, I need another host for download :)
- Mon Dec 22, 2014 18:10
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95421
Re: open MT-Skin Database
Help pls :)
- Mon Dec 22, 2014 12:14
- Forum: Maps
- Topic: Time And Relative Dimensions In Minetest (sort of)
- Replies: 9
- Views: 2521
Re: Time And Relative Dimensions In Minetest (sort of)
Replace your tardis.mts in schems file.
Daleks can sometimes crash the game (Just restart the game and it will works again )
Place tardis key on the ground and right click it (more times)
It should spawn "tardis - inside" to y=pos.y+70
Daleks can sometimes crash the game (Just restart the game and it will works again )
Place tardis key on the ground and right click it (more times)
It should spawn "tardis - inside" to y=pos.y+70
- Sun Dec 21, 2014 12:50
- Forum: WIP Mods
- Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
- Replies: 289
- Views: 74091
Re: [GAME] Moontest! (Back from the Dead!) [GAME]
Could some asteroids float in the "air" ?
- Sun Dec 21, 2014 12:21
- Forum: General Discussion
- Topic: Minetest Wallpapers
- Replies: 57
- Views: 52083
Re: Minetest Wallpapers
Meru :)
- Wed Dec 17, 2014 20:11
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064368
Re:
[quote="PeterKabin"][/quote]
Wow, what is that ?
Wow, what is that ?
- Tue Dec 16, 2014 18:39
- Forum: Maps
- Topic: Time And Relative Dimensions In Minetest (sort of)
- Replies: 9
- Views: 2521
Re: Time And Relative Dimensions In Minetest (sort of)
Sorry, I did not have time enough to work on this and I will not have time this week, but after that I will work on it
- Sun Dec 14, 2014 22:09
- Forum: Mod Releases
- Topic: [Mod] worldedge [worldedge]
- Replies: 42
- Views: 11558
- Thu Dec 11, 2014 19:47
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443261
Re: Post your mod requests/ideas here
What about Skyrim like inventory ?
- Thu Dec 11, 2014 19:43
- Forum: General Discussion
- Topic: Controllers?
- Replies: 5
- Views: 1100
Re: Controllers?
I use JoyToKey....It is the best emulator :D