Search found 17 matches
- Sun Apr 19, 2020 00:57
- Forum: WIP Mods
- Topic: [Mod] lib_materials [lib_materials][git]
- Replies: 50
- Views: 10721
Re: [Mod] lib_materials [lib_materials][git]
I tried with Minipeli too, and it's a confusing issue. The server segfaults shortly after a player joins, with no error messages before-hand or any notable information in debug.txt ; the last entry is "Pilcrow [127.0.0.1] joins game. List of players: Pilcrow" followed immediately by a segm...
- Wed Nov 21, 2018 07:07
- Forum: Mod Releases
- Topic: [mod] WorldEdit HUD Helper [0.5] [worldedit_hud_helper]
- Replies: 6
- Views: 2572
Re: [mod] WorldEdit HUD Helper [0.2] [worldedit_hud_helper]
Is there a reference sheet on config options? I know it's been over a month, but I see no one replied to you yet. In general, the dev wiki is useful for figuring out the usage/syntax of minetest functions. In this particular case, though, the page for minetest.settings is pretty lacking. For a work...
- Mon Nov 12, 2018 22:29
- Forum: Mod Releases
- Topic: [Mod] Flying Saucer [0.9] [flying_saucer]
- Replies: 3
- Views: 2708
Re: [Mod] Flying Saucer [0.9] [flying_saucer]
using the info that I added this mod to the list at https://wiki.minetest.net/Mods:Vehicles to bump this thread a tiny little bit. :-) Awesome, thanks for the inclusion! Also, that list is pretty in-depth; I'll probably check out a few of those I hadn't heard of (FaceDeer's Digtron looks especially...
- Thu Nov 08, 2018 19:24
- Forum: Mod Releases
- Topic: [Mod] Flying Saucer [0.9] [flying_saucer]
- Replies: 3
- Views: 2708
[Mod] Flying Saucer [0.9] [flying_saucer]
Flying Saucer version 0.9, © 2018 by Pilcrow182 ========================================================================================= Screenshot: https://raw.githubusercontent.com/Pilcrow182/flying_saucer/master/screenshot.png ====================================================================...
- Fri Nov 02, 2018 18:43
- Forum: WIP Mods
- Topic: [Mod] Non-laggy cars [cars][git]
- Replies: 24
- Views: 39978
Re: [Mod] Non-laggy cars [cars][git]
Ah, thanks twoelk. That link works mostly fine (git clone worked perfectly, but the page itself wouldn't load in my Firefox for some reason; had to use SeaMonkey to view it).
- Fri Nov 02, 2018 01:52
- Forum: WIP Mods
- Topic: [Mod] Non-laggy cars [cars][git]
- Replies: 24
- Views: 39978
Re: [Mod] Non-laggy cars [cars][git]
Does anyone have a mirror of this mod? The github page and all downloads no longer exist...
- Mon May 22, 2017 21:18
- Forum: News
- Topic: PB&J Pup removed, how to preserve it in your worlds
- Replies: 23
- Views: 6324
Re: PB&J Pup removed, how to preserve it in your worlds
I don't like how everyone is making their own "meh" versions, just a little revision on the "formerly nyancat" mod and all is well... That's why I only linked my candycane cow here instead of making an actual release post; I feel it's a bit too simple to be a 'real' mod, and mos...
- Sun May 21, 2017 06:04
- Forum: News
- Topic: Forum is now hosted by celeron55 (report issues here)
- Replies: 177
- Views: 113896
Re: Forum is now hosted by celeron55 (report issues here)
I haven't been around here very much lately, but I'd like to throw my two cents into the discussion (from a user-end perspective): I've never used a Discourse forum before, but if their demo is anything to judge by, I find it aesthetically unpleasant ( it looks like it's trying to be a fricking IM c...
- Sun May 21, 2017 05:22
- Forum: News
- Topic: PB&J Pup removed, how to preserve it in your worlds
- Replies: 23
- Views: 6324
Re: PB&J Pup removed, how to preserve it in your worlds
I made my own mod that replaces both Nyancat and PB&J Dog with a Candycane Cow for personal use here: https://github.com/Pilcrow182/candycane_cow I may make a forum topic and 'officially' release the mod later if people are interested, but for now I'm just leaving the link here. Oh, and here's a...
- Fri Mar 27, 2015 01:47
- Forum: Mod Releases
- Topic: [Mod] PlayerPlus [1.5]
- Replies: 57
- Views: 21905
Re: [Mod] PlayerPlus (0.5)
I wanted sprint support too, but both you and GunshipPenguin have made a lot of changes since your 0.3s release, so instead of bothering you to make the changes yourself, I've cobbled together the code on my own. It's a bit hacky, but I thought it'd be nice to share it. Feel free use anything you fe...
- Wed Mar 25, 2015 19:48
- Forum: Mod Releases
- Topic: [MOD] skyplatform [skyplatform]
- Replies: 7
- Views: 3839
Re: [MOD] skyplatform (skyplatform)
I don't get Modern Hippie's problem, but the initial platform is never created for me. when starting a new game, I spawn falling through empty space, and if I grant myself fly and go back up to 0,0,0 there is no platform there. I have to make a new one using /newskyplatform 0
- Mon Mar 23, 2015 20:12
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 87330
Re: [Mod] HUD bars [1.1.0] [hudbars]
Awesome, thanks! I am definitely gonna use this mod. It makes things look so much nicer! :)
- Sun Mar 22, 2015 20:19
- Forum: WIP Mods
- Topic: [Mod] Armor HUD bar [1.0.1] [hbarmor]
- Replies: 11
- Views: 7559
Re: [Mod] Armor HUD bar [0.1.0] [hbarmor]
Great concept, but unfortunately this does the exact opposite of what I would want it for. armor wear doesn't matter much to me, as long as it's still there. I'm much more concerned with armor strength/coverage, and would love a mod that shows me how strong my armor is...
- Sun Mar 22, 2015 20:15
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 87330
Re: [Mod] HUD bars [1.0.3] [hudbars]
I like this mod. I just wish there was a setting to make the breath bar not disappear; I have a thing for symmetry, and would rather just see it all the time...
- Sun Jun 08, 2014 10:09
- Forum: Engine Builds
- Topic: [Android] Builds for ARM, x86 and MIPS
- Replies: 148
- Views: 65118
Re: Android Builds (ARM, x86, MIPS)
I suppose I should give my input as well, eh? My nVidia Shield has oodles of power, so it handles the latest build with a decent 30+ fps, but there are still a few problems. That gui_scaling setting needed to be adjusted to about 0.5-0.6 or so, but with a 5-inch 1280x720 display (294 ppi), I kind of...
- Sun Apr 20, 2014 19:23
- Forum: News
- Topic: Forum software switch
- Replies: 158
- Views: 56960
Re: Forum software switch
I must say, the theme is rather ugly so far, compared to our old fonts and background, but I'd imagine it will be improved in time. However, there is one major gripe I have with the new software itself: when you click on another user's name, you can search for their posts, but there is no link to se...
- Thu Sep 12, 2013 09:37
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326395
Hello, everyone! This is my first post, mainly because it's the first time I've had something meaningful to say! I found a fix for the blinky furnaces bug aracnus was talking about, but I've never used github and I'm not sure how, so I decided to post it here... The hacky_swap_node function -- which...