Search found 16 matches

by JackGruff
Sun Sep 20, 2020 12:22
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1003
Views: 134601

Re: What's Minetest still missing over Minecraft?

I think a better question is what can Minetest do to make modders (and their users!) lives even easier. This will let the community flourish even faster by itself. To that end, I wish MT had something like resource packs. You may argue it already does, but this what RPs do: - let you package code an...
by JackGruff
Fri Sep 18, 2020 21:33
Forum: General Discussion
Topic: How can the minetest community be made bigger?
Replies: 25
Views: 1036

Re: How can the minetest community be made bigger?

paramat wrote:
Tue Sep 15, 2020 20:34

Not really. We have a good number of core developers, they just lack time
That means you have too few developers.
by JackGruff
Thu Apr 09, 2020 16:18
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1425
Views: 233135

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

A link to the tutorial should be in the OP and perhaps on the wiki landing page.
by JackGruff
Fri Apr 18, 2014 13:01
Forum: General Discussion
Topic: Some questions about the settings
Replies: 8
Views: 1210

PilzAdam wrote:Finite liquid is poorly implemented and you shouldn't use it.
So why is it even available?
by JackGruff
Thu Apr 17, 2014 09:43
Forum: Texture Packs
Topic: [5px] Soft Textures | Tweaked Default Textures
Replies: 11
Views: 4608

Nice. First TP for Minetest I've seen that I would call "soft".
by JackGruff
Mon Oct 14, 2013 23:51
Forum: Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 36462

Is the reason this is happening because the TP doesn't support Undergrowth? Or did I break something?

Image
by JackGruff
Sun Oct 13, 2013 19:25
Forum: Feature Discussion
Topic: Drawing opposite side of surfaces
Replies: 4
Views: 1184

Drawing opposite side of surfaces

If you look at a leaf block and walk around it, you will notice that MT is only drawing the outside surfaces. I propose an option that lets the game draw both sides for blocks which use textures which use transparency. I understand that the reason way things are is because it's inefficient for the g...
by JackGruff
Sat Oct 12, 2013 16:51
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 40706

Mossmanikin and I worked together to fix up the bushes, adding leaves to the branch nodes. It's in github. The bushes look much better. Thanks for the idea Jack! Nice. They're looking more natural now. I think all we need now is for MT to render the inside surfaces of blocks which use transparent t...
by JackGruff
Fri Oct 11, 2013 21:32
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 282658

Could we please have the ability to remove blocks from a region? I'm not talking about making them air, I'm talking about deleting them such that the game regenerates them.

This would be useful to revert an area to its original state.

Thanks for your consideration.

-Jack.
by JackGruff
Fri Oct 11, 2013 16:18
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 40706

Everything in this mod looks amazing... except for the bushes. If you look at a real life bush, the root trunk has twigs branching off and sprouting the leaves. With this mod, it looks like someone took all the leaves off, shaved the bush flat on top, layed a glass surface on top and drop the leaves...
by JackGruff
Thu Oct 10, 2013 17:26
Forum: Old Mods
Topic: [Mod] Finite / Realistic Water [outdated] [waterplus]
Replies: 54
Views: 29758

Look for them in the minetest.conf.example file. Copy the ones you want to use into your minetest.conf file. Change some variables and remove the # from the beginning of the line to get them to work. Thanks! Changing the update to something like 0.2 really made it smoother. Unfortunatly, it doesn't...
by JackGruff
Sun Oct 06, 2013 19:49
Forum: Old Mods
Topic: [Mod] Finite / Realistic Water [outdated] [waterplus]
Replies: 54
Views: 29758

Is it a bit too slow for your liking? You can try to increase the speed of the abm by decreasing the interval of the abm in finite.lua

Not detailed enough? Increase the water_finite_steps property in init.lua
How does one go about changing these now that this mod is stock?
by JackGruff
Wed Oct 02, 2013 18:11
Forum: Texture Packs
Topic: HDX Textures (64 - 512 px) [git rolling release]
Replies: 369
Views: 237960

Jordach wrote:git pull

That's the best method.
Thanks.
by JackGruff
Mon Sep 30, 2013 17:10
Forum: Texture Packs
Topic: HDX Textures (64 - 512 px) [git rolling release]
Replies: 369
Views: 237960

Hi.

After cloning a repo and changing into the directory, should I run "git fetch" or "git pull" to update?

-Jack
by JackGruff
Tue Sep 24, 2013 16:58
Forum: General Discussion
Topic: Just How big is "infinity" [in minetest]?
Replies: 24
Views: 4121

paramat wrote:Keep digging the bottom's at y = -infinity + 1
I think you meant -infinity - 1

Not that that means anything either ;)
by JackGruff
Sat Sep 21, 2013 21:50
Forum: Feature Discussion
Topic: Suggestion: Multiple texture packs
Replies: 3
Views: 778

Suggestion: Multiple texture packs

Minecraft (MC) is going to have this feature and I think Minetest (MT) should, too. Basically, you are alowed to choose multiple resources/assets for the game. For now, I'll just talk about texturepacks (TP), not sounds and whatnot. You can select multiple TPs, instead of sticking to one. Let's say ...