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Re: looking for example of basic lua map gen

(Self-advertisement incoming) Here are a few more Lua mapgens: https://krock-works.uk.to/minetest/modSearch.php?st=0&at=0&q=mapgen%7Cmg Example mod to spawn buildings: https://github.com/SmallJoker/peoplecantlua/tree/master/peoplecantmapgen (only reads the mapgen data, does not modify the VM...
by Krock
Mon Apr 22, 2019 08:59
 
Forum: Modding Discussion
Topic: looking for example of basic lua map gen
Replies: 3
Views: 104

Re: How is mod loading order determined?

Those mods are ordered, but based on the hash value of the mod name strings (that's how C++ maps work). It seems that mods which do not depend on anything are loaded first, however I would not rely on that. Sample debug.txt output with the log level set to "info": 2019-03-31 13:31:36: INFO...
by Krock
Mon Apr 01, 2019 07:06
 
Forum: General Discussion
Topic: How is mod loading order determined?
Replies: 10
Views: 340

Re: valley mapgen mod crashes minetest 5.0

Hello. Here's a few ideas to find out more information about the crash. 1) Install an in-development daily build and check whether it still happens: https://code.launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds/+packages 2) Run minetest(server) using gdb in the terminal like this: gdb minete...
by Krock
Sun Mar 31, 2019 13:54
 
Forum: Problems
Topic: valley mapgen mod crashes minetest 5.0
Replies: 10
Views: 490

Re: [Mod] Boost cart [boost_cart]

@redblade7: Do not modifiy minetest_game unless you want to develop. Otherwise it will become very hard to update to a newer version (conflict with modified/removed files).
boost_cart can and should be installed like a regular mod. It will overwrite the default carts in the relevant places.
by Krock
Sat Mar 16, 2019 14:39
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 130
Views: 30099

Re: tnt not working on hosted server!

1) Close Minetest
2) Open minetest.conf
3) Correct the setting line to `enable_tnt = true` (not tnt_enable)
4) Open Minetest and join the world

https://github.com/minetest/minetest_ga ... es.txt#L37
by Krock
Sun Mar 10, 2019 18:00
 
Forum: Problems
Topic: tnt not working on hosted server!
Replies: 4
Views: 190

Re: Reset world on live server

How about using the `dummy` database backend? You could then just delete the currently active mapblocks.
by Krock
Sun Mar 03, 2019 17:36
 
Forum: Modding Discussion
Topic: Reset world on live server
Replies: 3
Views: 152

Re: Is there mod to increase player hand reach?

For exactly that purpose, there's a special player inventory list called "hand". https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2235-L2236 Create the list, then add it to the player's inventory so they can wear/use other tools. Use player inventory callbacks (5.0.0-dev f...
by Krock
Sat Mar 02, 2019 13:49
 
Forum: Modding Discussion
Topic: Is there mod to increase player hand reach?
Replies: 2
Views: 162

Re: Player-entity collision woes

You will notice this phenomenon as soon there is some lag on the server (even in singleplayer sometimes). The client simulates the entity movement so that you get a smooth movement before the server sends the current data. However, the client cannot foresee changes in the movement, such as direction...
by Krock
Sat Mar 02, 2019 09:59
 
Forum: Problems
Topic: Player-entity collision woes
Replies: 2
Views: 206

Re: Password/Account Reset

Accounts are managed per server, so you will need to reach out to each server admin to request a password reset for your account.
btw: A centralized account management, as seen in Minecraft, has been requested many times already.
by Krock
Sat Feb 16, 2019 19:38
 
Forum: Problems
Topic: Password/Account Reset
Replies: 1
Views: 132

Re: Hilfe bei der Mod installation

Servus, Das Problem liegt hier bei der alten Minetest version. mobs_redo benötigt (offenbar) 0.4.17(.1), um funktionieren zu können. Die neuste Unstable hat eine aktuelle Version: https://packages.debian.org/source/unstable/minetest Ansonsten kannst du Minetest auch leicht selbst kompillieren: https...
by Krock
Sun Feb 10, 2019 14:14
 
Forum: Deutsch
Topic: Hilfe bei der Mod installation
Replies: 9
Views: 348

Re: Possible to delete mod storage data?

Here's a shorter method:
Code: Select all
storage:from_table()

https://github.com/minetest/minetest/bl ... 4926-L4929
by Krock
Sun Feb 03, 2019 18:47
 
Forum: Modding Discussion
Topic: Possible to delete mod storage data?
Replies: 10
Views: 272

Re: Default nodes description list

Client-relevant data about the node definition is sent to the client, but as a player you cannot read them directly. What you need is either the source code, a chat command to read the params for you or an edited client which appends the data to the tooltip or a custom HUD. If you have the mod sourc...
by Krock
Sat Feb 02, 2019 16:16
 
Forum: Modding Discussion
Topic: Default nodes description list
Replies: 11
Views: 344

Re: Show formspec after you use a tool

1) Trigger source: Tool use -> after_use = function(itemstack, user, node, digparams) 2) Condition: Sneak key -> player:get_player_controls().sneak 3) Action: Show a formspec -> minetest.show_formspec(name, "my formspec") Now put everything together: (quote this pos...
by Krock
Sat Feb 02, 2019 13:29
 
Forum: Modding Discussion
Topic: Show formspec after you use a tool
Replies: 8
Views: 257

Re: Math knowledge checker mod

Hello and welcome. I've seen various attempts on filtering players, this is a very rudimentary method. It works but consider asking various different questions, so that accidents can be avoided. There are also "high quality" players who don't know about square roots yet. Your check also do...
by Krock
Sat Jan 26, 2019 16:49
 
Forum: WIP Mods
Topic: Math knowledge checker mod
Replies: 4
Views: 269

Re: Change to survival mode

To ensure that the settings are applied correctly, first shut down minetestserver, then save the configuration file and start minetest afterwards again.
by Krock
Sat Jan 26, 2019 16:42
 
Forum: Servers
Topic: Change to survival mode
Replies: 3
Views: 155

Re: Change to survival mode

Hello. Open your server's minetest.conf file and add/change the setting `creative_mode` to creative_mode = false Reference: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1221 You may also do the configuration via GUI on a client and copy the modified minetest.conf parts to ...
by Krock
Sat Jan 26, 2019 13:10
 
Forum: Servers
Topic: Change to survival mode
Replies: 3
Views: 155

Re: Need Help Setting Up Dedicated Server

Probably you didn't port-forward the server correctly. Ensure the port, protocol (UDP) and internal IP (or hostname) are correct. Also, the server configuration file you mentioned above, where is it located on Ubuntu? For system-wide installations it's in ~/.minetest/ ( /home/yourusername/.minetest/...
by Krock
Sat Jan 19, 2019 20:58
 
Forum: Servers
Topic: Need Help Setting Up Dedicated Server
Replies: 6
Views: 274

Re: Problem with enabling mods

No logs no help.
Please paste the last few relevant lines of you debug.txt file here so that we can see what went wrong. Guide: https://wiki.minetest.net/Reporting_bugs
by Krock
Sat Jan 19, 2019 16:17
 
Forum: Problems
Topic: Problem with enabling mods
Replies: 2
Views: 134

Re: Need Help Setting Up Dedicated Server

> could not bind socket, port already in use? This means you're running two Minetest servers at once. Close all `minetest` and `minetestserver` processes and start from there. First, try to host the game over the GUI (if possible). Then start another Minetest client and join the world using the tab ...
by Krock
Sat Jan 19, 2019 14:45
 
Forum: Servers
Topic: Need Help Setting Up Dedicated Server
Replies: 6
Views: 274

Re: Spieler auf Raspberrypi 3B+

Mit vanilla MTG passen sicherlich 5 Spieler drauf. Technic würde ich eher nicht darauf lassen lassen.
Um die Latenz zu verringern, würde ich das RPI über Ethernet verbinden, und für schnelleren Datentransfer die Welt und Spieldaten auf einer externen HDD/SSD abspeichern.
by Krock
Sun Jan 13, 2019 15:54
 
Forum: Deutsch
Topic: Spieler auf Raspberrypi 3B+
Replies: 5
Views: 226

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

Landrush and simple_protection welcome you to the club of fixed grid claims.
It looks like you planned to add many more features than just a protection mod. I'm excited to see the final result :)
by Krock
Sun Jan 13, 2019 09:19
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 19
Views: 906

Re: I encounter a problem

A few more ideas according to your inputs: 1) Did you try to remove the Minetest directory and unzip the archive entirely again? Maybe you interrupted it while it was copying the builtin code (low chances though) 2) Try to rename the "locale" directory so that Minetest can no longer find i...
by Krock
Sat Jan 12, 2019 10:40
 
Forum: Problems
Topic: I encounter a problem
Replies: 6
Views: 232

Re: I encounter a problem

Hello and welcome to the Minetest forums. This is the first time I've seen this problem, so I'll just try to step through the standard procedure: 1) Could you please paste the last few relevant lines of your "debug.txt" file? It's inside the "bin" directory 2) Try to move Minetes...
by Krock
Sat Jan 12, 2019 10:09
 
Forum: Problems
Topic: I encounter a problem
Replies: 6
Views: 232

Re: Pixel perfect textures

Welcome to the Minetest forums! Did you check out the Advanced Setting dialogue yet? There's also a documentation of the possible settings here: https://github.com/minetest/minetest/blob/master/minetest.conf.example In this case you're probably looking for the setting hud_scaling = 2 , although more...
by Krock
Fri Jan 11, 2019 17:49
 
Forum: Problems
Topic: Pixel perfect textures
Replies: 2
Views: 284
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