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Re: [question] sfinv modding questions

I only want items with a specific group to be allowed in these slots. And I only want items with the group "ring" to be allowed in the slots First is possible, latter done by the rule given for the first request. Since Minetest 5.0.0 you can use the callback minetest.register_allow_player...
by Krock
Sat May 25, 2019 06:42
 
Forum: Modding Discussion
Topic: [question] sfinv modding questions
Replies: 2
Views: 129

Re: v5's new XYZ entity rotation

- To the devs: Why wasn't this feature more properly announced? Its not even in the changelog. A lot has changed in 5.0.0, so some changes were forgotten in the changelog. - do you know of any more mods using this? Not yet, but check out these videos: https://vimeo.com/320857098 https://forum.minet...
by Krock
Thu May 23, 2019 17:54
 
Forum: Modding Discussion
Topic: v5's new XYZ entity rotation
Replies: 6
Views: 217

Re: Yaw and velocity

To rotate it automatically into the movement direction: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5683 Smoothen it: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5687 -- entity definition ..... automatic_face_movement_dir = 0, automatic_face_movement_max_r...
by Krock
Wed May 22, 2019 17:25
 
Forum: Modding Discussion
Topic: Yaw and velocity
Replies: 5
Views: 143

Re: Mod for expose items

by Krock
Mon May 20, 2019 17:10
 
Forum: Modding Discussion
Topic: Mod for expose items
Replies: 2
Views: 109

Re: Server can't find certain mods

Does the mod "modname" exist? Yes: If it contains a `mod.conf` file, it must contain the line "name = modname" No: Remove the line "load_mod_modname = true" from your `world.mt` file (world directory) Do you have the same issue with all other mods? Yes: Check what happe...
by Krock
Mon May 20, 2019 16:28
 
Forum: Problems
Topic: Server can't find certain mods
Replies: 2
Views: 154

Re: Not finding diamonds down to -550

Here's the sauce to the newest MTG version . Since (roughly) 5.0.0, diamonds now only generate below -1024m due to the large caves and tunnels created by the mapgen (except mgv6). This means that you can still find diamonds above these limits, but only in mapblocks which were generated before Minet...
by Krock
Sat May 18, 2019 14:28
 
Forum: Problems
Topic: Not finding diamonds down to -550
Replies: 5
Views: 182

Re: tnt not working on hosted server!

1) Close Minetest
2) Open minetest.conf
3) Correct the setting line to `enable_tnt = true` (not tnt_enable)
4) Open Minetest and join the world

https://github.com/minetest/minetest_ga ... es.txt#L37
by Krock
Sun Mar 10, 2019 18:00
 
Forum: Problems
Topic: tnt not working on hosted server!
Replies: 4
Views: 179

Re: Reset world on live server

How about using the `dummy` database backend? You could then just delete the currently active mapblocks.
by Krock
Sun Mar 03, 2019 17:36
 
Forum: Modding Discussion
Topic: Reset world on live server
Replies: 3
Views: 154

Re: Is there mod to increase player hand reach?

For exactly that purpose, there's a special player inventory list called "hand". https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2235-L2236 Create the list, then add it to the player's inventory so they can wear/use other tools. Use player inventory callbacks (5.0.0-dev f...
by Krock
Sat Mar 02, 2019 13:49
 
Forum: Modding Discussion
Topic: Is there mod to increase player hand reach?
Replies: 2
Views: 156

Re: Player-entity collision woes

You will notice this phenomenon as soon there is some lag on the server (even in singleplayer sometimes). The client simulates the entity movement so that you get a smooth movement before the server sends the current data. However, the client cannot foresee changes in the movement, such as direction...
by Krock
Sat Mar 02, 2019 09:59
 
Forum: Problems
Topic: Player-entity collision woes
Replies: 2
Views: 202

Re: Password/Account Reset

Accounts are managed per server, so you will need to reach out to each server admin to request a password reset for your account.
btw: A centralized account management, as seen in Minecraft, has been requested many times already.
by Krock
Sat Feb 16, 2019 19:38
 
Forum: Problems
Topic: Password/Account Reset
Replies: 1
Views: 128

Re: Hilfe bei der Mod installation

Servus, Das Problem liegt hier bei der alten Minetest version. mobs_redo benötigt (offenbar) 0.4.17(.1), um funktionieren zu können. Die neuste Unstable hat eine aktuelle Version: https://packages.debian.org/source/unstable/minetest Ansonsten kannst du Minetest auch leicht selbst kompillieren: https...
by Krock
Sun Feb 10, 2019 14:14
 
Forum: Deutsch
Topic: Hilfe bei der Mod installation
Replies: 6
Views: 258

Re: Possible to delete mod storage data?

Here's a shorter method:
Code: Select all
storage:from_table()

https://github.com/minetest/minetest/bl ... 4926-L4929
by Krock
Sun Feb 03, 2019 18:47
 
Forum: Modding Discussion
Topic: Possible to delete mod storage data?
Replies: 10
Views: 285

Re: Default nodes description list

Client-relevant data about the node definition is sent to the client, but as a player you cannot read them directly. What you need is either the source code, a chat command to read the params for you or an edited client which appends the data to the tooltip or a custom HUD. If you have the mod sourc...
by Krock
Sat Feb 02, 2019 16:16
 
Forum: Modding Discussion
Topic: Default nodes description list
Replies: 11
Views: 362

Re: Show formspec after you use a tool

1) Trigger source: Tool use -> after_use = function(itemstack, user, node, digparams) 2) Condition: Sneak key -> player:get_player_controls().sneak 3) Action: Show a formspec -> minetest.show_formspec(name, "my formspec") Now put everything together: (quote this pos...
by Krock
Sat Feb 02, 2019 13:29
 
Forum: Modding Discussion
Topic: Show formspec after you use a tool
Replies: 8
Views: 283

Re: Math knowledge checker mod

Hello and welcome. I've seen various attempts on filtering players, this is a very rudimentary method. It works but consider asking various different questions, so that accidents can be avoided. There are also "high quality" players who don't know about square roots yet. Your check also do...
by Krock
Sat Jan 26, 2019 16:49
 
Forum: WIP Mods
Topic: Math knowledge checker mod
Replies: 4
Views: 269

Re: Change to survival mode

To ensure that the settings are applied correctly, first shut down minetestserver, then save the configuration file and start minetest afterwards again.
by Krock
Sat Jan 26, 2019 16:42
 
Forum: Servers
Topic: Change to survival mode
Replies: 3
Views: 153

Re: Change to survival mode

Hello. Open your server's minetest.conf file and add/change the setting `creative_mode` to creative_mode = false Reference: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1221 You may also do the configuration via GUI on a client and copy the modified minetest.conf parts to ...
by Krock
Sat Jan 26, 2019 13:10
 
Forum: Servers
Topic: Change to survival mode
Replies: 3
Views: 153

Re: Need Help Setting Up Dedicated Server

Probably you didn't port-forward the server correctly. Ensure the port, protocol (UDP) and internal IP (or hostname) are correct. Also, the server configuration file you mentioned above, where is it located on Ubuntu? For system-wide installations it's in ~/.minetest/ ( /home/yourusername/.minetest/...
by Krock
Sat Jan 19, 2019 20:58
 
Forum: Servers
Topic: Need Help Setting Up Dedicated Server
Replies: 6
Views: 278

Re: Problem with enabling mods

No logs no help.
Please paste the last few relevant lines of you debug.txt file here so that we can see what went wrong. Guide: https://wiki.minetest.net/Reporting_bugs
by Krock
Sat Jan 19, 2019 16:17
 
Forum: Problems
Topic: Problem with enabling mods
Replies: 2
Views: 134

Re: Need Help Setting Up Dedicated Server

> could not bind socket, port already in use? This means you're running two Minetest servers at once. Close all `minetest` and `minetestserver` processes and start from there. First, try to host the game over the GUI (if possible). Then start another Minetest client and join the world using the tab ...
by Krock
Sat Jan 19, 2019 14:45
 
Forum: Servers
Topic: Need Help Setting Up Dedicated Server
Replies: 6
Views: 278

Re: Spieler auf Raspberrypi 3B+

Mit vanilla MTG passen sicherlich 5 Spieler drauf. Technic würde ich eher nicht darauf lassen lassen.
Um die Latenz zu verringern, würde ich das RPI über Ethernet verbinden, und für schnelleren Datentransfer die Welt und Spieldaten auf einer externen HDD/SSD abspeichern.
by Krock
Sun Jan 13, 2019 15:54
 
Forum: Deutsch
Topic: Spieler auf Raspberrypi 3B+
Replies: 5
Views: 227

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

Landrush and simple_protection welcome you to the club of fixed grid claims.
It looks like you planned to add many more features than just a protection mod. I'm excited to see the final result :)
by Krock
Sun Jan 13, 2019 09:19
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 19
Views: 929

Re: I encounter a problem

A few more ideas according to your inputs: 1) Did you try to remove the Minetest directory and unzip the archive entirely again? Maybe you interrupted it while it was copying the builtin code (low chances though) 2) Try to rename the "locale" directory so that Minetest can no longer find i...
by Krock
Sat Jan 12, 2019 10:40
 
Forum: Problems
Topic: I encounter a problem
Replies: 6
Views: 237

Re: I encounter a problem

Hello and welcome to the Minetest forums. This is the first time I've seen this problem, so I'll just try to step through the standard procedure: 1) Could you please paste the last few relevant lines of your "debug.txt" file? It's inside the "bin" directory 2) Try to move Minetes...
by Krock
Sat Jan 12, 2019 10:09
 
Forum: Problems
Topic: I encounter a problem
Replies: 6
Views: 237
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