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Re: Decoration Underwater?

runs wrote:Oh 'player:is_player()' is for 5.0 only?


Apparently it's one of the features which were added to 0.4.17.1 as well. Nice catch :)
by Krock
Sun Dec 16, 2018 09:44
 
Forum: Modding Discussion
Topic: Decoration Underwater?
Replies: 4
Views: 107

Re: Decoration Underwater?

There's yet no feature flag for the rooted plantlike drawtype. You could however check for recently added API functions to ensure the client really supports that feature. Here are some of the new API functions. If these exist, plantlike_rooted is supported as well: (sorted by new) minetest.remove_de...
by Krock
Sat Dec 15, 2018 22:15
 
Forum: Modding Discussion
Topic: Decoration Underwater?
Replies: 4
Views: 107

Re: [Mod] Mail/Webmail [git][mail]

It's annoying how the buttons are cut off, and that they appear when nothing is selected. The X button is also nonstandard From how the formspec is designed, it's very likely that cheapie's layout was not changed at all (a mod repost, kinda). I'd also like to see these buttons to be wider - maybe m...
by Krock
Sat Dec 15, 2018 22:04
 
Forum: WIP Mods
Topic: [Mod] Mail/Webmail [git][mail]
Replies: 6
Views: 194

Re: [Mod] Non-laggy cars [cars][git]

grecaandreievich wrote:Hello! Apparently the file doesn't exist on the links you provided to us. :(

Here's the solution. Two posts above yours: (scroll up)
twoelk wrote:try https://cheapiesystems.com/git/cars/

cheapy moved all his repos to https://cheapiesystems.com/git
by Krock
Sat Dec 15, 2018 08:12
 
Forum: WIP Mods
Topic: [Mod] Non-laggy cars [cars][git]
Replies: 24
Views: 23633

Re: [Server] The Madman's Test

Are you good at breaking things? Oh yes, I am. Do you like to see "Attempted to index a nil value" as your world CRASHES AND BURNS?! That's a quite boring error since it can mostly be fixed with a single if-statement in the mod code (or just by updating the mod). But burn and crash? I cou...
by Krock
Fri Dec 14, 2018 18:41
 
Forum: Servers
Topic: [Server] The Madman's Test
Replies: 10
Views: 295

Re: "True" Flat world

Oh. What if players don't want to mess around in settings to make a flat world, when a true flat world could be generated in 2 clicks? What if players don't want to mess around in settings to make an all-ocean world, when an all-ocean world could be generated in 2 clicks? What if players don't want...
by Krock
Thu Dec 13, 2018 18:22
 
Forum: Feature Discussion
Topic: "True" Flat world
Replies: 10
Views: 211

Re: Testing names for a new game. Please Vote.

"Fast Imp"

Named after the obvious but important goal in AoE to reach the latest age to win against the opponent using more technologies to enhance your empire. It's not a requirement for your game for having those levels(/ages) but it would indicate the goal of the game.
by Krock
Tue Dec 11, 2018 19:20
 
Forum: Game Discussion
Topic: Testing names for a new game. Please Vote.
Replies: 14
Views: 262

Re: HUD get connected players länge

Protip: In deiner `debug.txt` Datei (ganz unten) werden die Fehler detailliert aufgezeichnet. Es wird dir in der Zukunft sehr helfen, das eigentliche Problem zu finden. Fehler in Zeile 39-42. 1) Du versuchst ein Callback in einem Callback zu registrieren. NOT LIKE THIS. Einfach "minetest.regist...
by Krock
Mon Dec 10, 2018 19:11
 
Forum: Deutsch
Topic: HUD get connected players länge
Replies: 5
Views: 176

Re: Mod installation error?

Thanks for the output, even though I don't understand why it's not a valid path (cannot test locally).
Please read https://wiki.minetest.net/Troubleshooting#Crashes (“Minetest can not load […]/init.lua”) and fix your mod accordingly.
by Krock
Mon Dec 10, 2018 18:43
 
Forum: General Discussion
Topic: Mod installation error?
Replies: 6
Views: 241

Re: Question about pitch fly mode

Nice idea. Combined with the newly added pitch/roll for objects it would also look nice in 3rd person view (or in multiplayer).
by Krock
Mon Dec 10, 2018 18:03
 
Forum: Feature Discussion
Topic: Question about pitch fly mode
Replies: 6
Views: 200

Re: Windows: Minetest 5.0.0 x64 MSVC Installer Feature Freez

Can confirm working on Linux 8) Just.. do not close Minetest. It will crash. Like this: 2018-12-09 13:50:24: ERROR[Main]: Please choose a name! 2018-12-09 13:50:25: [Main]: >> === FATAL ERROR === 2018-12-09 13:50:25: [Main]: >> Illegal instruction encountered (Exception 0xC000001D) at 0x00000000005D...
by Krock
Sun Dec 09, 2018 12:56
 
Forum: Builds
Topic: Windows: Minetest 5.0.0 x64 MSVC Installer Feature Freeze
Replies: 2
Views: 136

Re: Perlin Noise Mysteries

The scale parameter is a multiplier for the perlin values which usually are in the range ]-1;1[. Double the spread values so that any distance between the noise values will double.
by Krock
Sun Dec 09, 2018 12:46
 
Forum: Modding Discussion
Topic: Perlin Noise Mysteries
Replies: 7
Views: 190

Re: Minetest 5.0.0 is on the road

I the error persists on the new HEAD I'll try to look into it. In the mean time, could this be a bug in minetest core or is it in a mod? It will. This warning is caused by a mod which tries to access an ObjectRef which was already removed from the world such as: unloaded entities in mapblocks or pl...
by Krock
Sun Dec 09, 2018 09:47
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 240
Views: 52835

Re: Mod installation error?

Hello. To figure out what's going wrong, please open the Console (use [Win]+[R] -> "cmd" [Enter]) then paste the output of the following command in [cοde] tags. It will output the file and directory structure of the waypoint mod. tree "C:\Users\c*****\Desktop\Minetest\minetest-0.4.16-...
by Krock
Sun Dec 09, 2018 09:40
 
Forum: General Discussion
Topic: Mod installation error?
Replies: 6
Views: 241

Re: Home Decor Modpack Error

Update homedecor. This has been fixed for a long time already.
by Krock
Sat Dec 08, 2018 11:57
 
Forum: Problems
Topic: Home Decor Modpack Error
Replies: 5
Views: 233

Re: Metadata in an entity/schematic?

"on_construct" is only called when a player places the node individually. Neither "on_dig" nor "on_construct" are used when nodes are replaced by a schematic or with the VoxelManipulator. Also the preceding metadata will be present in the newly placed node. For latter I...
by Krock
Sun Dec 02, 2018 16:39
 
Forum: Modding Discussion
Topic: Metadata in an entity/schematic?
Replies: 6
Views: 189

Re: HUD get connected players länge

Du verweist mit "b" zur Funktion "minetest.get_connected_players". Um die Rückgabewerte der Funktion zu erhalten (Spielerliste), musst du folglich die Funktion aufrufen. -- Entweder so: text = #b(), -- Oder mit dem ursprünglichen Funktionsnamen direkt: text = #minetest.get_connec...
by Krock
Sun Dec 02, 2018 15:02
 
Forum: Deutsch
Topic: HUD get connected players länge
Replies: 5
Views: 176

Re: Geodata ver 5.x

Update minetest_game to 5.0.0-dev.
EDIT: Update for 3d_armor
by Krock
Sun Dec 02, 2018 14:56
 
Forum: Problems
Topic: Geodata ver 5.x
Replies: 2
Views: 131

Re: Problem with the 3rd Person View

Also affects the in-development build. Possibly the shooting line is calculated from the camera position instead of the rotation centre (head).
by Krock
Fri Nov 30, 2018 18:25
 
Forum: Problems
Topic: Problem with the 3rd Person View
Replies: 6
Views: 408

Re: HUD funktioniert nicht

Den Code habe ich nicht getestet. "func" steht so in der Dokumentation (lua_api.txt), ist aber als "function" gemeint. Also einfach ersetzen und der Fehler verschwindet.
by Krock
Fri Nov 30, 2018 18:08
 
Forum: Deutsch
Topic: HUD funktioniert nicht
Replies: 4
Views: 172

Re: Callback on selection?

very inefficient way of getting info the server obviously already had (because it knows when/where to draw the selection box) The server knows about the world contents and the objects (including players) but does not calculate where the player is pointing to. It would also be horribly inaccurate gi...
by Krock
Fri Nov 30, 2018 18:07
 
Forum: Modding Discussion
Topic: Callback on selection?
Replies: 8
Views: 190

Re: Network protocol change/compatibility

Can confirm. It also happened in the past that the protocol version increased during the development builds, but there they were backwards-compatible so the players never noticed any changes.

FYI: There's no "4.17" server. Also 5.x is meant to be incompatible with 0.4.x
by Krock
Fri Nov 30, 2018 17:59
 
Forum: Partly official engine development
Topic: Network protocol change/compatibility
Replies: 5
Views: 193

Re: prevent the disappearance of the Minetest world

.. or use 5.0.0-dev and set up the existing map as read-only so that write corruptions and mod changes may never touch the saved map.


EDIT: You're STILL posting in the wrong neighbourhood. Please finally post your stuff in the right forum, which is General Discussion or Maps in this case.
by Krock
Fri Nov 30, 2018 17:57
 
Forum: Maps
Topic: prevent the disappearance of the Minetest world
Replies: 1
Views: 114

Re: HUD funktioniert nicht

EDIT: Falsches Forum! Bitte nächstes mal im deutschsprachigen Teil oder hier auf Englisch fragen. DANKESCHÖN Ja. Die Lösung ist sehr einfach: Lua führt das gesamte Script beim Laden der Welt aus. Das heisst, alle Funktionen werden definiert und die globalen Variablen festgelegt. In deinem Script wir...
by Krock
Wed Nov 28, 2018 19:04
 
Forum: Deutsch
Topic: HUD funktioniert nicht
Replies: 4
Views: 172

Re: [Solved] MT try to build texture when updating text HUD?

I've got a different question: Is this mod supposed to work in multiplayer? I'm asking because HUD IDs are assigned according to what's currently free for the client. Possibly it just happened to be that all client receive the HUD elements in the same order every time they join. For safe HUD managem...
by Krock
Mon Nov 26, 2018 18:54
 
Forum: Modding Discussion
Topic: [Solved] MT try to build texture when updating text HUD?
Replies: 4
Views: 144
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