Search found 3870 matches

by Krock
Sat Oct 24, 2020 10:40
Forum: Problems
Topic: Transffering world from 4.17 to 5.3
Replies: 1
Views: 57

Re: Transffering world from 4.17 to 5.3

Works for me. Minetest 5.4.0-dev, quartz from https://github.com/minetest-mods/quartz
Could you please check whether you have the newest version of this mod? The line numbers of your error message are not matching.
by Krock
Sat Oct 24, 2020 08:36
Forum: General Discussion
Topic: minetest windows xp
Replies: 6
Views: 178

Re: minetest windows xp

Unless something has changed in the dependencies, Minetest 5.x might still run on Windows XP (just try it).
At least 0.4.15-dev (between 0.4.15 and 0.4.16) is going to work for sure because I compiled those on Windows XP.
by Krock
Wed Oct 14, 2020 17:24
Forum: Problems
Topic: Noob Questions - e.g. punching trees
Replies: 5
Views: 162

Re: Noob Questions - e.g. punching trees

Does it work if you select another item in your hotbar, like an empty slot? Perhaps that works.
According to the README it should be possible to dig trees with bare hands: https://git.minetest.land/Wuzzy/MineClo ... /README.md
by Krock
Sat Oct 10, 2020 13:59
Forum: Client-side modding
Topic: Complex clientmodding questions.
Replies: 3
Views: 210

Re: Complex clientmodding questions.

1. There's yet no such function. 2. Was skipped for being irrelevant. https://github.com/minetest/minetest/commit/dfa0c15#diff-fc5bd7f599797bce163af517e57a314cR725 3. Server-sent HUDs cannot be controlled by the client. In the HUD API PR this was done intentionally, though I don't know why. https://...
by Krock
Sat Oct 10, 2020 13:52
Forum: Problems
Topic: World keeps crashing during load
Replies: 2
Views: 88

Re: World keeps crashing during load

This means that env_meta.txt in your world folder got corrupted. Since it doesn't contain any important information you can simply delete the file and let Minetest re-create it. https://wiki.minetest.net/Troubleshooting#.E2.80.9CServerEnvironment::loadMeta.28.29:_EnvArgsEnd_not_found.E2.80.9D To pr...
by Krock
Thu Oct 01, 2020 16:48
Forum: Problems
Topic: Getting Console Output on Windows 10 (Solved)
Replies: 2
Views: 110

Re: Getting Console Output on Windows 10

debug.txt should contain the same information, unless the mod uses "print". Sadly I cannot reproduce your issue using Wine. Could you please check whether starting it from "cmd" and PowerShell results in the same behaviour? As an alternative, you could put the following line into "minetest.conf" to ...
by Krock
Mon Sep 28, 2020 15:02
Forum: Modding Discussion
Topic: Mod errors Minetest ver 5.3.0
Replies: 2
Views: 127

Re: Mod errors Minetest ver 5.3.0

There were some fixes in Minetest 5.3.0-dev about entity life cycles. Some mods relied on undefined behaviour without noticing, thus resulting in errors within animals_modpack. Please report this issue in the mod's thread and pray that sapier returns to fix it somewhen: https://forum.minetest.net/vi...
by Krock
Mon Sep 28, 2020 14:55
Forum: Feature Discussion
Topic: HowTo: Configure 7 default items in minetest.conf?
Replies: 2
Views: 91

Re: HowTo: Configure 7 default items in minetest.conf?

Assuming you're using (or a variation of) Minetest Game. Adding this setting to your server's minetest.conf will give newly registered players the specified list of items: https://github.com/minetest/minetest_game/blob/dd91a1b/settingtypes.txt#L22-L24 Example: give_initial_stuff = default:torch 20,d...
by Krock
Thu Sep 24, 2020 19:18
Forum: Mod Releases
Topic: [Mod] Simple protection [simple_protection]
Replies: 54
Views: 14025

Re: [Mod] Simple protection [simple_protection]

@raymondkn Per-area special effects are best implemented in a custom mod which depends on "simple_protection". The mod API to access from other mods can be found here: (Markdown-compatible) https://github.com/SmallJoker/simple_protection/blob/master/doc/mod_api.txt And here's the function to set the...
by Krock
Tue Sep 15, 2020 18:10
Forum: Servers
Topic: Server shuts down in the middle of a game
Replies: 4
Views: 139

Re: Server shuts down in the middle of a game

Yes, 5.3.0 is the latest stable version. There would be newer in-development versions, but I don't think those would solve the your issue. If you use minetest.kick_player or any other function that disconnects the peer in a on_joinplayer callback you need to ensure that the rest of the callbacks do ...
by Krock
Tue Sep 15, 2020 18:05
Forum: Modding Discussion
Topic: Is it possible to disable the scrollbar in the textarea[] element?
Replies: 2
Views: 92

Re: Is it possible to disable the scrollbar in the textarea[] element?

Scrollbars were added somewhen around 0.4.16 to avoid this situation, hence I don't think there's currently a way to disable them for textareas.
Though you can still put an oversized textarea into a scroll_container element (with no manual scrollbar).
by Krock
Tue Sep 15, 2020 15:50
Forum: Servers
Topic: Server shuts down in the middle of a game
Replies: 4
Views: 139

Re: Server shuts down in the middle of a game

Please update your server to version 5.3.0 or newer and check whether the problem still occurs.

Issue: https://github.com/minetest/minetest_game/issues/2587 and https://github.com/minetest/minetest/issues/9352
Bugfix: https://github.com/minetest/minetest/pull/9739
by Krock
Tue Sep 15, 2020 15:44
Forum: General Discussion
Topic: How many core devs played/play Minecraft?
Replies: 8
Views: 557

Re: How many core devs played/play Minecraft?

I once "played" Minecraft in 2012 (or so) on the Celeron D machine I had back then - together with a friend of mine. Interestingly the game was running smoothly, given the horrible computing performance. That was for an hour at most. I did not really find joy in playing a plain world. But somehow I ...
by Krock
Fri Sep 11, 2020 13:36
Forum: Problems
Topic: 3D armor API, speed
Replies: 4
Views: 132

Re: 3D armor API, speed

Group values are all summed at the end by 3d_armor, hence you don't need to do that manually. Source: https://github.com/minetest-mods/3d_armor/blob/502eb142da98f13ace9bec59753ffe2f217800b0/3d_armor/api.lua#L239-L242 Means, following code suffices: groups = {armor_head=1, armor_heal=5, armor_use=800...
by Krock
Thu Sep 10, 2020 18:51
Forum: General Discussion
Topic: Where do I find this?
Replies: 2
Views: 217

Re: Where do I find this?

Press F5 to reveal the debug information (Android: there's a button for it). The pointed node will then show up in the debug text. The first part before the colon (":") is usually the mod name.
by Krock
Sat Aug 29, 2020 15:05
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9714
Views: 1258297

Re: Post your screenshots!

Nothing special to see here. Just a regular meeting.

Image
by Krock
Sat Aug 29, 2020 14:15
Forum: General Discussion
Topic: Warning: clever spammer is copying posts from Reddit
Replies: 6
Views: 432

Re: Warning: clever spammer is copying posts from Reddit

This dude on the other side surely got way too much free time. Thanks for the information.
by Krock
Sat Aug 29, 2020 07:47
Forum: Problems
Topic: Game Server Supposedly Hung Itself Without Crashing
Replies: 2
Views: 181

Re: Game Server Supposedly Hung Itself Without Crashing

Infinite loop within a mod, perhaps? Please disable all additional mods and incrementally re-enable them. When does the problem occur again?
by Krock
Fri Aug 28, 2020 11:56
Forum: WIP Mods
Topic: [Mod] Landscape shaping (God-like powers) [landscape_shaping] [v1.0.0]
Replies: 9
Views: 299

Re: [Mod] Landscape shaping

When map parameters change (should only happen manually), there might be cliffs generating in new map areas. Nothing to worry about unless it affects previously existing areas. Pretty cool mod. I actually made a similar flattening mod for demonstration purposes years ago. If you're interested, here'...
by Krock
Thu Aug 20, 2020 17:23
Forum: General Discussion
Topic: Debian Buster Minetest
Replies: 2
Views: 171

Re: Debian Buster Minetest

https://www.minetest.net/downloads/ -> Ctrl+F -> "PPA" Stable: https://launchpad.net/~minetestdevs/+archive/ubuntu/stable Daily: https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds Ubuntu builds might not be compatible with Debian. The library versions might not match. Check the "Debian...
by Krock
Thu Aug 20, 2020 16:32
Forum: Deutsch
Topic: Windows Batchdatei und Schwerter
Replies: 2
Views: 118

Re: Windows Batchdatei und Schwerter

Servus und willkommen bei den Minetest Foren. 1. Funktioniert erst seit 5.4.0-dev. Probier mal minetest --go --world Testworld --address "" 2. Zwei Lösungsansätze: Die deckige, aber schnelle Lösung In games/minetest_game/..etc.. alle Zeilen, welche mit Schwertern zu tun haben, löschen: https://githu...
by Krock
Tue Aug 18, 2020 18:16
Forum: Problems
Topic: Random server segmentation fault
Replies: 5
Views: 217

Re: Random server segmentation fault

A mod called to either a node or player meta field using data from an outdated cache inside "minetest.register_on_player_receive_fields". Either the node is gone (maplbock unloaded) or the player left (likely). Usually you'd disable mods until the server does no longer crash, so that you can figure ...
by Krock
Mon Aug 17, 2020 17:46
Forum: General Discussion
Topic: The future of Minetest
Replies: 19
Views: 904

Re: The future of Minetest

1. About "on_step": Please trust me that this was the sanest and easiest way to implement a new API function. Problem there is that mods that overwrite the function did not expect more inputs, resulting in data loss when used again in Minetest's builtin code. Disable all mods, update Minetest Game a...
by Krock
Sun Aug 16, 2020 08:33
Forum: General Discussion
Topic: Only able to collect one block, or one apple tree chunk, etc...
Replies: 4
Views: 246

Re: Only able to collect one block, or one apple tree chunk, etc...

Welcome to the Minetest forums!

Type "/revokeme creative" in chat and rejoin. Type "/privs" to ensure there's no "creative" listed. This privilege has the same effect (to you) as if you'd tick the checkbox in the main menu.