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Re: Password/Account Reset

Accounts are managed per server, so you will need to reach out to each server admin to request a password reset for your account.
btw: A centralized account management, as seen in Minecraft, has been requested many times already.
by Krock
Sat Feb 16, 2019 19:38
 
Forum: Problems
Topic: Password/Account Reset
Replies: 1
Views: 93

Re: Hilfe bei der Mod installation

Servus, Das Problem liegt hier bei der alten Minetest version. mobs_redo benötigt (offenbar) 0.4.17(.1), um funktionieren zu können. Die neuste Unstable hat eine aktuelle Version: https://packages.debian.org/source/unstable/minetest Ansonsten kannst du Minetest auch leicht selbst kompillieren: https...
by Krock
Sun Feb 10, 2019 14:14
 
Forum: Deutsch
Topic: Hilfe bei der Mod installation
Replies: 6
Views: 204

Re: Possible to delete mod storage data?

Here's a shorter method:
Code: Select all
storage:from_table()

https://github.com/minetest/minetest/bl ... 4926-L4929
by Krock
Sun Feb 03, 2019 18:47
 
Forum: Modding Discussion
Topic: Possible to delete mod storage data?
Replies: 10
Views: 260

Re: Default nodes description list

Client-relevant data about the node definition is sent to the client, but as a player you cannot read them directly. What you need is either the source code, a chat command to read the params for you or an edited client which appends the data to the tooltip or a custom HUD. If you have the mod sourc...
by Krock
Sat Feb 02, 2019 16:16
 
Forum: Modding Discussion
Topic: Default nodes description list
Replies: 11
Views: 313

Re: Show formspec after you use a tool

1) Trigger source: Tool use -> after_use = function(itemstack, user, node, digparams) 2) Condition: Sneak key -> player:get_player_controls().sneak 3) Action: Show a formspec -> minetest.show_formspec(name, "my formspec") Now put everything together: (quote this pos...
by Krock
Sat Feb 02, 2019 13:29
 
Forum: Modding Discussion
Topic: Show formspec after you use a tool
Replies: 8
Views: 241

Re: Math knowledge checker mod

Hello and welcome. I've seen various attempts on filtering players, this is a very rudimentary method. It works but consider asking various different questions, so that accidents can be avoided. There are also "high quality" players who don't know about square roots yet. Your check also do...
by Krock
Sat Jan 26, 2019 16:49
 
Forum: WIP Mods
Topic: Math knowledge checker mod
Replies: 4
Views: 249

Re: Change to survival mode

To ensure that the settings are applied correctly, first shut down minetestserver, then save the configuration file and start minetest afterwards again.
by Krock
Sat Jan 26, 2019 16:42
 
Forum: Servers
Topic: Change to survival mode
Replies: 3
Views: 140

Re: Change to survival mode

Hello. Open your server's minetest.conf file and add/change the setting `creative_mode` to creative_mode = false Reference: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1221 You may also do the configuration via GUI on a client and copy the modified minetest.conf parts to ...
by Krock
Sat Jan 26, 2019 13:10
 
Forum: Servers
Topic: Change to survival mode
Replies: 3
Views: 140

Re: Need Help Setting Up Dedicated Server

Probably you didn't port-forward the server correctly. Ensure the port, protocol (UDP) and internal IP (or hostname) are correct. Also, the server configuration file you mentioned above, where is it located on Ubuntu? For system-wide installations it's in ~/.minetest/ ( /home/yourusername/.minetest/...
by Krock
Sat Jan 19, 2019 20:58
 
Forum: Servers
Topic: Need Help Setting Up Dedicated Server
Replies: 6
Views: 253

Re: Problem with enabling mods

No logs no help.
Please paste the last few relevant lines of you debug.txt file here so that we can see what went wrong. Guide: https://wiki.minetest.net/Reporting_bugs
by Krock
Sat Jan 19, 2019 16:17
 
Forum: Problems
Topic: Problem with enabling mods
Replies: 2
Views: 125

Re: Need Help Setting Up Dedicated Server

> could not bind socket, port already in use? This means you're running two Minetest servers at once. Close all `minetest` and `minetestserver` processes and start from there. First, try to host the game over the GUI (if possible). Then start another Minetest client and join the world using the tab ...
by Krock
Sat Jan 19, 2019 14:45
 
Forum: Servers
Topic: Need Help Setting Up Dedicated Server
Replies: 6
Views: 253

Re: Spieler auf Raspberrypi 3B+

Mit vanilla MTG passen sicherlich 5 Spieler drauf. Technic würde ich eher nicht darauf lassen lassen.
Um die Latenz zu verringern, würde ich das RPI über Ethernet verbinden, und für schnelleren Datentransfer die Welt und Spieldaten auf einer externen HDD/SSD abspeichern.
by Krock
Sun Jan 13, 2019 15:54
 
Forum: Deutsch
Topic: Spieler auf Raspberrypi 3B+
Replies: 5
Views: 188

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

Landrush and simple_protection welcome you to the club of fixed grid claims.
It looks like you planned to add many more features than just a protection mod. I'm excited to see the final result :)
by Krock
Sun Jan 13, 2019 09:19
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 19
Views: 842

Re: I encounter a problem

A few more ideas according to your inputs: 1) Did you try to remove the Minetest directory and unzip the archive entirely again? Maybe you interrupted it while it was copying the builtin code (low chances though) 2) Try to rename the "locale" directory so that Minetest can no longer find i...
by Krock
Sat Jan 12, 2019 10:40
 
Forum: Problems
Topic: I encounter a problem
Replies: 6
Views: 216

Re: I encounter a problem

Hello and welcome to the Minetest forums. This is the first time I've seen this problem, so I'll just try to step through the standard procedure: 1) Could you please paste the last few relevant lines of your "debug.txt" file? It's inside the "bin" directory 2) Try to move Minetes...
by Krock
Sat Jan 12, 2019 10:09
 
Forum: Problems
Topic: I encounter a problem
Replies: 6
Views: 216

Re: Pixel perfect textures

Welcome to the Minetest forums! Did you check out the Advanced Setting dialogue yet? There's also a documentation of the possible settings here: https://github.com/minetest/minetest/blob/master/minetest.conf.example In this case you're probably looking for the setting hud_scaling = 2 , although more...
by Krock
Fri Jan 11, 2019 17:49
 
Forum: Problems
Topic: Pixel perfect textures
Replies: 2
Views: 197

Re: Impossible to type a 7 in the Minetest menu (Fedora)

Another one bites the dust. You're using a french keyboard and Irrlicht <1.9. I literally closed the issue 10 seconds before reading this post: https://github.com/minetest/minetest/issues/302 PS: Compile Minetest with the latest Irrlicht 1.9-dev tree and check whether it's fixed. It's not a Minetest...
by Krock
Fri Jan 11, 2019 17:40
 
Forum: Problems
Topic: Impossible to type a 7 in the Minetest menu (Fedora)
Replies: 1
Views: 119

Re: [Mod] Tapes for marking, fixing, and home reapirs [tapes

Nice. Do you also have plans of adding one to playback music? Perhaps *not exactly* what this mod is about, but it would definitely be surprising to discover it among the other craft recipes.
by Krock
Mon Jan 07, 2019 19:10
 
Forum: Mod Releases
Topic: [Mod] Tapes for marking, fixing, and home reapirs [tapes]
Replies: 11
Views: 631

Re: direction of nodes

local facedir = minetest.dir_to_wallmounted({x = 0, y = 1, z = 0}) -- or y = -1, dunno
by Krock
Mon Jan 07, 2019 19:02
 
Forum: Modding Discussion
Topic: [Solved] Signlike node facedir
Replies: 2
Views: 96

Re: [Mod] Exchange stuff between servers [Interkom]

Items with metadata could be stackable, yes. But in that case the metadata would be lost if sent to an other server. Ah okay. I didn't look at the code for a too long time to notice that behaviour. Sorry, which tabs and spaces you mean ? These particular lines are interesting: https://github.com/be...
by Krock
Sun Jan 06, 2019 11:56
 
Forum: WIP Mods
Topic: [Mod] Exchange stuff between servers [Interkom]
Replies: 13
Views: 498

Re: How to test for "air-like"node not filling the entire vo

In terms of light: Check against `sunlight_propagates = true` in the node definition AFAIK all nodes which are smaller than 1x1x1m have this property to not look weird. In terms of replacement: Check against `buildable_to = true` in the node definition. Those nodes are replaced when placing another ...
by Krock
Sun Jan 06, 2019 09:26
 
Forum: Problems
Topic: How to test for "air-like"node not filling the entire voxel?
Replies: 5
Views: 242

Re: Turning off liquid physics

Modifying node properties per-player is not possible. Workaround like what's suggested above are possible, but won't work on servers due to the lag.
by Krock
Sun Jan 06, 2019 09:22
 
Forum: Modding Discussion
Topic: Turning off liquid physics
Replies: 4
Views: 138

Re: How to check whether fly/fast/noclip is being used?

A: You can't. These keys/modes are not sent to the server.
by Krock
Sun Jan 06, 2019 08:56
 
Forum: Modding Discussion
Topic: How to check whether fly/fast/noclip is being used?
Replies: 2
Views: 119

Re: Turning off liquid physics

by Krock
Sat Jan 05, 2019 22:34
 
Forum: Modding Discussion
Topic: Turning off liquid physics
Replies: 4
Views: 138

Re: [Mod] Exchange stuff between servers [Interkom]

I wondered how "iffy" the code actually is and only figured out some minor issues: 1) Unreliable file writing. I'd rather use `minetest.safe_write_file` to ensure everything is written correctly in case the server is not shut down correctly. 2) Writing to the file at the same time: If serv...
by Krock
Sat Jan 05, 2019 18:42
 
Forum: WIP Mods
Topic: [Mod] Exchange stuff between servers [Interkom]
Replies: 13
Views: 498
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