Search found 3953 matches
- Fri Mar 29, 2024 08:43
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 645025
Re: [Mod] Technic [0.4.16-dev] [technic]
Does anyone know about finding sulphur in vanilla MTG mapgen? Only "technic_worldgen" contains code to generate sulphur. There is no ordinary sulphur ore registration because it is supposed to be found close to lava. There is currently no way to implement it this way using the conventiona...
- Sat Mar 23, 2024 11:14
- Forum: General Discussion
- Topic: The best name instead of Minetest is...
- Replies: 219
- Views: 19055
- Thu Mar 07, 2024 16:55
- Forum: Feature Discussion
- Topic: Changing a custom font
- Replies: 8
- Views: 242
Re: Changing a custom font
When I try to click the "Browse" button while choosing fonts, the game closes itself. Assuming you are using the 64-bit Windows build. Already reported: https://github.com/minetest/minetest/issues/14381 Already fixed: https://github.com/minetest/irrlicht/pull/291 A recent build from sfan5...
- Sat Mar 02, 2024 10:24
- Forum: General Discussion
- Topic: Curious about the seed number
- Replies: 2
- Views: 203
Re: Curious about the seed number
Use the "flat" mapgen in the world creation dialogue. The seed then won't matter.
Please update Minetest before that. Version 0.4.16 is 6.5 years old at this point. Most servers won't support it.
Please update Minetest before that. Version 0.4.16 is 6.5 years old at this point. Most servers won't support it.
- Wed Feb 28, 2024 20:19
- Forum: Feature Discussion
- Topic: Question about development
- Replies: 5
- Views: 453
Re: Question about development
Some random overview I've made in 2020 about features. Should still be rather up-to-date nowadays: https://dev.minetest.net/images/d/d3/Merge_Chance_Complexity_Diagram.png Short summary from the PoV of a developer: 1. Large-scale changes (in terms of LOC (lines of code)) have a hard time finding peo...
- Thu Feb 22, 2024 20:18
- Forum: Modding Discussion
- Topic: Are Player object references unique?
- Replies: 4
- Views: 192
Re: Are Player object references unique?
"After all, why shouldn't I do it?" https://en.meming.world/images/en/6/65/After_All%2C_Why_Not%3F_Why_Shouldn%27t_I_Keep_It%3F.jpg minetest.after(4, function() local player = minetest.get_player_by_name("singleplayer") local connected = minetest.get_connected_players() assert(c...
- Sun Jan 21, 2024 08:16
- Forum: Feature Discussion
- Topic: how to increase player's max hp?
- Replies: 20
- Views: 3422
Re: how to increase player's max hp?
how to make it so changing max health actually changes anything visually when its above 20 HP. Hardcoded to 10 hearts maximum. The statbar HUD type allows steps of 0.5. Max HP = 10 hearts, actual HP are scaled based on that. Relevant code: https://github.com/minetest/minetest/blob/master/builtin/ga...
- Sat Dec 16, 2023 15:06
- Forum: Problems
- Topic: Mods not Working for Command Line Server on Linux
- Replies: 4
- Views: 1620
Re: Mods not Working for Command Line Server on Linux
Please pay attention at the debug.txt log output or the terminal output. It will tell you which world is being loaded. The first snippet is not valid. The --server argument does not read in any other arguments. It will pick the first world it can find with the game ID specified via command line or m...
- Thu Dec 14, 2023 18:22
- Forum: Modding Discussion
- Topic: Why does the LuaVoxelManip area differ from the on_generated area?
- Replies: 8
- Views: 1967
Re: Why does the LuaVoxelManip area differ from the on_generated area?
The extra VManip area originates from the following code: https://github.com/minetest/minetest/blob/d1a55e9ca4e66d8ba2d799569de7a6b48bc15f23/src/map.cpp#L1363-L1378 ... which means that (chunk_size + 2)^3 mapblocks are first loaded or reserved and then forwarded to the VManip in Lua. Your structure ...
- Wed Dec 13, 2023 21:12
- Forum: Modding Discussion
- Topic: Why does the LuaVoxelManip area differ from the on_generated area?
- Replies: 8
- Views: 1967
Re: Why does the LuaVoxelManip area differ from the on_generated area?
Especially the tree placement needs to be able to write into adjacent mapblocks. That's also the reason why there are mapblocks without the "is generated" flag saved in the world database. They likely contain leaves or dungeon structures that were triggered for generation in nearby mapbloc...
- Mon Dec 11, 2023 17:46
- Forum: Modding Discussion
- Topic: where is the bone finder mod?
- Replies: 3
- Views: 1138
Re: where is the bone finder mod?
showbones: viewtopic.php?t=15453 - the possibly most up-to-date repository is the following: https://github.com/sangeet79/showbones
- Mon Dec 04, 2023 18:35
- Forum: News
- Topic: Minetest 5.8.0
- Replies: 36
- Views: 15360
Minetest 5.8.0
Minetest 5.8.0 has been released! Release blog post Minetest Game is no longer the default game and will no longer be shipped by Minetest. If you want it back, install it by using the “Content” tab. Highlights Minetest no longer ships with a default game - instead, users are directed to choose one f...
- Sat Dec 02, 2023 17:57
- Forum: Modding Discussion
- Topic: position of mesh
- Replies: 2
- Views: 434
- Sun Oct 01, 2023 08:49
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 645025
Re: [Mod] Technic [0.4.16-dev] [technic]
It appears that it now sees the top layer, 3 above quarry, as, for want of a better term, blocking blocks. I can only think it used to removed the first layer before checking phase began. By how I interpreted the code, it seemed that an air-like node has to be located above each dug node. This test...
- Wed Sep 27, 2023 16:17
- Forum: Mod Releases
- Topic: [Mod] Upgrade the player stats [upgrade_packs]
- Replies: 4
- Views: 3145
Re: [Mod] Upgrade the player stats [upgrade_packs]
@ninnetyer You cannot eat the hearts. They are items that you can put into the new upgrade slots of your inventory to increase the maximal health of your character. The heart count in the status bar will not change, but 1 HP no longer corresponds to 1/2 status bar heart. You should find these upgrad...
- Wed Sep 27, 2023 12:42
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 645025
Re: [Mod] Technic [0.4.16-dev] [technic]
@Damned Might it just be unpowered? Have you yet changed the setting "max_forceloaded_blocks" to a higher value, e.g. 60 ? The network might span too many mapblocks, resulting in power loss. If that theory is correct, the machine should work at y = -1055 but not at -1056 (assuming identica...
- Tue Sep 26, 2023 07:49
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 645025
Re: [Mod] Technic [0.4.16-dev] [technic]
Something seems to have gone wrong with the quarry machine. I recently pushed an update for the quarry to allow digging in non-"air" gas environments. It should now work in more cases than it did before, not less. Is the entire quarry shaft empty? Water and area protection can both block ...
- Fri Jul 28, 2023 19:13
- Forum: Problems
- Topic: Overriding on_place and/or on_dig yields error about CONTENT_IGNORE
- Replies: 1
- Views: 368
Re: Overriding on_place and/or on_dig yields error about CONTENT_IGNORE
Liquid updates (water sources that spawn flowing liquid nodes) might cause this error when the specified liquid or source nodes do not exist ( https://github.com/minetest/minetest/blob/cc82804/doc/lua_api.md?plain=1#L8783-L8787 ) Regardless, there's is a function that you can overwrite to implement ...
- Sun Jul 23, 2023 06:07
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 160
- Views: 68216
Re: [Mod] Unified Inventory [git][unified_inventory]
I heard once that the mod should also be made fit for MineClone2... Walker: unified_inventory should also work to a certain degree on MineClone 2 because "default" is now an optional dependency. However, to reach better compatibility, you are welcome to submit a PR. Like many other minete...
- Sat Apr 08, 2023 16:02
- Forum: Problems
- Topic: Input lag in Minetest
- Replies: 10
- Views: 1111
Re: Input lag in Minetest
Might you have the same app installed as in this case? https://github.com/minetest/minetest/issues/13258
- Wed Feb 08, 2023 12:47
- Forum: Problems
- Topic: What is the reason for these "object/entity" warnings?
- Replies: 1
- Views: 526
Re: What is the reason for these "object/entity" warnings?
I suppose this is caused by a mod that keeps ObjectRefs outside of callbacks, resulting in calls to invalid objects. From what I can see, `obj:set_attach`, `obj:get_attach()` and `obj:get_children()` do not check whether the object is about to be deleted, which then results in such odd warnings. Fee...
- Sun Feb 05, 2023 21:08
- Forum: Partly official engine development
- Topic: How to run server and client(s) synchronously
- Replies: 19
- Views: 2172
Re: How to run server and client(s) synchronously
Use the server to send a dtime multiplier via network. That will affect the physics, however it cannot change functionalities that directly take the system millisecond/microsecond time.
- Wed Jan 11, 2023 08:17
- Forum: General Discussion
- Topic: i3 is threatened with delisting on ContentDB
- Replies: 14
- Views: 2533
Re: i3 is threatened with delisting on ContentDB
Speaking of licensing issues: does anyone know the origin of the technic mod textures? The 32x32 machine textures appear to originate from a Minecraft texture pack, but I cannot figure out which one.
The situation is quite unfortunate because those who might still know have vanished.
The situation is quite unfortunate because those who might still know have vanished.
- Fri Jan 06, 2023 20:49
- Forum: Problems
- Topic: Random crash when trying to create world
- Replies: 8
- Views: 974
Re: Random crash when trying to create world
If this is a GPU driver issue, you should be able to use Minetest after dropping the 64-bit opengl32.dll next to the minetest.exe binary to use software rendering. You can get the dll and instructions from here: https://fdossena.com/?p=mesa/index.frag
- Tue Jan 03, 2023 16:25
- Forum: Partly official engine development
- Topic: How do database files look like in Minetest
- Replies: 18
- Views: 3040
Re: How do database files look like in Minetest
Install "DB Browser for Sqlite" and you'll be able to easily investigate the format.
You can find more documentation here: https://github.com/minetest/minetest/bl ... at.txt#L61 or in the source code (TM).
You can find more documentation here: https://github.com/minetest/minetest/bl ... at.txt#L61 or in the source code (TM).