Search found 3903 matches
- Thu Apr 15, 2021 16:48
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 102
- Views: 5248
Re: Trying to implement Shadow Mapping
I don't know what to say except... keep up the good work! I hope this will make it into Minetest someday :)
- Thu Apr 01, 2021 20:49
- Forum: General Discussion
- Topic: Saying goodbye and sharing my 1 year perspective
- Replies: 26
- Views: 1226
Re: Saying goodbye and sharing my 1 year perspective
There's not much to say for my part. Sometimes more persistent and convincing arguments could have led to different decisions. It's nice to see someone which a clear vision in mind, but then again everyone seems to want something slightly different: a Minecraft clone, a generic game engine or a simp...
- Tue Mar 30, 2021 18:07
- Forum: General Discussion
- Topic: Minetest for 3,69€ on microsoft.com
- Replies: 9
- Views: 371
Re: Minetest for 3,69€ on microsoft.com
Selling Minetest binaries is allowed due to the LGPL 2.1+ license, but that's only as long the requirements are fulfilled. That page must contain a link to the source code they used to compile Minetest in order to be legal. Feel free to report this application so that it's either corrected or taken ...
- Sun Mar 21, 2021 17:43
- Forum: Problems
- Topic: remove_player Chat command not removing auth?
- Replies: 1
- Views: 78
Re: remove_player Chat command not removing auth?
/remove_player indeed only clears the character information, such as inventory and metadata. To remove the login data, delete_auth of the active auth handler. For now, the only way to do it is by somehow executing following Lua code: minetest.get_auth_handler().delete_auth("playername")
- Sun Mar 14, 2021 12:23
- Forum: Problems
- Topic: Player's feet below ground level
- Replies: 5
- Views: 167
Re: Player's feet below ground level
Update minetest_game to at least version 5.0.0. You're using an ancient version.
Also yes, same for 3D-armor and other mods that could change the player model.
Also yes, same for 3D-armor and other mods that could change the player model.
- Wed Mar 10, 2021 19:19
- Forum: Problems
- Topic: [macOS] Resolution on MacBooks
- Replies: 5
- Views: 227
Re: [macOS] Resolution on MacBooks
https://github.com/minetest/minetest/is ... -765864809
-> https://github.com/neoascetic/minetest/releases
Upcoming 5.5.0-dev builds from Homebrew should have this fixed as well, as we are currently switching to a custom Irrlicht build.
-> https://github.com/neoascetic/minetest/releases
Upcoming 5.5.0-dev builds from Homebrew should have this fixed as well, as we are currently switching to a custom Irrlicht build.
- Wed Mar 10, 2021 19:16
- Forum: General Discussion
- Topic: Possibility to configure privileges able to set with privs privilege
- Replies: 3
- Views: 155
Re: Possibility to configure privileges able to set with privs privilege
https://github.com/minetest/minetest/bl ... 1324-L1326
Change this setting on your server and grant the players "basic_privs" so they can grant or revoke those listed privileges.
Change this setting on your server and grant the players "basic_privs" so they can grant or revoke those listed privileges.
- Wed Mar 10, 2021 17:20
- Forum: General Discussion
- Topic: Mintest: Great Engine, Horrible 'Branding'
- Replies: 54
- Views: 1792
Re: Mintest: Great Engine, Horrible 'Branding'
> rants about how bad everything is
> recycling endlessly discussed topics which led to zero conclusions or changes
Yes there are a few issues but if Minetest were so bad as you say, why are there over 1 million unique IPs (≃ users) per month?
> recycling endlessly discussed topics which led to zero conclusions or changes
Yes there are a few issues but if Minetest were so bad as you say, why are there over 1 million unique IPs (≃ users) per month?
- Sat Feb 27, 2021 15:22
- Forum: Problems
- Topic: [solved] MT 5.4 mob nametag bug
- Replies: 6
- Views: 193
- Sat Feb 27, 2021 14:55
- Forum: Problems
- Topic: [solved] MTG 5.4 Mapgen Bug (it was the RealTest Game)
- Replies: 12
- Views: 462
Re: MTG 5.4 Mapgen Bug
You are missing the "biomes" flag in the map_meta.txt file. Note that it's the opposite of "nobiomes". The setting value should be similar to this: mg_flags = caves, dungeons, light, decorations, biomes Also adjust your minetest.conf accordingly so that new maps are generated cor...
- Mon Feb 22, 2021 20:23
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 6980
Re: Minetest 5.4.0 release candidate 1
if you change this line https://github.com/minetest/minetest_game/blob/master/mods/player_api/api.lua#L85 to something like player:set_animation(anim, speed or model.animation_speed, 1 or animation_blend) The very same file states on the top that values other than 0 do not work due to some Irrlicht...
- Mon Feb 22, 2021 19:59
- Forum: Problems
- Topic: crash - String too long for serializeString
- Replies: 6
- Views: 245
Re: crash - String too long for serializeString
https://github.com/minetest/minetest/issues/10981 Please run your game in "gdb" (Linux) or "windbg" (Windows) and reproduce the crash. Alternatively upload a world to properly reproduce it. PS: You can ignore the "Packet quota used up" messages as long no players discon...
- Sun Feb 21, 2021 13:01
- Forum: General Discussion
- Topic: The Sneak Glitch is NOT dead!
- Replies: 10
- Views: 541
Re: The Sneak Glitch is NOT dead!
Could it be that you simply forgot about this? viewtopic.php?t=17734
- Sat Feb 20, 2021 13:17
- Forum: General Discussion
- Topic: Minetest Engine has stopped working
- Replies: 4
- Views: 251
Re: Minetest Engine has stopped working
1) Download/install a new Minetest version from https://forum.minetest.net/viewtopic.php?f=42&t=1523&p=389266#p389266 or https://gitlab.com/minetest/minetest/pipelines/ . I don't think a Win32 build would make any difference. 2) Start Minetest from a Console (cmd) window 3) Check for additio...
- Fri Feb 19, 2021 13:37
- Forum: Modding Discussion
- Topic: [Question] Pre-Dig function when crack_anylength.png is used[Answered]
- Replies: 5
- Views: 172
Re: [Question] Pre-Dig function when crack_anylength.png is used
https://github.com/minetest/minetest/blob/b2ab5fd1615ac5f907e43992d0905a56cddf798f/src/client/game.cpp#L1362-L1368 What it does is very simple: 1) Load the texture and get its dimensions 2) Get the amount of animated frames (height / width) 3) (in Game::handleDigging) get the ratio of the digging ti...
- Mon Feb 15, 2021 13:54
- Forum: WIP Mods
- Topic: [Mod] Living (dynamic) trees [living_trees] [WIP]
- Replies: 4
- Views: 239
Re: [Mod] Living (dynamic) trees [living_trees] [WIP]
This growth mechanism already looks very good. Keep up the good work! It would be possible to use faster node timers on the next lower trunk node to spawn new branches. ABMs are quite slow and do not scale well when there's neighbour nodes to check. PS: There's an L-tree/system implementation in Min...
- Sat Feb 13, 2021 10:28
- Forum: Problems
- Topic: Unified Inventory - how can I remove a bag?
- Replies: 2
- Views: 151
Re: Unified Inventory - how can I remove a bag?
You must empty the bag before you can move it to your main inventory slots.
- Thu Feb 11, 2021 09:58
- Forum: Modding Discussion
- Topic: [solved] unified inventory: remove individual items
- Replies: 3
- Views: 136
Re: unified inventory: remove individual items
Craft bags and put them into these separate slots. Afterwards you can press the corresponding button below to open the bag.
- Sun Feb 07, 2021 07:37
- Forum: General Discussion
- Topic: I'm gonna disappear for a while
- Replies: 9
- Views: 405
Re: I'm gonna disappear for a while
Have fun in your Minecraft worlds! I hope you can enjoy it as much you're looking forward to it. If you'd like to keep your mods maintained by minetest-mods, you may post a repo transfer request . I don't think they will be developed actively, but at least user contributions (bug fixes or feature PR...
- Fri Feb 05, 2021 17:47
- Forum: Problems
- Topic: Another way to grant privileges on game start?
- Replies: 4
- Views: 228
Re: Another way to grant privileges on game start?
You can also adjust this (and any other) setting in the Main Menu -> Settings -> All Settings, but I don't know how usable that is on Android.
- Mon Jan 11, 2021 16:50
- Forum: General Discussion
- Topic: Minetest featured in a PC magazine!!!
- Replies: 9
- Views: 584
Re: Mintest included in a PC magazine!!!
Although even if Minetest were mentioned in a TV news show, it probably would still not get its own English Wikipedia article due to brigarding.
Nonetheless it's great to see publications, even if they're not entirely correct about the game it's still a good advertisement.
Nonetheless it's great to see publications, even if they're not entirely correct about the game it's still a good advertisement.
- Wed Jan 06, 2021 12:49
- Forum: Deutsch
- Topic: Modhilfe: Geräte
- Replies: 19
- Views: 369
Re: Modhilfe: Geräte
Mit der "pipeworks"-Mod erhälst du einen neuen Block der "Autocrafter" heisst. Mit dem Block, Rohren und "Filtern" (alle in pipeworks) kannst du eine Fabrik aufbauen.
Dazu gibt es verschiedene Videos auf Youtube, welche dir beim zusammenbauen helfen können.
Dazu gibt es verschiedene Videos auf Youtube, welche dir beim zusammenbauen helfen können.
- Wed Jan 06, 2021 12:43
- Forum: General Discussion
- Topic: Why are there so few funny Minetest videos?
- Replies: 6
- Views: 344
Re: Why are there so few funny Minetest videos?
C'mon, I tried my best demonstrating this bug in a funny manner.
- Fri Jan 01, 2021 11:21
- Forum: Modding Discussion
- Topic: [Solved] model element texture trouble
- Replies: 12
- Views: 313
Re: model element texture trouble
The bug is already reported here: https://github.com/minetest/minetest/issues/10614 Nonetheless, how about this? (escaping texture combiners) local str = "character.png^(default_diamondblock.png^armor_alpha_helmet.png^[makealpha:0,255,0)" str = str:gsub("%^%[", "\\%^\\%[&quo...
- Sat Dec 19, 2020 11:25
- Forum: Problems
- Topic: [Solved] Mapgen flat + worldedit
- Replies: 1
- Views: 162
Re: Mapgen flat + worldedit
You should run /emergeblocks first, and run Worldedit after. If worldedit writes into non-existent mapblocks, they're not marked as "generated", resulting in this funny map generation when loading the mapblocks later on.