Search found 3903 matches

by Krock
Thu Apr 15, 2021 16:48
Forum: Partly official engine development
Topic: Trying to implement Shadow Mapping
Replies: 102
Views: 5517

Re: Trying to implement Shadow Mapping

I don't know what to say except... keep up the good work! I hope this will make it into Minetest someday :)
by Krock
Thu Apr 01, 2021 20:49
Forum: General Discussion
Topic: Saying goodbye and sharing my 1 year perspective
Replies: 26
Views: 1314

Re: Saying goodbye and sharing my 1 year perspective

There's not much to say for my part. Sometimes more persistent and convincing arguments could have led to different decisions. It's nice to see someone which a clear vision in mind, but then again everyone seems to want something slightly different: a Minecraft clone, a generic game engine or a simp...
by Krock
Tue Mar 30, 2021 18:07
Forum: General Discussion
Topic: Minetest for 3,69€ on microsoft.com
Replies: 9
Views: 376

Re: Minetest for 3,69€ on microsoft.com

Selling Minetest binaries is allowed due to the LGPL 2.1+ license, but that's only as long the requirements are fulfilled. That page must contain a link to the source code they used to compile Minetest in order to be legal. Feel free to report this application so that it's either corrected or taken ...
by Krock
Sun Mar 21, 2021 17:43
Forum: Problems
Topic: remove_player Chat command not removing auth?
Replies: 1
Views: 90

Re: remove_player Chat command not removing auth?

/remove_player indeed only clears the character information, such as inventory and metadata. To remove the login data, delete_auth of the active auth handler. For now, the only way to do it is by somehow executing following Lua code: minetest.get_auth_handler().delete_auth("playername")
by Krock
Sun Mar 14, 2021 12:23
Forum: Problems
Topic: Player's feet below ground level
Replies: 5
Views: 185

Re: Player's feet below ground level

Update minetest_game to at least version 5.0.0. You're using an ancient version.

Also yes, same for 3D-armor and other mods that could change the player model.
by Krock
Wed Mar 10, 2021 19:19
Forum: Problems
Topic: [macOS] Resolution on MacBooks
Replies: 5
Views: 253

Re: [macOS] Resolution on MacBooks

https://github.com/minetest/minetest/is ... -765864809

-> https://github.com/neoascetic/minetest/releases

Upcoming 5.5.0-dev builds from Homebrew should have this fixed as well, as we are currently switching to a custom Irrlicht build.
by Krock
Wed Mar 10, 2021 19:16
Forum: General Discussion
Topic: Possibility to configure privileges able to set with privs privilege
Replies: 3
Views: 156

Re: Possibility to configure privileges able to set with privs privilege

https://github.com/minetest/minetest/bl ... 1324-L1326

Change this setting on your server and grant the players "basic_privs" so they can grant or revoke those listed privileges.
by Krock
Wed Mar 10, 2021 17:20
Forum: General Discussion
Topic: Mintest: Great Engine, Horrible 'Branding'
Replies: 54
Views: 1840

Re: Mintest: Great Engine, Horrible 'Branding'

> rants about how bad everything is
> recycling endlessly discussed topics which led to zero conclusions or changes

Yes there are a few issues but if Minetest were so bad as you say, why are there over 1 million unique IPs (≃ users) per month?
by Krock
Sat Feb 27, 2021 14:55
Forum: Problems
Topic: [solved] MTG 5.4 Mapgen Bug (it was the RealTest Game)
Replies: 12
Views: 498

Re: MTG 5.4 Mapgen Bug

You are missing the "biomes" flag in the map_meta.txt file. Note that it's the opposite of "nobiomes". The setting value should be similar to this: mg_flags = caves, dungeons, light, decorations, biomes Also adjust your minetest.conf accordingly so that new maps are generated cor...
by Krock
Mon Feb 22, 2021 20:23
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 7083

Re: Minetest 5.4.0 release candidate 1

if you change this line https://github.com/minetest/minetest_game/blob/master/mods/player_api/api.lua#L85 to something like player:set_animation(anim, speed or model.animation_speed, 1 or animation_blend) The very same file states on the top that values other than 0 do not work due to some Irrlicht...
by Krock
Mon Feb 22, 2021 19:59
Forum: Problems
Topic: crash - String too long for serializeString
Replies: 6
Views: 249

Re: crash - String too long for serializeString

https://github.com/minetest/minetest/issues/10981 Please run your game in "gdb" (Linux) or "windbg" (Windows) and reproduce the crash. Alternatively upload a world to properly reproduce it. PS: You can ignore the "Packet quota used up" messages as long no players discon...
by Krock
Sun Feb 21, 2021 13:01
Forum: General Discussion
Topic: The Sneak Glitch is NOT dead!
Replies: 10
Views: 543

Re: The Sneak Glitch is NOT dead!

Could it be that you simply forgot about this? viewtopic.php?t=17734
by Krock
Sat Feb 20, 2021 13:17
Forum: General Discussion
Topic: Minetest Engine has stopped working
Replies: 4
Views: 252

Re: Minetest Engine has stopped working

1) Download/install a new Minetest version from https://forum.minetest.net/viewtopic.php?f=42&t=1523&p=389266#p389266 or https://gitlab.com/minetest/minetest/pipelines/ . I don't think a Win32 build would make any difference. 2) Start Minetest from a Console (cmd) window 3) Check for additio...
by Krock
Fri Feb 19, 2021 13:37
Forum: Modding Discussion
Topic: [Question] Pre-Dig function when crack_anylength.png is used[Answered]
Replies: 5
Views: 191

Re: [Question] Pre-Dig function when crack_anylength.png is used

https://github.com/minetest/minetest/blob/b2ab5fd1615ac5f907e43992d0905a56cddf798f/src/client/game.cpp#L1362-L1368 What it does is very simple: 1) Load the texture and get its dimensions 2) Get the amount of animated frames (height / width) 3) (in Game::handleDigging) get the ratio of the digging ti...
by Krock
Mon Feb 15, 2021 13:54
Forum: WIP Mods
Topic: [Mod] Living (dynamic) trees [living_trees] [WIP]
Replies: 4
Views: 240

Re: [Mod] Living (dynamic) trees [living_trees] [WIP]

This growth mechanism already looks very good. Keep up the good work! It would be possible to use faster node timers on the next lower trunk node to spawn new branches. ABMs are quite slow and do not scale well when there's neighbour nodes to check. PS: There's an L-tree/system implementation in Min...
by Krock
Sat Feb 13, 2021 10:28
Forum: Problems
Topic: Unified Inventory - how can I remove a bag?
Replies: 2
Views: 153

Re: Unified Inventory - how can I remove a bag?

You must empty the bag before you can move it to your main inventory slots.
by Krock
Thu Feb 11, 2021 09:58
Forum: Modding Discussion
Topic: [solved] unified inventory: remove individual items
Replies: 3
Views: 139

Re: unified inventory: remove individual items

Craft bags and put them into these separate slots. Afterwards you can press the corresponding button below to open the bag.
by Krock
Sun Feb 07, 2021 07:37
Forum: General Discussion
Topic: I'm gonna disappear for a while
Replies: 9
Views: 408

Re: I'm gonna disappear for a while

Have fun in your Minecraft worlds! I hope you can enjoy it as much you're looking forward to it. If you'd like to keep your mods maintained by minetest-mods, you may post a repo transfer request . I don't think they will be developed actively, but at least user contributions (bug fixes or feature PR...
by Krock
Fri Feb 05, 2021 17:47
Forum: Problems
Topic: Another way to grant privileges on game start?
Replies: 4
Views: 236

Re: Another way to grant privileges on game start?

You can also adjust this (and any other) setting in the Main Menu -> Settings -> All Settings, but I don't know how usable that is on Android.
by Krock
Mon Jan 11, 2021 16:50
Forum: General Discussion
Topic: Minetest featured in a PC magazine!!!
Replies: 9
Views: 622

Re: Mintest included in a PC magazine!!!

Although even if Minetest were mentioned in a TV news show, it probably would still not get its own English Wikipedia article due to brigarding.

Nonetheless it's great to see publications, even if they're not entirely correct about the game it's still a good advertisement.
by Krock
Wed Jan 06, 2021 12:49
Forum: Deutsch
Topic: Modhilfe: Geräte
Replies: 19
Views: 376

Re: Modhilfe: Geräte

Mit der "pipeworks"-Mod erhälst du einen neuen Block der "Autocrafter" heisst. Mit dem Block, Rohren und "Filtern" (alle in pipeworks) kannst du eine Fabrik aufbauen.

Dazu gibt es verschiedene Videos auf Youtube, welche dir beim zusammenbauen helfen können.
by Krock
Wed Jan 06, 2021 12:43
Forum: General Discussion
Topic: Why are there so few funny Minetest videos?
Replies: 6
Views: 347

Re: Why are there so few funny Minetest videos?

C'mon, I tried my best demonstrating this bug in a funny manner.
by Krock
Fri Jan 01, 2021 11:21
Forum: Modding Discussion
Topic: [Solved] model element texture trouble
Replies: 12
Views: 317

Re: model element texture trouble

The bug is already reported here: https://github.com/minetest/minetest/issues/10614 Nonetheless, how about this? (escaping texture combiners) local str = "character.png^(default_diamondblock.png^armor_alpha_helmet.png^[makealpha:0,255,0)" str = str:gsub("%^%[", "\\%^\\%[&quo...
by Krock
Sat Dec 19, 2020 11:25
Forum: Problems
Topic: [Solved] Mapgen flat + worldedit
Replies: 1
Views: 165

Re: Mapgen flat + worldedit

You should run /emergeblocks first, and run Worldedit after. If worldedit writes into non-existent mapblocks, they're not marked as "generated", resulting in this funny map generation when loading the mapblocks later on.