Search found 10 matches

by Gronx
Sat Nov 16, 2013 18:25
Forum: Mod Releases
Topic: [Mod] Simple weapons mod [simple_weapons]
Replies: 17
Views: 7848

Cheers :-)
by Gronx
Sat Nov 16, 2013 16:25
Forum: Mod Releases
Topic: [Mod] Simple weapons mod [simple_weapons]
Replies: 17
Views: 7848

Fix on the way... Fixed in 0.1

Any idea how I delete the old zip files?
by Gronx
Sat Nov 16, 2013 16:21
Forum: Mod Releases
Topic: [Mod] Simple weapons mod [simple_weapons]
Replies: 17
Views: 7848

The license is do-whatever-the-hell-you-want-with-it. I'm not going to get precious over a few lines of code and a couple of images knocked together with the gimp.

Feel free to rip it apart or incorporate it into your own mod. :-)

*Fixed in main post
by Gronx
Sat Nov 16, 2013 16:10
Forum: Mod Releases
Topic: [Mod] Simple weapons mod [simple_weapons]
Replies: 17
Views: 7848

I thought there would be similar mods scattered about. This was built with the intention of being easily incorporated into a server without having to strip out another mod for the stuff you want.
by Gronx
Sat Nov 16, 2013 15:31
Forum: Mod Releases
Topic: [Mod] Simple weapons mod [simple_weapons]
Replies: 17
Views: 7848

Sorry about that, I thought I'd uploaded the mod file, obviously I was mistaken. It's fixed now :-)
by Gronx
Sat Nov 16, 2013 04:17
Forum: Mod Releases
Topic: [Mod] Simple weapons mod [simple_weapons]
Replies: 17
Views: 7848

[Mod] Simple weapons mod [simple_weapons]

The mod adds a few simple weapons to a default minetest game. Each weapon is simply a modified version of the default tools which increases the combat aspects while decreasing the digging abilities. There is a dagger, staff and battle-axe. They are based upon the sword, shovel and axe respectively. ...
by Gronx
Thu Oct 31, 2013 09:22
Forum: WIP Mods
Topic: serialize node position
Replies: 1
Views: 1050

serialize node position

I'm trying to store the position of a node so that it can be destroyed when a "parent" node is destroyed. The metadata appears to come back as null but I have no idea why. Here's the code minetest.register_node("schematics:p1", { description = "Schematic point 1", tiles...
by Gronx
Mon Oct 21, 2013 22:17
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572998

Exactly what I needed. Cheers :-)
by Gronx
Mon Oct 21, 2013 12:12
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572998

Is it possible to have a node with a custom right-click gui. What I want is a user editable string with two buttons (save and cancel). Is there a mod with a working example of something similar?
by Gronx
Fri Oct 11, 2013 14:17
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572998

A couple of questions if I may. I'm going to have a go at generating small settlements and villages but I'd like to start with the best tools for the job. 1: What are the pros and cons of the schematic api and the world edit mod? Is there an appreciable speed difference? 2: Does anyone know of a mod...