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Re: [Mod]lower Crossroads [lowercrossroads]

This mod is excellent. Tried it wirh te mg_villages mod and it's passable.

Some minor tweaks may need to be done (by a human builder) to fix broken roads where the mg_village overwrites the terrain from this mod.
by Gorilla
Thu Dec 28, 2017 16:25
 
Forum: WIP Mods
Topic: [Mod]lower Crossroads [lowercrossroads]
Replies: 14
Views: 963

Re: [Mod] The Lower Road [thelowerroad]

I have tried this mod and was very impressed. (See attachment) I came across one section where the road tunnel "grazed" a body of water, causing a waterfall. This is kind of cool but was wondering if it was intentional. I also noticed that blocks that are affected by gravity such as sand o...
by Gorilla
Thu Dec 28, 2017 10:11
 
Forum: Mod Releases
Topic: [Mod] The Lower Road [thelowerroad]
Replies: 54
Views: 4787

Player limits for Minetest servers

I am considering using Minetest as a conference competition (details withheld, sorry) and was wondering how many players a server can host? I see numbers in the 10's. what about around 100? All players will be an a local LAN so bandwidth should not a consideration. I have a quad core machine with 8 ...
by Gorilla
Mon Feb 03, 2014 04:27
 
Forum: General Discussion
Topic: Player limits for Minetest servers
Replies: 1
Views: 604

Good luck! Wasn't this the turret that shoots also its owner? P.s. When you remove the dot . from behind your first github link, the 404 error will disappear Edit: grammar/layout. Thanks for pointing out the dot at the end. Yes, this is the turret that doesn't discriminate against players. :-) Perh...
by Gorilla
Thu Oct 31, 2013 12:57
 
Forum: WIP Mods
Topic: Simple Turret has a new home
Replies: 4
Views: 710

Devin, you need to be more descriptive. What are you trying to craft and what with? If you have spawned in the world with nothing in the inventory, you need to make some tools. As you can't punch stone, go and punch a tree to get wood. With the wood you make wooden planks. From a wooden plank you ca...
by Gorilla
Thu Oct 31, 2013 12:38
 
Forum: General Discussion
Topic: trubiling issies
Replies: 10
Views: 1375

Simple Turret has a new home

After some prompting from kaeza, I have reluctantly adopted Simple Turret, original by Jordan(4ibanez). After finding that the range was short, I extended this somewhat. Range is now 17. Other changes: - FIXED: Missing depends.txt for default - RELOCATED: Moved to git hub https://github.com/georgepa...
by Gorilla
Thu Oct 31, 2013 11:25
 
Forum: WIP Mods
Topic: Simple Turret has a new home
Replies: 4
Views: 710

lol look at minetest_register_on_dignode and just send the string out the port whenever a node is dug - no need for any endless loops since the endless loop is the game engine itself - whenever a node (anywhere in the game) is dug, the event fires and your code is executed - easy-peasy - i used it ...
by Gorilla
Thu Oct 31, 2013 03:09
 
Forum: General Discussion
Topic: Minetest interface to the real world
Replies: 4
Views: 1041

I just tried this in singleplayer under Windows with Minetest 0.4.7 (not dev) and it works quite well. I did increase the range that it starts firing from 17 to 24... Look for the line: local objects = minetest.env:get_objects_inside_radius(pos, 7) I took at guess and made it 17 rather than 7. Yes, ...
by Gorilla
Thu Oct 31, 2013 02:46
 
Forum: Old Mods
Topic: Basic turret
Replies: 13
Views: 7103

kaeza wrote:
Gorilla wrote:Ignore the post by kaeza as it's a red herring

huh?


Sorry I meant in the other forum topic. Not here. Sorry about any confusion caused.
by Gorilla
Tue Oct 29, 2013 12:29
 
Forum: General Discussion
Topic: Minetest interface to the real world
Replies: 4
Views: 1041

Minetest interface to the real world

I having been beating my head against a brick wall trying to figure out how to interface a read world device (Arduino via the serial port) to Minetest. https://forum.minetest.net/viewtopic.php?id=7491 (Ignore the post by kaeza as it's a red herring... appreciate the humour though :-D ) I have follow...
by Gorilla
Tue Oct 29, 2013 12:23
 
Forum: General Discussion
Topic: Minetest interface to the real world
Replies: 4
Views: 1041

I played this mod (version 0.4) and enjoyed looking around, though the process of finding the door into the pyramid was annoying as it was buried in the sand and desert stone. I don't have any details to offer of that bug. On the other hand, I did like the idea of a long lost pyramid. Mod Idea: Inca...
by Gorilla
Tue Oct 29, 2013 10:05
 
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 112
Views: 52159

Interface minetest to a real world device

I have been thinking about physical computing, namely do something in the virtual world and a real world device changes state and similar for the other way around. See http://en.wikipedia.org/wiki/Physical_computing for more explanation. As an example, I'd like to use an Arduino to illuminate a LED ...
by Gorilla
Tue Oct 22, 2013 08:32
 
Forum: Feature Discussion
Topic: Interface minetest to a real world device
Replies: 3
Views: 2075

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