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I had a look at proton, but I don't think that would be the best way doing it. I think a full OpenGL ES port would be the best. Unfortunately I'm not sure which OpenGL features used in Minetest aren't available in ES.
by GreebCables
Wed Jan 18, 2012 14:29
 
Forum: Partly official engine development
Topic: iOs port - possibility?
Replies: 15
Views: 5369

I'm more interested in doing this as a test rather than trying to take a really good game. As for GPL on iphones, this isn't a problem as there are already hundreds of games using the GPL'd Doom source code on the app store. Besides you can run/compile ios projects without actually submitting them t...
by GreebCables
Mon Nov 28, 2011 12:55
 
Forum: Partly official engine development
Topic: iOs port - possibility?
Replies: 15
Views: 5369

iOs port - possibility?

Hi guys, I think it would be a pretty cool experiment to get this working on an iPhone, but I'm not sure if irrlicht currently supports iOs. Does anyone have any experience with this or know if it's even possible?
by GreebCables
Fri Nov 25, 2011 16:48
 
Forum: Partly official engine development
Topic: iOs port - possibility?
Replies: 15
Views: 5369

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