Search found 24 matches

by Nightshade
Fri Dec 13, 2013 15:10
Forum: Servers
Topic: Illustrated Server Creation Guide
Replies: 67
Views: 42472

Ok, so you need to find your router. Look in your control panel under network and internet or whatever it is, and you'll need to look at your network map. Then you'll click on your router, and it will pull up router settings. Depending on your router, you'll either go to the port forwarding or gamin...
by Nightshade
Fri Dec 13, 2013 08:01
Forum: Servers
Topic: Illustrated Server Creation Guide
Replies: 67
Views: 42472

Rick2 wrote: What is the port forwding method? I'm sorry I'm kind of a noob to all this
Are you on Windows or Linux?
by Nightshade
Thu Dec 12, 2013 14:52
Forum: Servers
Topic: Illustrated Server Creation Guide
Replies: 67
Views: 42472

Rick2 wrote:Uhm I want to start a private server that only my friend and I can connect to, he isnt at same house as me so thats hard to do. How would i do that? like this?
Use the port forwarding method. It's really not as hard as you may think. I've done the same thing, and it works perfectly.
by Nightshade
Wed Dec 11, 2013 01:59
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 286805

I can't get this mod to work. I copied the Uberi-Minetest-WorldEdit-3fa9dfd folder into my Minetest's mods folder. In game I've tried the following: 1. type in /grant worldedit and am told Server -|- Invalid parameters (see /help grant) 2. type in /grant username worldedit and am told Server -|- Un...
by Nightshade
Tue Dec 10, 2013 20:13
Forum: Mod Releases
Topic: [Mod] More Random Stuff [morestuff]
Replies: 8
Views: 2901

The license you choose looks problematic. Because it just says what would be dickish, but not what is allowed and disallowed. The license is also not DFSG-compatible because of 1b and it is not GPL compatible because of 1b, 1c. 1a is very vague and could conflict. Or be nonsense because Copyright i...
by Nightshade
Tue Dec 10, 2013 17:18
Forum: Mod Releases
Topic: [Mod] More Random Stuff [morestuff]
Replies: 8
Views: 2901

[Mod] More Random Stuff [morestuff]

This mod adds some new tools and food items to minetest. Some of the things included are obsidian tools that are stronger than diamond (be careful with the pickaxe @_@), cactus tools (mostly for fun... they're the same strength as wood), sugar, and apple soda. License: DBAD (see the readme) Depends:...
by Nightshade
Mon Dec 09, 2013 23:19
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 106978

I DL'd this one and OoChainLynxoO's candy cane mod for a nice wintery combination :)
by Nightshade
Mon Dec 09, 2013 16:48
Forum: WIP Mods
Topic: [Mod] Portals [0.1] [portals]
Replies: 4
Views: 2770

Looks interesting. Especially the teleport portal. License and depends (other than nyanland)?
by Nightshade
Mon Dec 09, 2013 03:17
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 388648

This worked perfectly, thanks! Ok, so maybe it didn't work as perfectly as I thought. First what I did was take out my "on_use" then put in yours. that didn't allow the soda to heal. Then I combined the two, but if you tried to drink one from a whole stack, the whole stack was taken. SO, ...
by Nightshade
Sun Dec 08, 2013 18:25
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 388648

EDIT: you could do it like the bucket mod: (modifed) on_use = function(itemstack, user, pointed_thing) -- Dig if pointed on node if pointed_thing.type == "node" then return end minetest.item_eat(3) return ItemStack({name = "vessels:glass_bottle"}) end, This worked perfectly, tha...
by Nightshade
Sun Dec 08, 2013 16:38
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 388648

Ok, so I'm putting together a mod for personal use, and I added a food item. But on use of this food item, I want part of it to return back to the inventory (it's soda, I want an empty bottle back). I have no coding experience, so I'm just going on what I see in minetest_game mods and other mods. I ...
by Nightshade
Thu Dec 05, 2013 20:37
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 347959

What do I need to change to get the mobs to spawn more frequently? I'm guessing change the chance in mob.register_spawn on whichever monster you want to spawn more. I'm guessing a lower number would make it spawn more often because it uses an abm to spawn the monsters. For example, change mobs:regi...
by Nightshade
Mon Dec 02, 2013 18:11
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 347959

What do I need to change to get the mobs to spawn more frequently?
by Nightshade
Sat Nov 30, 2013 18:49
Forum: Servers
Topic: Great Server Settings. Guaranteed to make your server faster
Replies: 12
Views: 2610

I thought you said you weren't gonna put these on here :) Good stuff. Thanks mate. And to Shadow Ninja too.
by Nightshade
Wed Nov 27, 2013 19:41
Forum: Servers
Topic: New, Improved Minerealms!
Replies: 18
Views: 2226

I think the streets between the lots should be a little bigger. I felt a bit cramped... but keep the shops and the public mine :)
by Nightshade
Tue Nov 26, 2013 02:50
Forum: Servers
Topic: [0.4.12] Minerealm Server
Replies: 388
Views: 53402

Notice We have updated to 0.4.8 version :D and everything seems to be running smooth exept growing is messed up right now i will be working on fixing this. Good to see an update. I'll have to check it out later tonight :) I noticed that growing was messed up before the update, though. PS, I have a ...
by Nightshade
Wed Nov 13, 2013 02:21
Forum: Servers
Topic: [0.4.12] Minerealm Server
Replies: 388
Views: 53402

A screenshot of Vazon's burning body, courtesy of annahstas, Nick, and Nicole... :)
+ Spoiler
by Nightshade
Tue Oct 29, 2013 21:19
Forum: General Discussion
Topic: Generating Jungles (and other non-default biomes)
Replies: 4
Views: 983

Thanks! If I don't add anything else, will it only generate jungles?
by Nightshade
Tue Oct 29, 2013 21:00
Forum: General Discussion
Topic: Generating Jungles (and other non-default biomes)
Replies: 4
Views: 983

Generating Jungles (and other non-default biomes)

Ok, so I'm kind of a noob when it comes to working with any kind of code... I want to make my maps generate jungles, and I read on the wiki that I need to add an mg_flag to minetest.conf. What I don't know is if I need to add anything else to minetest.conf or if it's just "mg_flag = v6_jungles&...
by Nightshade
Fri Oct 25, 2013 22:09
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 422
Views: 291220

I can't seem to make rope, for some odd reason. I stick 3 leaf blocks in vertically, and nothing shows up in the output box.
by Nightshade
Thu Oct 24, 2013 18:45
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 989
Views: 384022

That worked! Thanks!
by Nightshade
Thu Oct 24, 2013 18:24
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 347959

Entities are locked? What do you mean by that? remain paralyzed. not interact with anything. I have this same problem too. Hostile mobs still hang around in the daytime, but they don't attack, and you can't kill them. Rats too--sometimes I try to kill/collect them and I get an error that says somet...
by Nightshade
Thu Oct 24, 2013 18:16
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 989
Views: 384022

11:32:33: ERROR[main]: ...sktop\minetest-0.4.7\bin\..\mods\homedecor/signs_lib.lua:164: Could not find font line height. Hmm... Check in mods/homedecor/textures/ and see if you have a lot of files named "hdf_XX.png", where <XX> are two numbers or letters. Edit: Just tested with a fresh cl...
by Nightshade
Thu Oct 24, 2013 15:35
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 989
Views: 384022

I also get a very similar error trying to load the mod from the link in your first post: 11:32:33: ERROR[main]: ========== ERROR FROM LUA =========== 11:32:33: ERROR[main]: Failed to load and run script from 11:32:33: ERROR[main]: C:\Users\Adam Daniels\Desktop\minetest-0.4.7\bin\..\mods\homedecor\in...