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Re: [Survival] Megaf Server v4

I am thinking about doing a big mod cleanup in the server.
So lots of unknown nodes might show up in the coming weeks, as the cleanup goes, I might alias them to something precious. Or to air.
Not sure yet.
Open to suggestions.
by Megaf
Tue Feb 13, 2018 14:11
 
Forum: Servers
Topic: [Survival] Megaf Server v4
Replies: 19
Views: 7624

Re: [Survival] Megaf Server v4

I will very likely migrate this server back to an ARM server, a 4 cores one with 2 GB of RAM and around 50 GB SSD. This will happen sometimes this week. It will be a baremetal dedicated server just for Minetest. Currently it is already a baremetal dedicated, though we have an old dual core Intel Ato...
by Megaf
Tue Feb 06, 2018 22:51
 
Forum: Servers
Topic: [Survival] Megaf Server v4
Replies: 19
Views: 7624

Re: [Survival] Megaf Server v4

Some weekly server stats in case you are interested.
Image

Image
by Megaf
Tue Feb 06, 2018 19:38
 
Forum: Servers
Topic: [Survival] Megaf Server v4
Replies: 19
Views: 7624

Re: [Survival] Megaf Server v4

Server is back running at full power.
Purged 1000s of inactive players/bots from auth and db.
1000s of PNG files were optimised.
by Megaf
Sat Feb 03, 2018 19:40
 
Forum: Servers
Topic: [Survival] Megaf Server v4
Replies: 19
Views: 7624

Re: [GIT] Megaf Server V4.0 [Survival]

Kpenguin wrote:Can I have interact please? :)


Hello there, interact is granted to you "already" :)
by Megaf
Thu Jul 21, 2016 02:23
 
Forum: Servers
Topic: [Survival] Megaf Server v4
Replies: 19
Views: 7624

Re: [Mod] More Blocks [moreblocks]

18:38:55: ERROR[main]: ========== ERROR FROM LUA =========== 18:38:55: ERROR[main]: Failed to load and run script from 18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/init.lua: 18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/crafting.lua:456: unexpected symbo...
by Megaf
Thu Jan 29, 2015 12:49
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 392
Views: 260848

Re: [Mod] More Blocks [moreblocks]

18:38:55: ERROR[main]: ========== ERROR FROM LUA =========== 18:38:55: ERROR[main]: Failed to load and run script from 18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/init.lua: 18:38:55: ERROR[main]: /home/minetest/Server/bin/../mods/moreblocks/crafting.lua:456: unexpected symbol...
by Megaf
Sun Jan 25, 2015 23:44
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 392
Views: 260848

Re: [OS X] Morn76's Mavericks/Yosemite builds

Morn76 wrote:Hi OmniStudent!

It would be interesting to see if you can duplicate Megaf's issues with FreeType, OpenGL 2, and low framerates under Yosemite, but if you are still on Mavericks that doesn't help. :-)


Actually the framerate itself is very good, problem is the mouse movement.
by Megaf
Thu Dec 04, 2014 22:21
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 316
Views: 94779

Re: [OS X] Morn76's Mavericks/Yosemite builds

It kinda works. But mouse is not fluid. Its like I have a 0.4 FPS with mouse when looking around. I mean, it's like it gets stuck, then it moves then get stuck and so on. Maybe that's just chunk loading causing stutter. Use LevelDB for your maps; the stuttering mostly happens with SQLite maps in my...
by Megaf
Wed Dec 03, 2014 19:04
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 316
Views: 94779

Re: [OS X] Morn76's Mavericks/Yosemite builds

Megaf, I've uploaded a build of 0dcc4b2 without FreeType: https://github.com/mdoege/minetest/releases/tag/20141123 Please try this and report if it runs without crashing. It kinda works. But mouse is not fluid. Its like I have a 0.4 FPS with mouse when looking around. I mean, it's like it gets stuc...
by Megaf
Tue Dec 02, 2014 19:39
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 316
Views: 94779

Re: [OS X] Morn76's Mavericks/Yosemite builds

The Yosemite build has been updated to 20141123.0dcc4b2 . Thanks for the helpful comments, Neoascetic and Michaelangel007! Hi, neither of your yosemite builds work on my yosemite... I have a mid 2010 Macbook Pro running OS X 10.10.1 (14B25). CPU is 2.4 GHz Intel Core 2 Duo. Process: minetest [26464...
by Megaf
Mon Dec 01, 2014 20:40
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 316
Views: 94779

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Hi everyone. I know that some of you were using my fork of mesecons, because it was being maintained and because it had the very nice adition of the mese fences (conducting fence). I would like you to know that I will no longer maitain my fork of mesecons and I advize you to use Jeija's Mesecons. He...
by Megaf
Tue Nov 25, 2014 22:27
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 501308

Re: [Mod] More Chests [more_chests]

I have disabled the pipework compatibility for the wifi chest.
Open the following links for more details.
https://github.com/Megaf/more_chests/co ... 818d328dd4
https://github.com/VanessaE/pipeworks/i ... t-57704547
by Megaf
Thu Oct 02, 2014 21:03
 
Forum: Mod Releases
Topic: [Mod] More Chests [more_chests]
Replies: 8
Views: 4387

Added compatibility with Pipeworks and fixed dropbox bug.

Yay! I finally added pipeworks compatibility to more_chests!
https://github.com/Megaf/more_chests
by Megaf
Thu Oct 02, 2014 12:36
 
Forum: Mod Releases
Topic: [Mod] More Chests [more_chests]
Replies: 8
Views: 4387

Re: [Mod] More Chests [more_chests]

Hi everyone, this mod is great! And I do need help in making it compatible with pipeworks.
https://github.com/Megaf/more_chests/issues/5
by Megaf
Thu Oct 02, 2014 09:38
 
Forum: Mod Releases
Topic: [Mod] More Chests [more_chests]
Replies: 8
Views: 4387

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Hi, I make a fork and added a grey fence that is able to conduct mese signals. I've done that because we like to use fences to build lamp posts and it would be so much better if fences could conduct electricity. Also, the conducting fence is a good alternative to vertical mese wires. I made a pull r...
by Megaf
Thu Sep 18, 2014 11:45
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 501308

Re: [Mod] Bees and beekeeper [2.0] [bees]

We love this mod in my server, is really fun. But it adds LOTS of lag! Without the mod at times max_lag is 0.2 and with this mod it goes as high as 156 seconds!!

So very unfortunately I had to disable it =/
by Megaf
Wed Sep 17, 2014 11:17
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 70
Views: 25598

Re: [Mod] Mobs Redo [0.3] [mobs]

Why you no use github or gitorious!?
by Megaf
Tue Sep 09, 2014 22:59
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1830
Views: 308018

Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

Hi Ruben, I'm trying it on a Samsung laptop running Debian Wheezy but I get this error and no texture will show up and it will use a weird font, any idea on how to fix it? Irrlicht Engine version 1.7.3 Linux 3.2.0-4-686-pae #1 SMP Debian 3.2.57-3+deb7u2 i686 Using renderer: OpenGL 3.0 Mesa DRI Intel...
by Megaf
Wed Jul 02, 2014 21:04
 
Forum: Minetest-related projects
Topic: Node Box Editor [0.9.2]
Replies: 444
Views: 82237

Re: Public Server List Reform!

Maybe. I think there should be some kind of control. So, to host a server a person have to do/have the following. A forum account. The server must be registered somewhere. Maybe http://trustedservers.minetest.net/ (And the server list would be generated from here). Create a topic here announcing the...
by Megaf
Mon Jun 16, 2014 13:09
 
Forum: General Discussion
Topic: Public Server List Reform!
Replies: 32
Views: 4497

Re: [Mod] More Chests [more_chests]

linushsao wrote:Tks,megaf.I really need this mods,wow.


You're welcome!
by Megaf
Fri Jun 13, 2014 12:27
 
Forum: Mod Releases
Topic: [Mod] More Chests [more_chests]
Replies: 8
Views: 4387

Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

Hi, I added gold armor and shields, they are equivalent to bronze ones, added more for their look as players were requesting them. https://github.com/stujones11/minetest-3d_armor/pull/9 Looked fine so I just merged it, though I don't really get why anyone would use gold as an armor material, it wou...
by Megaf
Fri Jun 13, 2014 00:32
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 214960

Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

Hi, I added gold armor and shields, they are equivalent to bronze ones, added more for their look as players were requesting them.

https://github.com/stujones11/minetest-3d_armor/pull/9
by Megaf
Thu Jun 12, 2014 15:14
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 214960

Re: [Mod] More Chests [more_chests]

I think the crafting recipes can be generalized to groups. So instead of “default:wood”, use “group:wood”, and instead of “default:leaves”, use “group:leaves”. Very good idea Wuzzy, I'm changing that soon. Thanks! ^seconded. What's new other than textures? This mods works. We (Me, Vazon and RealBad...
by Megaf
Thu Jun 12, 2014 02:42
 
Forum: Mod Releases
Topic: [Mod] More Chests [more_chests]
Replies: 8
Views: 4387

Re: [Mod] Fire [fire] – yet another non-spreadable fire

Two screenshots added.
by Megaf
Thu Jun 12, 2014 02:32
 
Forum: Mod Releases
Topic: [Mod] Fire [fire] – yet another non-spreadable fire
Replies: 3
Views: 3199
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