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Can someone make that kind of mode.

Can someone make that kind of mode, please. There are already mods to base it on (peaceful npc, cottages, random buildings, etc). The goal would be to adding a little features of the 'simcity' to mod game play. From that found in the original idea. Now Open Source. http://www.minecraftforum.net/foru...
by valmet565
Mon Sep 22, 2014 09:39
 
Forum: Modding Discussion
Topic: Can someone make that kind of mode.
Replies: 1
Views: 402

Re: [Mod] Minecraft like item drop/pick up [item_drop]

Fix works well. Replace only this function: "minetest.register_globalstep(function(dtime)". 71 lines.
by valmet565
Sat Sep 20, 2014 12:15
 
Forum: Mod Releases
Topic: [Mod] Minecraft like item drop/pick up [item_drop]
Replies: 99
Views: 60049

Greetings, I have also notice the same thing. Any ideas or where to start looking?? [ 13.760000]MOBF: error calculation consumed time: 13760 --> 13760 [ 13.770000]MOBF: error calculation consumed time: 13770 --> 13770 [ 13.930000]MOBF: error calculation consumed time: 13930 --> 13930 -RavonTUS Down...
by valmet565
Thu Dec 05, 2013 20:21
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604665

Now, I downloaded the Minetest 0.4.8 and 2.3.2 mobf mod. I did not see the error messages (I played about 6 minutes). Hi Tedypig, I noticed that the graphics settings must be weakened in my game. In addition I disabled some mobf mods (usually these: rat, big_red, creeper, vombie, oerkki). I like ani...
by valmet565
Tue Dec 03, 2013 20:18
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604665

Please, could you do it. It's spam console. Otherwise, everything seems to work well. My laptop be able to runs Minetest well.

I think that the lag is due to more of the following modes (Plantlife, Plants [3.5]). I tried those mods and they are really cool, awesome, but I disabled them.
by valmet565
Mon Dec 02, 2013 18:58
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604665

I noticed that the log will be very much along these lines. Apparently, the new animals make these.
[ 30.365000]MOBF: error calculation consumed time: 30365 --> 30365
[552.938000]MOBF: error calculation consumed time: 552938 --> 552938
At least 70000 lines
by valmet565
Sun Dec 01, 2013 17:28
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604665

I tried the update. Deer runs to really get away. Just awesome. Deer in the woods can be obtained the sword, if you manage to run it at a dead end. This is relatively easy. With a bow needs at least 15 arrows, so that the deer will die. The arrows needs to do more damage. However, a diamond sword re...
by valmet565
Sun Dec 01, 2013 17:24
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604665

Would it be possible that the deer will run away in any direction, when you go too near or when a deer sees a player. It would be forced to hunt with a bow and swan too.
by valmet565
Sat Nov 30, 2013 19:39
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604665

Great job Sapier and AspireMint. I am your fans. I upgraded today to version 2.2.91, and I also tried new animals: donkey, swan, etc. The donkey moves really well, just awesome. I like this more than the Simple mobs. I lifted spawning density. I feel more comfortable when they are a little less and ...
by valmet565
Sat Nov 30, 2013 19:33
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604665

Yes, that way. One could be due to this. I did an experiment. I added the end of the file (init.lua), this code: minetest.register_node(":default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_grou...
by valmet565
Sat Nov 02, 2013 21:16
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210331

Yes, I know how to use it. Nothing did not happen. Left click. It works if I disable this mod, no errors.
by valmet565
Sat Nov 02, 2013 21:09
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210331

For some reason, hoe does not work. Soil doesn't appear. I test Minetest 0.4.7 stable and only this mod.
by valmet565
Sat Nov 02, 2013 21:03
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210331

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