Search found 12 matches
- Mon Sep 22, 2014 09:39
- Forum: Modding Discussion
- Topic: Can someone make that kind of mode.
- Replies: 1
- Views: 807
Can someone make that kind of mode.
Can someone make that kind of mode, please. There are already mods to base it on (peaceful npc, cottages, random buildings, etc). The goal would be to adding a little features of the 'simcity' to mod game play. From that found in the original idea. Now Open Source. http://www.minecraftforum.net/foru...
- Sat Sep 20, 2014 12:15
- Forum: Mod Releases
- Topic: [Mod] Minecraft like item drop/pick up [item_drop]
- Replies: 99
- Views: 73168
Re: [Mod] Minecraft like item drop/pick up [item_drop]
Fix works well. Replace only this function: "minetest.register_globalstep(function(dtime)". 71 lines.
- Thu Dec 05, 2013 20:21
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735479
Greetings, I have also notice the same thing. Any ideas or where to start looking?? [ 13.760000]MOBF: error calculation consumed time: 13760 --> 13760 [ 13.770000]MOBF: error calculation consumed time: 13770 --> 13770 [ 13.930000]MOBF: error calculation consumed time: 13930 --> 13930 -RavonTUS Down...
- Tue Dec 03, 2013 20:18
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735479
Now, I downloaded the Minetest 0.4.8 and 2.3.2 mobf mod. I did not see the error messages (I played about 6 minutes). Hi Tedypig, I noticed that the graphics settings must be weakened in my game. In addition I disabled some mobf mods (usually these: rat, big_red, creeper, vombie, oerkki). I like ani...
- Mon Dec 02, 2013 18:58
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735479
- Sun Dec 01, 2013 17:28
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735479
- Sun Dec 01, 2013 17:24
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735479
I tried the update. Deer runs to really get away. Just awesome. Deer in the woods can be obtained the sword, if you manage to run it at a dead end. This is relatively easy. With a bow needs at least 15 arrows, so that the deer will die. The arrows needs to do more damage. However, a diamond sword re...
- Sat Nov 30, 2013 19:39
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735479
- Sat Nov 30, 2013 19:33
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735479
Great job Sapier and AspireMint. I am your fans. I upgraded today to version 2.2.91, and I also tried new animals: donkey, swan, etc. The donkey moves really well, just awesome. I like this more than the Simple mobs. I lifted spawning density. I feel more comfortable when they are a little less and ...
- Sat Nov 02, 2013 21:16
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245236
- Sat Nov 02, 2013 21:09
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245236
- Sat Nov 02, 2013 21:03
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245236