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- Sat Nov 26, 2011 14:47
- Forum: Feature Discussion
- Topic: Use of Angelscript for modding
- Replies: 0
- Views: 803
I know the support for the use of Lua as a scripting language for mods has dropped because of it being too much work to implement. I've been reading up a bit about alternate ways on how you'd be able to add real mods to this game instead of just forking the sourcecode. I came across this interesting...