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You should add alexandrite, because it's awesome!
by Silent-Hunter
Tue Nov 12, 2013 07:58
 
Forum: Mod Releases
Topic: [Mod] Gem tools [gems]
Replies: 58
Views: 23732

The animals don't move much. The chickens just kinda sit there, and don't really run away if you hit them.
by Silent-Hunter
Tue Nov 12, 2013 07:31
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 602053

Can I comment out all the stuff that's for mods I don't have to make it faster?

EDIT: Looking at the code, I don't really understand why it's so slow to load. It looks simple enough to me. My computer's not really old, it's got 4 2.0 gigahertz dual core CPUs, and 12 gigabytes of RAM.
by Silent-Hunter
Tue Nov 12, 2013 07:09
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 59880

For some reason the sides of all the slabs are missing, so I went back to slabworld.
by Silent-Hunter
Mon Nov 11, 2013 07:15
 
Forum: Mod Releases
Topic: [Mod] Halfslab terrain Ringworld colony [0.5.1] [slabrealm]
Replies: 30
Views: 14600

For some reason it hangs at the beginning of "Item Definitions..." for some time before moving on to "Media...", and the game is quite a bit laggy afterward. Disabling this mod seems to fix it. I dunno whether it's a conflict, or what. EDIT: Oh yeah, I also have mobf and farming_plus, and am on vers...
by Silent-Hunter
Sun Nov 10, 2013 08:31
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 59880

Thanks Jordach!
by Silent-Hunter
Sun Nov 10, 2013 07:48
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 196
Views: 84052

Awesome! That's good to know. I'll go ahead and download this one then. Thanks!
by Silent-Hunter
Sun Nov 10, 2013 07:45
 
Forum: Mod Releases
Topic: [Mod] Halfslab terrain Ringworld colony [0.5.1] [slabrealm]
Replies: 30
Views: 14600

Ooh! Thank you very much!

Does it support 3D ones?
by Silent-Hunter
Sat Nov 09, 2013 20:22
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 196
Views: 84052

Oh! I guess I didn't realise we were talking about the same bit of code. *derps*
by Silent-Hunter
Sat Nov 09, 2013 07:37
 
Forum: Mod Releases
Topic: [Mod] Beds [beds]
Replies: 92
Views: 65148

I'm not. I was wondering if this could have local skins, that aren't online anywhere? I'm thinking of hosting a private server for me and my boyfriend to play on, and would like us to be able to use our skins. I was hoping we'd be able to just stick them in the mod's folder.
by Silent-Hunter
Sat Nov 09, 2013 07:35
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 196
Views: 84052

So which one generates faster, this one, or the other one?
by Silent-Hunter
Sat Nov 09, 2013 07:32
 
Forum: Mod Releases
Topic: [Mod] Halfslab terrain Ringworld colony [0.5.1] [slabrealm]
Replies: 30
Views: 14600

I generally prefer to use the versions of stuuf from the Gentoo repo. I don't know how to reset it to that. But it's OK, I got it to work.
by Silent-Hunter
Sat Nov 09, 2013 07:03
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 955
Views: 335894

Is there a way to use a skin without anyone else being able to use it? I'm worried about impersonation, plus the skin I have I did not create, I bought it for $2.50, and I can use it anywhere, but I have no right to change the license, which basically says only I'm allowed to use it, and I can't giv...
by Silent-Hunter
Fri Nov 08, 2013 19:42
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 196
Views: 84052

Ah, OK. Would it be impossible for the API to be changed to allow it, or is it a deficiency in Lua itself? I'll just leave the search function commented out then.
by Silent-Hunter
Fri Nov 08, 2013 18:24
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 477677

Oh, so that's why placing lights crashes my game. Is there still a 0.4.7 stable compatible version available?

EDIT: Nevermind, I commented out the 6d stuff and now the lights work.
by Silent-Hunter
Fri Nov 08, 2013 08:12
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 955
Views: 335894

I have an idea for security. Make it so that only people with permission can even interact with the terminal. Others should be able to turn it on and off, but nothing else. These people would have to use a keyboard connected to the terminal through a luacontroller, which one refuse to pass certain s...
by Silent-Hunter
Fri Nov 08, 2013 07:27
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 11888

I doublechecked, I have particles enabled. And yet I still get the error I posted above.
by Silent-Hunter
Fri Nov 08, 2013 06:47
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 141
Views: 79693

Is it possible to make it so that the unified inventory thing doesn't automatically make the search box active? Otherwise I can't close it by pressing the inventory button, as that just types in the search box. I edited the code to remove the search box, but then I can't search. I don't see any code...
by Silent-Hunter
Fri Nov 08, 2013 06:45
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 477677

So is this an item in game that you look at, or is the map an external image file created by the program?
by Silent-Hunter
Fri Nov 08, 2013 04:41
 
Forum: General Discussion
Topic: Minetestmapper (a mapping tool)
Replies: 24
Views: 11574

I wonder if there's a way to have in game maps, like Minecraft. Or a minimap.
by Silent-Hunter
Fri Nov 08, 2013 04:37
 
Forum: Old Mods
Topic: [Mod] Map [2] [map]
Replies: 47
Views: 26552

Actually, I fixed it by changing line 118 of init.lua from
Code: Select all
                pos.y = pos.y-1

to
Code: Select all
                pos.y = pos.y-0.5
by Silent-Hunter
Thu Nov 07, 2013 21:15
 
Forum: Mod Releases
Topic: [Mod] Beds [beds]
Replies: 92
Views: 65148

I tried this placing a bed on the 2nd floor and I fell through the floor and then have to log out and in again to be able to move :-) Something is not quite right in the code. This is on latest git on local machine. To me it really looks like the player is moved 1block or ½ a block down, then falls...
by Silent-Hunter
Thu Nov 07, 2013 20:38
 
Forum: Mod Releases
Topic: [Mod] Beds [beds]
Replies: 92
Views: 65148

I notice it outputs the commands in the chat. Why not have it open an interactive xterm like terminal when you right click on it instead of the text box?

Also, why no crafting recipe? It would be cool to be able to make one in survival.

That said, this is one of the coolest things I've seen on here.
by Silent-Hunter
Thu Nov 07, 2013 05:37
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 11888

I'm having trouble learning to use the LCD. In the luacontroller, I put digiline_send(1, "Hello World!") and in the LCD, I put 1. It doesn't give an error, but it also doesn't display anything. I tried doing port.c = true, but that didn't help either. EDIT: Nevermind! I wasn't aware the channel was ...
by Silent-Hunter
Thu Nov 07, 2013 04:36
 
Forum: Mod Releases
Topic: [Mod] Digilines [digilines]
Replies: 73
Views: 42848

Any idea why this might happen?: GUIConfigureWorld: Not allowing focus change. 18:30:51: ERROR[main]: mod "digilines_inventory" has unsatisfied dependencies: "require" [moreores] loaded. [Mod] Memorandum [0.0.9] [memorandum] Loaded... [Mod] Inventory Tweak _loaded [Plantlife Library] Loaded [Moretre...
by Silent-Hunter
Wed Nov 06, 2013 23:35
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 141
Views: 79693
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