Search found 25 matches
- Tue Nov 12, 2013 07:58
- Forum: Mod Releases
- Topic: [Mod] Gem tools [gems]
- Replies: 59
- Views: 33988
- Tue Nov 12, 2013 07:31
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735400
- Tue Nov 12, 2013 07:09
- Forum: Old Mods
- Topic: [Modpack] Food [2.3] [food][food_basic]
- Replies: 123
- Views: 84648
- Sun Nov 10, 2013 08:31
- Forum: Old Mods
- Topic: [Modpack] Food [2.3] [food][food_basic]
- Replies: 123
- Views: 84648
- Sun Nov 10, 2013 07:48
- Forum: Mod Releases
- Topic: [Mod] In-game skin switching [skins]
- Replies: 196
- Views: 109491
- Sat Nov 09, 2013 20:22
- Forum: Mod Releases
- Topic: [Mod] In-game skin switching [skins]
- Replies: 196
- Views: 109491
- Sat Nov 09, 2013 07:37
- Forum: Mod Releases
- Topic: [Mod] Beds [beds]
- Replies: 92
- Views: 81765
- Sat Nov 09, 2013 07:35
- Forum: Mod Releases
- Topic: [Mod] In-game skin switching [skins]
- Replies: 196
- Views: 109491
- Sat Nov 09, 2013 07:03
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 479501
- Fri Nov 08, 2013 19:42
- Forum: Mod Releases
- Topic: [Mod] In-game skin switching [skins]
- Replies: 196
- Views: 109491
Is there a way to use a skin without anyone else being able to use it? I'm worried about impersonation, plus the skin I have I did not create, I bought it for $2.50, and I can use it anywhere, but I have no right to change the license, which basically says only I'm allowed to use it, and I can't giv...
- Fri Nov 08, 2013 18:24
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642345
- Fri Nov 08, 2013 08:12
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 479501
- Fri Nov 08, 2013 07:27
- Forum: WIP Mods
- Topic: [Mod] Terminal [0.4] [terminal]
- Replies: 28
- Views: 16649
I have an idea for security. Make it so that only people with permission can even interact with the terminal. Others should be able to turn it on and off, but nothing else. These people would have to use a keyboard connected to the terminal through a luacontroller, which one refuse to pass certain s...
- Fri Nov 08, 2013 06:47
- Forum: Mod Releases
- Topic: [Mod] Weather (Snow, Rain) [weather]
- Replies: 149
- Views: 104585
- Fri Nov 08, 2013 06:45
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642345
Is it possible to make it so that the unified inventory thing doesn't automatically make the search box active? Otherwise I can't close it by pressing the inventory button, as that just types in the search box. I edited the code to remove the search box, but then I can't search. I don't see any code...
- Fri Nov 08, 2013 04:41
- Forum: General Discussion
- Topic: Minetestmapper (a mapping tool)
- Replies: 24
- Views: 16871
- Fri Nov 08, 2013 04:37
- Forum: Old Mods
- Topic: [Mod] Map [2] [map]
- Replies: 47
- Views: 32197
- Thu Nov 07, 2013 21:15
- Forum: Mod Releases
- Topic: [Mod] Beds [beds]
- Replies: 92
- Views: 81765
Actually, I fixed it by changing line 118 of init.lua from
to
Code: Select all
pos.y = pos.y-1
Code: Select all
pos.y = pos.y-0.5
- Thu Nov 07, 2013 20:38
- Forum: Mod Releases
- Topic: [Mod] Beds [beds]
- Replies: 92
- Views: 81765
I tried this placing a bed on the 2nd floor and I fell through the floor and then have to log out and in again to be able to move :-) Something is not quite right in the code. This is on latest git on local machine. To me it really looks like the player is moved 1block or ½ a block down, then falls...
- Thu Nov 07, 2013 05:37
- Forum: WIP Mods
- Topic: [Mod] Terminal [0.4] [terminal]
- Replies: 28
- Views: 16649
I notice it outputs the commands in the chat. Why not have it open an interactive xterm like terminal when you right click on it instead of the text box?
Also, why no crafting recipe? It would be cool to be able to make one in survival.
That said, this is one of the coolest things I've seen on here.
Also, why no crafting recipe? It would be cool to be able to make one in survival.
That said, this is one of the coolest things I've seen on here.
- Thu Nov 07, 2013 04:36
- Forum: Mod Releases
- Topic: [Mod] Digilines [digilines]
- Replies: 76
- Views: 71402
- Wed Nov 06, 2013 23:35
- Forum: Mod Releases
- Topic: [Mod] Weather (Snow, Rain) [weather]
- Replies: 149
- Views: 104585
- Wed Nov 06, 2013 22:59
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404044
- Wed Nov 06, 2013 22:15
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404044
- Wed Nov 06, 2013 20:08
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404044