Search found 40 matches

by nfsprodriver
Sun Apr 20, 2014 22:09
Forum: WIP Mods
Topic: How can I change the amount of hotbar slots?
Replies: 14
Views: 3334

Re: How can I change the amount of hotbar slots?

Oh yes, thank you man!!! I only needed that line. Very cool!
by nfsprodriver
Sun Apr 20, 2014 21:14
Forum: WIP Mods
Topic: How can I change the amount of hotbar slots?
Replies: 14
Views: 3334

How can I change the amount of hotbar slots?

It is said in the topic... I've been searching for this option throught many many files in minetest: No success. Can you help me? Thanks in advice!
by nfsprodriver
Mon Mar 10, 2014 18:29
Forum: Feature Discussion
Topic: Sun and Moon Feature.
Replies: 35
Views: 10570

That really makes sense. Do you think of minetest.env:somefunction(somearguments) ? Or should I rewrite the globalstep to my specific functions? And do I really need the after-code? I'm sorry about all these for you simple questions, but I'm just a beginner about mods, because this is "my"...
by nfsprodriver
Sun Mar 09, 2014 16:55
Forum: Feature Discussion
Topic: Sun and Moon Feature.
Replies: 35
Views: 10570

Thank you very much!!! For now it works. Perfect. How do you create mods depending by time, so, I want to have more skies for day, dawn, night, etc.? So, how can I define time-borrows? I allready got this: local timer = 0 minetest.register_globalstep(function(dtime) if timer<5 then timer = timer+dti...
by nfsprodriver
Sat Mar 08, 2014 19:27
Forum: Feature Discussion
Topic: Sun and Moon Feature.
Replies: 35
Views: 10570

Sounds good! Now I allways got that problem: 20:22:35: ERROR[main]: ServerError: E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua:3: bad argument #2 to 'set_sky' (string expected, got nil) 20:22:35: ERROR[main]: stack traceback: 20:22:35: ERROR[main]: [C]: in function 'set_sky' 20:22:35: ERRO...
by nfsprodriver
Sat Mar 08, 2014 17:34
Forum: Feature Discussion
Topic: Sun and Moon Feature.
Replies: 35
Views: 10570

I'm trying to create a simple mod of this, but it always tells me that: 19:52:51: ERROR[main]: ========== ERROR FROM LUA =========== 19:52:51: ERROR[main]: Failed to load and run script from 19:52:51: ERROR[main]: E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua: 19:52:51: ERROR[main]: E:\min...
by nfsprodriver
Sat Mar 08, 2014 14:34
Forum: Feature Discussion
Topic: Sun and Moon Feature.
Replies: 35
Views: 10570

What??? I never heared of that. On my laptop I use(d) the normal official minetest 0.4.9 built, on my Desktop PC, I use the latest Fess 64-bit built. Both standartly without the src folder.
by nfsprodriver
Sat Mar 08, 2014 14:18
Forum: Feature Discussion
Topic: Sun and Moon Feature.
Replies: 35
Views: 10570

Sorry, but I stay, like you say it in german, a bit on the tube. What built do I need and what else? Can you please upload a constallation of the needed files, or a list? Thanks for your patience.

PS.: What textures do I need to replace for the sky, sun and moon? And where?
by nfsprodriver
Thu Mar 06, 2014 19:24
Forum: Feature Discussion
Topic: Sun and Moon Feature.
Replies: 35
Views: 10570

Sorry, not working: No difference. Maybe the rest of my minetest version is too new. Tanks anyway! Are there any other possibilities?
by nfsprodriver
Wed Mar 05, 2014 22:04
Forum: Feature Discussion
Topic: Sun and Moon Feature.
Replies: 35
Views: 10570

Well, could you please upload this "mod" or tell me at least how to do this? I use Fess win 64bit built, so the src seems not to have any meaning in this case. Thanks in advice...
by nfsprodriver
Wed Feb 26, 2014 17:34
Forum: Texture Packs
Topic: Ultimate minecraft textures remix
Replies: 5
Views: 2881

mauvebic wrote:
Not a huge fan of cod, could you add an option to browse salmon?
I think, Github is the easiest way to share, so I won't upload it somewhere else. Sorry. Just use the direct download...
by nfsprodriver
Tue Feb 25, 2014 23:46
Forum: Texture Packs
Topic: Ultimate minecraft textures remix
Replies: 5
Views: 2881

Ultimate minecraft textures remix

Hi!

It's said in the title. Here are the links:
Browse cod: https://github.com/nfsprodriver/minecraft-texture-pack
Download: https://github.com/nfsprodriver/minecra ... master.zip

Screenshot:
Image
by nfsprodriver
Sun Feb 23, 2014 23:16
Forum: Game Releases
Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
Replies: 91
Views: 43939

Hello!
Could you please make it compatible with the default torches and the unified inventory mod?
Thanks in advice!
by nfsprodriver
Wed Feb 12, 2014 22:51
Forum: Old Mods
Topic: [Mod] Moon Realm
Replies: 25
Views: 21125

Thank you so much!!! It works!
by nfsprodriver
Tue Feb 11, 2014 22:13
Forum: Old Mods
Topic: [Mod] Moon Realm
Replies: 25
Views: 21125

Hello!

Can't activate it, just not working! Please help! I run 64 bit version 0.4.9-dev of Fess (5th Feb). I also have latest nether mod (not master, the other one, don't know the name now). This is working...

Thanks in advice!
by nfsprodriver
Sat Feb 08, 2014 11:25
Forum: Engine Builds
Topic: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.
Replies: 219
Views: 79625

THAAAAANK YOOOUUU!!!!! It works again!
by nfsprodriver
Wed Feb 05, 2014 19:09
Forum: Engine Builds
Topic: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.
Replies: 219
Views: 79625

Hello!
Nice hearing from a new version. But since that, minetest doesn't load textures. I'm in an empty world. The console allways says: PNG warning: interlace handling should be turned on. And I have no directx support any more.
Do you have a solution? Please help! Thanks in advice!
by nfsprodriver
Sun Feb 02, 2014 00:00
Forum: Problems
Topic: Can't add to the minetest folder! :'(
Replies: 5
Views: 935

pandaro wrote:
I can not understand your problem, can you explain me better
by nfsprodriver
Sat Feb 01, 2014 00:31
Forum: Texture Packs
Topic: nfsprodriver's 1024px texture pack!!!
Replies: 4
Views: 1797

New Version avaiable!!! See GitHub...
by nfsprodriver
Wed Jan 29, 2014 22:23
Forum: Texture Packs
Topic: Real 1px textures
Replies: 15
Views: 6102

Now with GitHub!!! (look above)
by nfsprodriver
Wed Jan 29, 2014 22:17
Forum: Texture Packs
Topic: nfsprodriver's 1024px texture pack!!!
Replies: 4
Views: 1797

Now with GitHub!!! (look above)
by nfsprodriver
Mon Jan 27, 2014 17:54
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 302203

Hello!
I' got a question: How can I configure the mod, that the player doesn't get a block higher, when I activate the mod? Thanks in advance!
by nfsprodriver
Sun Jan 26, 2014 18:45
Forum: Texture Packs
Topic: Instaling Texture Packs?
Replies: 6
Views: 2150

GingerHunter797 wrote:I figured it out! I had to take the textures out of the folders.
Sure? What version do you run? You should simply put the FOLDER extending the textures into the "textures" directory. The texture pack could be loaded as one.
by nfsprodriver
Sun Jan 26, 2014 01:35
Forum: Texture Packs
Topic: nfsprodriver's 1024px texture pack!!!
Replies: 4
Views: 1797

nfsprodriver's 1024px texture pack!!!

Hi! This is the 1024px edition of my 1200px pack https://forum.minetest.net/viewtopic.php?id=8230 (there are still some lower-resolution textures in it). There's nothing more to say, except: Enjoy and comment!!! You can download it here: https://github.com/nfsprodriver/1024px-texture-pack/archive/ma...