Search found 356 matches
- Tue Jun 20, 2017 23:06
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 104732
Re: Minetest 0.5 is on the road
What about clients built from master?
- Mon Jan 09, 2017 11:38
- Forum: Mod Releases
- Topic: [Mod]emote[emote] Make your character model do emotes! +API
- Replies: 31
- Views: 8304
Re: [mod]emote[WIP] Make your character model do emotes! +AP
Head movement would be nice. So you have a visual yes and no:
/nod
/shake
/nod
/shake
- Wed Jan 04, 2017 04:35
- Forum: Feature Discussion
- Topic: Minetest on iPhones
- Replies: 25
- Views: 12176
Re: Minetest on iPhones
Oh sorry did not know. Is it compatible? We had some iPad players that said they connected via the app to our 0.4.14 server.sfan5 wrote:That game is not a Minetest clone, I checked. There is a different game also called "Exploration" on the Play Store.
- Tue Jan 03, 2017 15:00
- Forum: Feature Discussion
- Topic: Minetest on iPhones
- Replies: 25
- Views: 12176
Re: Minetest on iPhones
What do you mean with wrong?
The game is called Exploration and there is a link to the app store: https://itunes.apple.com/us/app/exploration/id472963415
The game is called Exploration and there is a link to the app store: https://itunes.apple.com/us/app/exploration/id472963415
- Tue Jan 03, 2017 08:38
- Forum: Feature Discussion
- Topic: Minetest on iPhones
- Replies: 25
- Views: 12176
Re: Minetest on iPhones
There is also Exploration which lead a few people on our server. iOS, Android and bada support. License violation possible. (Not mentioned on the website (not a requirement), but i have not tested the apps)
http://www.explorationbase.com
http://www.explorationbase.com
- Tue Jan 03, 2017 07:01
- Forum: Engine Builds
- Topic: [Linux] luk3yx's unofficial Minetest snap.
- Replies: 41
- Views: 15935
Re: [Linux] luk3yx's unofficial Minetest snap.
Is the snapcraft.yaml public? Yes, thank you for reminding me. Seeing you are requesting it, I'll put a copy of the link here. (Sorry I couldn't manage GitHub) I would like to see an official MT snap at some point. Therefore it would be beneficial to have the files publicly on Github or Gitlab, so ...
- Mon Jan 02, 2017 13:17
- Forum: Engine Builds
- Topic: [Linux] luk3yx's unofficial Minetest snap.
- Replies: 41
- Views: 15935
Re: [Linux] luk3yx's unofficial Minetest snap.
Is the snapcraft.yaml public?
- Fri Oct 07, 2016 01:03
- Forum: General Discussion
- Topic: Minetest Central!
- Replies: 17
- Views: 2513
Re: Minetest Central!
Great videos. Short, sharp and single topic. Only the MC logo at the end looks. Weird. White text on the logo is not great to read. And MC as an abbreviation is already used by another voxel game. :)
- Fri Oct 07, 2016 00:45
- Forum: Modding Discussion
- Topic: Tornado Base
- Replies: 10
- Views: 2483
Re: Tornado Base
Nice with some proper particle effects and natural spawning this would be a nice PvE addition if not too powerful.
- Fri Oct 07, 2016 00:43
- Forum: Minetest-related projects
- Topic: Minetest on a spherical planet
- Replies: 67
- Views: 36775
Re: Minetest on a spherical planet
Great work. With a map gen that is aware of the sphere setting it would make an astonishing feature that afaik no other voxel game has. Would really help to "sell" minetest.
- Sat Sep 17, 2016 12:58
- Forum: General Discussion
- Topic: How do you delete data from the sqlite map.db?
- Replies: 4
- Views: 1178
Re: How do you delete data from the sqlite map.db?
Thanks a lot!Naj wrote:Maybe you'll find some useful information there : viewtopic.php?f=3&t=9774
- Sat Sep 17, 2016 12:56
- Forum: General Discussion
- Topic: How do you delete data from the sqlite map.db?
- Replies: 4
- Views: 1178
Re: How do you delete data from the sqlite map.db?
It is 24GB big.taikedz wrote:Is the problem that the database file is too big really?
- Mon Sep 12, 2016 16:14
- Forum: General Discussion
- Topic: How do you delete data from the sqlite map.db?
- Replies: 4
- Views: 1178
How do you delete data from the sqlite map.db?
Hi there, on a server we have the problem that the map grows to big. So we would like to remove everything above 1k and below 1k or so. How does the query has to look? SQL, CLI or simple python are things i can understand. :) I am a bit confused about the structure as in one of my map.dbs it just on...
- Fri Aug 19, 2016 15:08
- Forum: Mod Releases
- Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
- Replies: 146
- Views: 105267
Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
That is possible. You might need to have the travelnet_attach priv to joins other people networksMind wrote:i have a question:
example: i place a travelnet box and a friend of mine places one. is it possible to have these 2 connected, maybe if they have the same network?
- Mon Aug 08, 2016 19:46
- Forum: Feature Discussion
- Topic: Map generation algorithms
- Replies: 14
- Views: 2459
Re: Map generation algorithms
No MC code is in MT. No MT code is derived from MC code.
- Thu Jun 30, 2016 02:32
- Forum: Modding Discussion
- Topic: Minetest-Mods team[Mod repository]
- Replies: 78
- Views: 17791
Re: Minetest-Mods team[Mod repository]
Is there a plan to have the repo integrated in MT or have a CLI client (python script) to download them?
- Sun Jun 19, 2016 05:41
- Forum: WIP Mods
- Topic: [MOD]Flags[1.3][flags]
- Replies: 12
- Views: 2442
- Sat Jun 18, 2016 09:01
- Forum: General Discussion
- Topic: Request for donations for my development work
- Replies: 64
- Views: 19115
Re: Request for donations for my development work
Not sure about Patreon, that's more about crowdfunding which is not what i'm doing. I can be contacted easily here and on IRC. I would rather keep things simple by just using PayPal. To be clear you can pay using any debit or credit card at that link. It is exactly for your use case. Another dev (f...
- Tue May 31, 2016 14:05
- Forum: Texture Packs
- Topic: [32x] Summerfields
- Replies: 84
- Views: 54701
Re: [32x] Summerfields
Just a quick question:
Why was armor removed? Now i can't easily spot the difference between people with armor skin and real armor. :)
Was it removed in upstream SF?
Why was armor removed? Now i can't easily spot the difference between people with armor skin and real armor. :)
Was it removed in upstream SF?
- Tue May 31, 2016 13:58
- Forum: General Discussion
- Topic: Superjump?
- Replies: 6
- Views: 935
- Fri May 27, 2016 19:20
- Forum: Texture Packs
- Topic: [32x] Summerfields
- Replies: 84
- Views: 54701
Re: [32x] Summerfields
Thanks a lot for updating! Here a little feedback on nodes textures: Grass, i've grown to like textures with more or all grass on the side. It makes hills in the newer versions of mapgen more impressive and plausible. I really like the new fence textures! Cobble… not sure. I didn't like the old text...
- Fri May 27, 2016 18:35
- Forum: WIP Mods
- Topic: [mod] Banish
- Replies: 6
- Views: 1488
Re: [mod] Banish
the banish mod is for griefers, not for other kinds of people you don't want to have on your server. I don't have a /home command on my server (going to add it when I made a banish-compatible version of it), but I have a /spawn and a /teleport command, which both require teleport privs, which are r...
- Mon May 23, 2016 05:07
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492090
Re: [Mod] Advanced Trains [WIP]
First impressions: * Rail blocks need different names, other wise it is hard to test as you have to use every block before you have an idea what it even does * crashes when connecting wagons (nil value) * check if wagon is placed on track_vert and deny placement to prevent bugs (wagon stuck in track...
- Tue Apr 26, 2016 22:11
- Forum: Engine Builds
- Topic: Minetest for Xbox and IOS?
- Replies: 31
- Views: 14778
Re: Minetest for Xbox and IOS?
It is against their Terms of Service. Article on the matter.endev15 wrote:trev wrote: Is it actually illegal to put software licensed under the GPL on the Appstore?
- Mon Apr 25, 2016 00:02
- Forum: Minetest-related projects
- Topic: [Request] Minetest Formspecs Maker
- Replies: 25
- Views: 5713
Re: [Request] Minetest Formspecs Maker
Afaik the planned incompatibility in 0.5 was limited to the network layer.wilkgr76 wrote: Or perhaps change it in 0.5. Isn't 0.5 supposed to break compatibility with all current mods anyways?