Search found 356 matches

by lightonflux
Tue Jun 20, 2017 23:06
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 104591

Re: Minetest 0.5 is on the road

What about clients built from master?
by lightonflux
Mon Jan 09, 2017 11:38
Forum: Mod Releases
Topic: [Mod]emote[emote] Make your character model do emotes! +API
Replies: 31
Views: 8290

Re: [mod]emote[WIP] Make your character model do emotes! +AP

Head movement would be nice. So you have a visual yes and no:

/nod
/shake
by lightonflux
Wed Jan 04, 2017 04:35
Forum: Feature Discussion
Topic: Minetest on iPhones
Replies: 25
Views: 12140

Re: Minetest on iPhones

sfan5 wrote:That game is not a Minetest clone, I checked. There is a different game also called "Exploration" on the Play Store.
Oh sorry did not know. Is it compatible? We had some iPad players that said they connected via the app to our 0.4.14 server.
by lightonflux
Tue Jan 03, 2017 15:00
Forum: Feature Discussion
Topic: Minetest on iPhones
Replies: 25
Views: 12140

Re: Minetest on iPhones

What do you mean with wrong?

The game is called Exploration and there is a link to the app store: https://itunes.apple.com/us/app/exploration/id472963415
by lightonflux
Tue Jan 03, 2017 08:38
Forum: Feature Discussion
Topic: Minetest on iPhones
Replies: 25
Views: 12140

Re: Minetest on iPhones

There is also Exploration which lead a few people on our server. iOS, Android and bada support. License violation possible. (Not mentioned on the website (not a requirement), but i have not tested the apps)

http://www.explorationbase.com
by lightonflux
Tue Jan 03, 2017 07:01
Forum: Engine Builds
Topic: [Linux] luk3yx's unofficial Minetest snap.
Replies: 41
Views: 15906

Re: [Linux] luk3yx's unofficial Minetest snap.

Is the snapcraft.yaml public? Yes, thank you for reminding me. Seeing you are requesting it, I'll put a copy of the link here. (Sorry I couldn't manage GitHub) I would like to see an official MT snap at some point. Therefore it would be beneficial to have the files publicly on Github or Gitlab, so ...
by lightonflux
Mon Jan 02, 2017 13:17
Forum: Engine Builds
Topic: [Linux] luk3yx's unofficial Minetest snap.
Replies: 41
Views: 15906

Re: [Linux] luk3yx's unofficial Minetest snap.

Is the snapcraft.yaml public?
by lightonflux
Fri Oct 07, 2016 01:03
Forum: General Discussion
Topic: Minetest Central!
Replies: 17
Views: 2506

Re: Minetest Central!

Great videos. Short, sharp and single topic. Only the MC logo at the end looks. Weird. White text on the logo is not great to read. And MC as an abbreviation is already used by another voxel game. :)
by lightonflux
Fri Oct 07, 2016 00:45
Forum: Modding Discussion
Topic: Tornado Base
Replies: 10
Views: 2449

Re: Tornado Base

Nice with some proper particle effects and natural spawning this would be a nice PvE addition if not too powerful.
by lightonflux
Fri Oct 07, 2016 00:43
Forum: Minetest-related projects
Topic: Minetest on a spherical planet
Replies: 67
Views: 36707

Re: Minetest on a spherical planet

Great work. With a map gen that is aware of the sphere setting it would make an astonishing feature that afaik no other voxel game has. Would really help to "sell" minetest.
by lightonflux
Sat Sep 17, 2016 12:58
Forum: General Discussion
Topic: How do you delete data from the sqlite map.db?
Replies: 4
Views: 1178

Re: How do you delete data from the sqlite map.db?

Naj wrote:Maybe you'll find some useful information there : viewtopic.php?f=3&t=9774
Thanks a lot!
by lightonflux
Sat Sep 17, 2016 12:56
Forum: General Discussion
Topic: How do you delete data from the sqlite map.db?
Replies: 4
Views: 1178

Re: How do you delete data from the sqlite map.db?

taikedz wrote:Is the problem that the database file is too big really?
It is 24GB big.
by lightonflux
Mon Sep 12, 2016 16:14
Forum: General Discussion
Topic: How do you delete data from the sqlite map.db?
Replies: 4
Views: 1178

How do you delete data from the sqlite map.db?

Hi there, on a server we have the problem that the map grows to big. So we would like to remove everything above 1k and below 1k or so. How does the query has to look? SQL, CLI or simple python are things i can understand. :) I am a bit confused about the structure as in one of my map.dbs it just on...
by lightonflux
Fri Aug 19, 2016 15:08
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 146
Views: 105015

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

Mind wrote:i have a question:
example: i place a travelnet box and a friend of mine places one. is it possible to have these 2 connected, maybe if they have the same network?
That is possible. You might need to have the travelnet_attach priv to joins other people networks
by lightonflux
Mon Aug 08, 2016 19:46
Forum: Feature Discussion
Topic: Map generation algorithms
Replies: 14
Views: 2457

Re: Map generation algorithms

No MC code is in MT. No MT code is derived from MC code.
by lightonflux
Thu Jun 30, 2016 02:32
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 78
Views: 17763

Re: Minetest-Mods team[Mod repository]

Is there a plan to have the repo integrated in MT or have a CLI client (python script) to download them?
by lightonflux
Sat Jun 18, 2016 09:01
Forum: General Discussion
Topic: Request for donations for my development work
Replies: 64
Views: 19095

Re: Request for donations for my development work

Not sure about Patreon, that's more about crowdfunding which is not what i'm doing. I can be contacted easily here and on IRC. I would rather keep things simple by just using PayPal. To be clear you can pay using any debit or credit card at that link. It is exactly for your use case. Another dev (f...
by lightonflux
Tue May 31, 2016 14:05
Forum: Texture Packs
Topic: [32x] Summerfields
Replies: 84
Views: 54519

Re: [32x] Summerfields

Just a quick question:

Why was armor removed? Now i can't easily spot the difference between people with armor skin and real armor. :)

Was it removed in upstream SF?
by lightonflux
Tue May 31, 2016 13:58
Forum: General Discussion
Topic: Superjump?
Replies: 6
Views: 932

Re: Superjump?

by lightonflux
Fri May 27, 2016 19:20
Forum: Texture Packs
Topic: [32x] Summerfields
Replies: 84
Views: 54519

Re: [32x] Summerfields

Thanks a lot for updating! Here a little feedback on nodes textures: Grass, i've grown to like textures with more or all grass on the side. It makes hills in the newer versions of mapgen more impressive and plausible. I really like the new fence textures! Cobble… not sure. I didn't like the old text...
by lightonflux
Fri May 27, 2016 18:35
Forum: WIP Mods
Topic: [mod] Banish
Replies: 6
Views: 1488

Re: [mod] Banish

the banish mod is for griefers, not for other kinds of people you don't want to have on your server. I don't have a /home command on my server (going to add it when I made a banish-compatible version of it), but I have a /spawn and a /teleport command, which both require teleport privs, which are r...
by lightonflux
Mon May 23, 2016 05:07
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488124

Re: [Mod] Advanced Trains [WIP]

First impressions: * Rail blocks need different names, other wise it is hard to test as you have to use every block before you have an idea what it even does * crashes when connecting wagons (nil value) * check if wagon is placed on track_vert and deny placement to prevent bugs (wagon stuck in track...
by lightonflux
Tue Apr 26, 2016 22:11
Forum: Engine Builds
Topic: Minetest for Xbox and IOS?
Replies: 31
Views: 14748

Re: Minetest for Xbox and IOS?

endev15 wrote:
trev wrote: Is it actually illegal to put software licensed under the GPL on the Appstore?
It is against their Terms of Service. Article on the matter.
by lightonflux
Mon Apr 25, 2016 00:02
Forum: Minetest-related projects
Topic: [Request] Minetest Formspecs Maker
Replies: 25
Views: 5706

Re: [Request] Minetest Formspecs Maker

wilkgr76 wrote: Or perhaps change it in 0.5. Isn't 0.5 supposed to break compatibility with all current mods anyways?
Afaik the planned incompatibility in 0.5 was limited to the network layer.