Search found 11 matches
- Wed Jun 04, 2014 03:21
- Forum: WIP Mods
- Topic: [Game] Preindustrial [1.1] [preindustrial]
- Replies: 12
- Views: 5878
Re: [Game] Minetest Preindustrial [1.0]
Greetings, I get the following message, any suggestions? 23:18:38: ERROR[main]: ServerError: ...minetest/games/preindustrial/mods/default/player.lua:144: attempt to call method 'set_local_animation' (a nil value) 23:18:38: ERROR[main]: stack traceback: 23:18:38: ERROR[main]: ...minetest/games/preind...
- Tue Jun 03, 2014 17:25
- Forum: Feature Discussion
- Topic: [idea] server gui
- Replies: 13
- Views: 3163
Re: [idea] server gui
Greetings, I would be happy with something as simple as managing the world file, port, and config file. I have written a BASH script for each of the three servers I have going. I looked at GLADE to create a GUI, but not everything seemed to be in ubuntu (GTKdialog) to make it work (or, more than lik...
- Fri May 30, 2014 12:12
- Forum: WIP Mods
- Topic: [Discussion] Mob Framework or Simple Mobs?
- Replies: 45
- Views: 13536
Re: [Discussion] Mob Framework or Simple Mobs?
Greetings, It's been awhile since I have used either one. Framework has a lot of mobs and Simple was a bit more stable. In the end, I decided to go with krupnovpavel's New Mobs, because I liked the variety of peaceful mobs and Blockman's Creatures because it was simple and I liked the idea of peacef...
- Fri May 02, 2014 16:44
- Forum: News
- Topic: Forum software switch
- Replies: 158
- Views: 57079
Re: Forum software switch
Greetings, Would you consider breaking out the forum topics a little bit? I would like to see under "Mod Releases" these two sub-topics - MOBS and MAPGEN (BIOMES). I think these are two popular add-on categories. There are several great mods, but they are hard to find because they are mixe...
- Fri Apr 25, 2014 14:30
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 224942
Re: What's Minetest still missing over Minecraft?
Greetings, Back in the day, I played Ultima Online and ran a RunUO server. Playing UO on the EA servers was always fun, but playing on the "open source" servers, no matter how good they were, was a bit boring. I spent my time tweaking the server side because that was the fun part of runnin...
- Thu Apr 17, 2014 19:09
- Forum: WIP Mods
- Topic: Adding Player's Name
- Replies: 2
- Views: 715
Adding Player's Name
Greetings, I haven't found as much time as I would like to improve my coding skills with lua, so I'll ask an easy question, maybe... When a player dies, I would like to see an item dropped on the ground, but instead of just a piece of "dirt", I want it to say the player's name - "Bob'...
- Fri Apr 04, 2014 02:18
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202212
- Fri Feb 21, 2014 19:17
- Forum: Maps
- Topic: [Map] Stampy's Lovely World
- Replies: 127
- Views: 123449
- Thu Jan 23, 2014 13:49
- Forum: Mod Releases
- Topic: [Mod] Protector [protector]
- Replies: 84
- Views: 38803
- Sat Dec 07, 2013 03:27
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736750
Greetings, I have also notice the same thing. Any ideas or where to start looking?? [ 13.760000]MOBF: error calculation consumed time: 13760 --> 13760 [ 13.770000]MOBF: error calculation consumed time: 13770 --> 13770 [ 13.930000]MOBF: error calculation consumed time: 13930 --> 13930 -RavonTUS Down...
- Thu Dec 05, 2013 03:48
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736750
I noticed that the log will be very much along these lines. Apparently, the new animals make these. [ 30.365000]MOBF: error calculation consumed time: 30365 --> 30365 [552.938000]MOBF: error calculation consumed time: 552938 --> 552938 At least 70000 lines Greetings, I have also notice the same thi...