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official server claims

To be short here is the Idea: A system to give every registered player a claim inside a city for their house to be build and a claim for mining. Now the long description: To help player out I would suggest a main starting point for server registered Players to make a House inside a City. In the City...
by Maelstrom
Tue Nov 29, 2011 00:49
 
Forum: Feature Discussion
Topic: official server claims
Replies: 1
Views: 585

Some people would even steal dirt just to mess with people. Not a reason to ignore the Idea.
by Maelstrom
Tue Nov 29, 2011 00:18
 
Forum: Feature Discussion
Topic: Writing onto paper
Replies: 14
Views: 2402

Ja, da hast du recht. Aber das ist nicht das einzige, was noch fehlt.
Treppen, Türen und viele, viele Monster! :)

Hoffe das Spiel macht schnell Fortschritte. Es wäre eine fantastische Alternative.
by Maelstrom
Mon Nov 28, 2011 20:08
 
Forum: Deutsch
Topic: German thread / Deutscher Beitrag
Replies: 61
Views: 15740

I think that is getting way more complicated than it needs to be. The idea of storing the text in a file instead of in memory is a good idea though. Instead of using a text file I would suggest using a separate SQLite database and have another index based on something like the date or what map sect...
by Maelstrom
Mon Nov 28, 2011 20:03
 
Forum: Feature Discussion
Topic: Writing onto paper
Replies: 14
Views: 2402

Looks nice Jat.

But I talk about twigs to be added. =)
by Maelstrom
Mon Nov 28, 2011 19:47
 
Forum: Feature Discussion
Topic: Minetest Idea: Reworking the Trees
Replies: 7
Views: 1968

Thank you! :)
by Maelstrom
Sun Nov 27, 2011 15:24
 
Forum: Texture Packs
Topic: Textures in Linux
Replies: 9
Views: 2950

Well it would be a nice idea to have "Spawning areas" like that but this would give the whole "adventure" feeling a little downer. Creating Monster Grinder and setting the spawn point inside AFTER the creation is not as tingling as building around something "active". I would suggest the Rings should...
by Maelstrom
Sun Nov 27, 2011 06:46
 
Forum: Feature Discussion
Topic: Mob Spawner Idea: Dungeon Rings
Replies: 2
Views: 930

Well I had a problem with a new created world, not showing any custom textures. After relogging in my local game the World was Black, showing every Tile was without any textures. Even the sky was not there. Copying the missing texture Files in the custom Folder everything works fine. It could be a p...
by Maelstrom
Sun Nov 27, 2011 06:31
 
Forum: Texture Packs
Topic: Textures in Linux
Replies: 9
Views: 2950

You don't really have to replace the textures; you can put the texture pack anywhere and add "texture_path=(where you stored the pack)" to your minetest.conf, which should be in ~/.minetest if you installed the game. This works pretty well. But you need a texture for everything to make it work. If ...
by Maelstrom
Sun Nov 27, 2011 03:53
 
Forum: Texture Packs
Topic: Textures in Linux
Replies: 9
Views: 2950

German thread / Deutscher Beitrag

Hallo Leute, da komm ich hier an und sehe, dass nicht mal ein deutscher Beitrag hier parat ist. Ich denke wir sollten auch hier vertreten sein, damit wir später die Möglichkeit haben jemanden von uns als Übersetzer für das Spiel einzuspannen, oder so. =) Ich selbst bin auf das Spiel schon mehrfach g...
by Maelstrom
Sat Nov 26, 2011 21:50
 
Forum: Deutsch
Topic: German thread / Deutscher Beitrag
Replies: 61
Views: 15740

Well I think the first thing is debugging and improving the game mechanics and later debugging and improving the Players.

It is to note down for post Alpha but now not a thing to worry about IMHO.

Always the game first and then tightening some loose screws in the head of some players. =)
by Maelstrom
Sat Nov 26, 2011 21:46
 
Forum: General Discussion
Topic: Cheater
Replies: 9
Views: 2732

Sandworm and Molebug

So here are my Ideas for special Monsters which uses some different paths than the Player can use. So a Sandworm is an Enemy for Desert areas. It can "swim" inside the Sand slowly. Is he near the Surface a small "dustcloud" shows where he is digging. He Attacks from the Ground and can be killed if d...
by Maelstrom
Sat Nov 26, 2011 19:53
 
Forum: Feature Discussion
Topic: Sandworm and Molebug
Replies: 0
Views: 561

The Idea is good. Giving the Game a possibilitiy for special biomes with Boss Monsters would be awesome. A deep Cave with a forgotten Beast like a Dragon or a Giant Blob shooting slime would be a great Idea. I want to add some other Ideas: Towers. Filled with Monsters and on Top a Boss Creature. Sky...
by Maelstrom
Sat Nov 26, 2011 19:33
 
Forum: Feature Discussion
Topic: Danger from the deep
Replies: 12
Views: 3724

Well it would be a good Idea, but there would be a problem: Books should inherit more text than a lone sign, bookshelves should support more books. To say it bluntly, it would surpass the Index of a sign or a chest really fast. A solution would be to use the Index of an Item as a footnote to link di...
by Maelstrom
Sat Nov 26, 2011 19:13
 
Forum: Feature Discussion
Topic: Writing onto paper
Replies: 14
Views: 2402

Minetest Idea: Reworking the Trees

Hi! I am new to the Forum and thought I give you my thoughts of improvements Minetest could go. At first let me say I think Minetest should NOT copy Minecraft too much and go fast in another Direction and Mindset. PLEASE, lay down the Tar and Feathers and hear me out first... The differences I talk ...
by Maelstrom
Sat Nov 26, 2011 19:04
 
Forum: Feature Discussion
Topic: Minetest Idea: Reworking the Trees
Replies: 7
Views: 1968

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